Template:Archived Page History/SDK Docs/en: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
mNo edit summary  | 
				m (Nescius moved page Archived Page History/SDK Docs/en to Template:Archived Page History/SDK Docs/en)  | 
				||
| (15 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
{{  | {{langsp}}  | ||
{{Table  | {{Table  | ||
| width = 800px  | | width = 800px  | ||
| align = center  | | align = center  | ||
|   | | style = border-color:{{src2|col}}4a;  | ||
<p style="margin:10px 0 10px; font-size:14px">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes   | | caption = [[File:Source-logo.png|400px|link=Source|Source Engine]]  | ||
|	{{  | <p style="margin:10px 0 10px; font-size:14px">'''[[Source|About Source]]''' · '''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p>  | ||
	| {{  | |	{{tr  | ||
	  {{  | 	| bgcolor = #463F34  | ||
	| align=center  | |||
	| {{td|radius=3px 0 0 0|font-size=14px|bgcolor=#352F25|width=225px| '''[[:Category:Modding|Modding]]''' }}  | |||
	  {{td|radius=0 3px 0 0| Creating, organizing and releasing your {{Source|1.bold}} project. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Level Design|Level Design]]''' }}  | |||
	  {{td| [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Programming|Programming]]''' }}  | |||
	  {{td| text = A mod's C++ <span style=color:#E1E0DF>code</span> defines the way its world and game rules behave. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Scripting|Scripting]]''' }}  | |||
	  {{td| Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]]. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Modeling|Modeling]]'''}}  | |||
	  {{td| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Material System|Materials]]''' }}  | |||
	  {{td| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in {{Source|bold}} to create [[Material|<span style=color:#E1E0DF>materials</span>]]. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Sound System|Sounds]]''' }}  | |||
	  {{td| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Particle System|Particles]]''' }}  | |||
	  {{td| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:AI|Artificial Intelligence]]''' }}  | |||
	  {{td| AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Choreography|Choreography]]''' }}  | |||
	  {{td| Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]]. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Source Filmmaker|Filmmaker]]''' }}  | |||
	  {{td| Create movies inside the {{Source|bold|nt=1}}. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Tutorials|Tutorials]]''' }}  | |||
	  {{td| Step-by-step guides on a variety of topics. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Technical|Technical]]''' }}  | |||
	  {{td| In-depth discussion on the {{Source|bold|nt=1|addtext='s}} features. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Glossary|Glossary]]''' }}  | |||
	  {{td| text = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Official Source Tools|Official Tools]]''' }}  | |||
	  {{td| Official tools made by {{Valve|1.bold}} for their games. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25| '''[[:Category:Third Party Source Tools|Third-Party Tools]]''' }}  | |||
	  {{td| text = Useful developer tools created by the <span style=color:#E1E0DF>community</span>. }}  | |||
	}}  | 	}}  | ||
	{{  | 	{{tr  | ||
	|   | 	| bgcolor = #463F34  | ||
	  {{  | 	| align=center  | ||
	| {{td|font-size=14px|bgcolor=#352F25|radius=0 0 0 3px| '''[[:Category:IO System|I/O System]]''' }}  | |||
	  {{td|radius=0 0 3px 0| The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods. }}  | |||
	}}  | 	}}  | ||
}}  | }}  | ||
Latest revision as of 13:24, 18 August 2024
| Modding | Creating, organizing and releasing your Source project. | 
| Level Design | Maps are the 3D worlds where everything comes together. | 
| Programming | A mod's C++ code defines the way its world and game rules behave. | 
| Scripting | Scripting can be used for adding new functionality or logic to entities. | 
| Modeling | Models are the detailed 3D objects that appear in the game world. | 
| Materials | Textures and shaders are combined in Source to create materials. | 
| Sounds | Quality audio adds a fourth dimension to your world. | 
| Particles | Effects like smoke, sparks, blood and fire are created with particles. | 
| Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. | 
| Choreography | Direct your digital actors' performances with choreographed scenes. | 
| Filmmaker | Create movies inside the Source Engine. | 
| Tutorials | Step-by-step guides on a variety of topics. | 
| Technical | In-depth discussion on the Source Engine's features. | 
| Glossary | Explanations for terms you may encounter. | 
| Official Tools | Official tools made by Valve for their games. | 
| Third-Party Tools | Useful developer tools created by the community. | 
| I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |