Talk:Give: Difference between revisions
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== Crashing == | |||
My game (Hl1 , V1.111, approx.) crashes whenever I try to "give" a medkit, something about the model only being spawned on levelstart or something. which sucks, but, this is to avoid a crash on your HL. --[[User:JeffMOD|JeffMOD]] 15:46, 16 May 2008 (PDT) | My game (Hl1 , V1.111, approx.) crashes whenever I try to "give" a medkit, something about the model only being spawned on levelstart or something. which sucks, but, this is to avoid a crash on your HL. --[[User:JeffMOD|JeffMOD]] 15:46, 16 May 2008 (PDT) | ||
== Why specifically mention buildcubemaps? == | |||
It seems incredibly unusually specific to specify using {{ent|point_template}} to give the player items when starting a new game being less reliable than using a {{ent|point_servercommand}} along with the give command while using buildcubemaps as an example. In what case would this have any effect? Any entities that would be spawned on a new game would have to be dynamic by definition and thus wouldn't show in generated cubemaps. Sure, using give instead of templates can be more reliable in certain situations, like for example where there are more than one spawn point for a player to spawn at, but as far as I'm aware it has literally no relevance to cubemaps. --[[User:TinyDeskEngineer|Tiny Desk Engineer]] ([[User talk:TinyDeskEngineer|Talk Page]]) 13:38, 14 February 2023 (PST) | |||
== Cheat status == | |||
Odd that it's apparently not a cheat in singleplayer; that seems like an oversight, given impulse 101 is a cheat.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 05:37, 25 March 2025 (PDT) | |||
:Noticed that hl2 d1_eli_02 gives player gravity gun using give command and point_clientcommand which wouldn't work if it was cheat --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 04:03, 5 April 2025 (PDT) |
Latest revision as of 04:03, 5 April 2025
Crashing
My game (Hl1 , V1.111, approx.) crashes whenever I try to "give" a medkit, something about the model only being spawned on levelstart or something. which sucks, but, this is to avoid a crash on your HL. --JeffMOD 15:46, 16 May 2008 (PDT)
Why specifically mention buildcubemaps?
It seems incredibly unusually specific to specify using point_template to give the player items when starting a new game being less reliable than using a point_servercommand along with the give command while using buildcubemaps as an example. In what case would this have any effect? Any entities that would be spawned on a new game would have to be dynamic by definition and thus wouldn't show in generated cubemaps. Sure, using give instead of templates can be more reliable in certain situations, like for example where there are more than one spawn point for a player to spawn at, but as far as I'm aware it has literally no relevance to cubemaps. --Tiny Desk Engineer (Talk Page) 13:38, 14 February 2023 (PST)
Cheat status
Odd that it's apparently not a cheat in singleplayer; that seems like an oversight, given impulse 101 is a cheat.
— SirYodaJedi (talk) 05:37, 25 March 2025 (PDT)