Trigger active weapon detect: Difference between revisions

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{{lang|title=trigger_active_weapon_detect}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CTriggerActiveWeaponDetect}}
{{CD|CTriggerActiveWeaponDetect}}
{{this is a|brush entity|name=trigger_active_weapon_detect|game=Left 4 Dead 2}} It fires an output when touched by a player that has a specific weapon active.
{{entity|trigger_active_weapon_detect|type=e2|game=Left 4 Dead 2}} It fires an output when touched by a player that has a specific weapon active.


== Keyvalues ==
== Keyvalues ==
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== Outputs ==
== Outputs ==
{{IO|OnTouchedActiveWeapon|Touched a player who has our weapon active}}
{{O|OnTouchedActiveWeapon|Touched a player who has our weapon active}}

Latest revision as of 23:04, 20 April 2025

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C++ Class hierarchy
CTriggerActiveWeaponDetect
CBaseTrigger
CBaseToggle
CBaseEntity

trigger_active_weapon_detect is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. It fires an output when touched by a player that has a specific weapon active.

Keyvalues

Weapon To Detect (weaponclassname) <string>
weapon classname that player must have active

Outputs

OnTouchedActiveWeapon
Touched a player who has our weapon active