Training annotation: Difference between revisions
		
		
		
		
		
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 Note:VScript offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the SendGlobalGameEvent function with the show_annotation event.
Note:VScript offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the SendGlobalGameEvent function with the show_annotation event.
 Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1
Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1
		
	
| m (→Keyvalues:  updated) |  (-added class hierarchy, cleanup) | ||
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| {{ | {{LanguageBar}} | ||
| {{CD|CTrainingAnnotation|nolink=1|file1=entity_training_annotations.cpp}} | |||
| {{this is a|point entity|name=training_annotation|game=Team Fortress 2}} | |||
| An in-world location-specific information bubble that displays for all players. | |||
| {{note|[[VScript]] offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the [[Team_Fortress_2/Scripting/Script_Functions#Globals|SendGlobalGameEvent]] function with the [https://wiki.alliedmods.net/Team_Fortress_2_Events#show_annotation show_annotation] event.}} | |||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV|Displayed text|string|intn=display_text|The text to be displayed in the annotation popup.}} | {{KV|Displayed text|string|intn=display_text|The text to be displayed in the annotation popup.}} | ||
| {{KV|Lifetime|float|intn=lifetime|How long you want the annotation popup to stick around.  If set to 0, it will default to the value in code (1 sec).  If it set to -1, it will last forever.}} | {{KV|Lifetime|float|intn=lifetime|How long you want the annotation popup to stick around.  If set to 0, it will default to the value in code (1 sec).  If it set to -1, it will last forever.}} | ||
| {{Note|The fade-in effect when an annotation is shown does not work unless lifetime is set to -1}} | {{Note|The fade-in effect when an annotation is shown does not work unless lifetime is set to -1}} | ||
| {{KV|Vertical offset|float|intn=offset|The vertical offset.}} | {{KV|Vertical offset|float|intn=offset|The vertical offset.}} | ||
| == | == Inputs == | ||
| {{ | {{I|Show|Shows the annotation bubble.}}{{bug*|Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.}} | ||
| {{I|Hide|Hides the annotation bubble.}}{{Warning|Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.}} | |||
Latest revision as of 15:05, 25 September 2024

 
|  Class hierarchy | 
|---|
| CTrainingAnnotation | 
|  entity_training_annotations.cpp | 
training_annotation  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
An in-world location-specific information bubble that displays for all players.
 Note:VScript offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the SendGlobalGameEvent function with the show_annotation event.
Note:VScript offers a more powerful version of this entity, that allows per-player filtering and showing special effects. Use the SendGlobalGameEvent function with the show_annotation event.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Displayed text (display_text) <string>
- The text to be displayed in the annotation popup.
- Lifetime (lifetime) <float>
- How long you want the annotation popup to stick around. If set to 0, it will default to the value in code (1 sec). If it set to -1, it will last forever.
 Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1
Note:The fade-in effect when an annotation is shown does not work unless lifetime is set to -1- Vertical offset (offset) <float>
- The vertical offset.
Inputs
- Show
- Shows the annotation bubble. Bug*:Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified. Bug*:Showing an annotation will print an error to console mentioning a missing sound file, the file path cannot be modified.
- Hide
- Hides the annotation bubble. Warning:Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode. Warning:Hide does not work in multiplayer! Use the lifetime keyvalue if you want to use this entity outside of training mode.























