Actbusy Queues: Difference between revisions
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(Obsolete article - merge into the entity it concerns.) |
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==Structure== | ==Structure== | ||
<center>[[ | <center>[[File:Actbusy_structure.png]]</center> | ||
An ''' | An '''[[ai_goal_actbusy_queue]]''' tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal. | ||
==See also== | ==See also== | ||
[[Actbusy]] | * [[Actbusy]] | ||
* [[Info_node_hint]] | |||
[[Info_node_hint]] | * [[Activities]] | ||
[[Activities]] | |||
[[Category:AI]] | [[Category:AI]] |
Latest revision as of 06:28, 8 January 2024

Actbusy Queues are a superset of the Actbusy system. They're less useful than the base Actbusy system, having been created to solve a single specific problem: making a queue of NPCs. If you're trying to do anything other than that in your map, it isn't what you're looking for.
Structure

An ai_goal_actbusy_queue tells a NPC to join a preset queue of actbusy hints. The NPC moves along the queue under the control of the goal.