Creating multiple buttons for one door: Difference between revisions

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m (→‎Setting the buttons to open the door: Unicodifying, replaced: [[Image: → [[File: (6))
 
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!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
|-
| [[Image:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No
| [[File:Io11.png]] || OnHitMax || door_left || Open || <none> || 0.00 || No
|-
|-
| [[Image:Io11.png]] || OnHitMax || door_right || Open || <none> || 0.00 || No
| [[File:Io11.png]] || OnHitMax || door_right || Open || <none> || 0.00 || No
|}
|}
Now go to each of your <code>floor_button_door</code> brush entities and set these outputs:
Now go to each of your <code>floor_button_door</code> brush entities and set these outputs:
Line 30: Line 30:
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
!  || My Output || Target Entity || Target Input || Parameter || Delay || Only Once
|-
|-
| [[Image:Io11.png]] || OnOpen || door_counter || Add || 1 || 0.00 || No
| [[File:Io11.png]] || OnOpen || door_counter || Add || 1 || 0.00 || No
|-
|-
| [[Image:Io11.png]] || OnClose || door_counter || Subtract || 1 || 0.00 || No
| [[File:Io11.png]] || OnClose || door_counter || Subtract || 1 || 0.00 || No
|-
|-
| [[Image:Io11.png]] || OnClose || door_left|| Close || <none> || 0.00 || No
| [[File:Io11.png]] || OnClose || door_left|| Close || <none> || 0.00 || No
|-
|-
| [[Image:Io11.png]] || OnClose || door_right|| Close || <none> || 0.00 || No
| [[File:Io11.png]] || OnClose || door_right|| Close || <none> || 0.00 || No
|}
|}



Latest revision as of 18:21, 7 January 2024

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Portal Level Creation

This tutorial will detail the basics of getting a door to open only when two (or more) buttons are activated.

Door, buttons and triggers

Create your doorway and two buttons by following the tutorials Floor button and Test Chamber Door.

Setting the buttons to open the door

Create a math_counter entity, and put it near your door. Set the following properties:

Property Name Value
Name door_counter
Maximum Legal Value 2

For the Maximum Legal Value key value, you can enter whatever number you need.

Now go to the Outputs tab and set the following outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnHitMax door_left Open <none> 0.00 No
Io11.png OnHitMax door_right Open <none> 0.00 No

Now go to each of your floor_button_door brush entities and set these outputs:

My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnOpen door_counter Add 1 0.00 No
Io11.png OnClose door_counter Subtract 1 0.00 No
Io11.png OnClose door_left Close <none> 0.00 No
Io11.png OnClose door_right Close <none> 0.00 No


See also