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Env sniperdot: Difference between revisions

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{{lang|env_sniperdot}}
{{TF2 topicon}}
{{Entity|env_sniperdot|game=Team Fortress 2|type=e0}}
{{Ent not in fgd}}
{{code class|CSniperDot|./game/shared/tf/tf_weapon_sniperrifle.cpp}}
{{CD|CSniperDot|file1=tf_weapon_sniperrifle.cpp}}
{{this is a|point entity|game=Team Fortress 2|name=env_sniperdot}}


==Description==
{{ent|env_sniperdot}} is an entity for the Sniper Rifle's laser dot.
{{ent|env_sniperdot}} is an entity for the Sniper Rifle's laser dot.


==Keyvalues==
==Keyvalues==
{{KV BaseEntity}}
{{KV Targetname}}
 
==Inputs==
{{I BaseEntity}}
 
==Outputs==
{{O BaseEntity}}

Latest revision as of 17:28, 22 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CSniperDot
CBaseEntity
C++ tf_weapon_sniperrifle.cpp

env_sniperdot is a point entity available in Team Fortress 2 Team Fortress 2.

env_sniperdot is an entity for the Sniper Rifle's laser dot.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities