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{{Convar|dumpentityfactories}} It outputs every entity available runtime to the console, which means [[internal entities]] are excluded.
{{this is a|console command|name=dumpentityfactories}}{{code|dumpentityfactories}} outputs every entity available runtime to the console, which means [[internal entities]] are excluded.
  <span style="color:red">"dumpentityfactories"</span>
  <span style="color:red">"dumpentityfactories"</span>
   game
   game
   - Lists all entity factory names.
   - Lists all entity factory names.


<!-- ---------------------------------------------------------------------------------------------------------------
{{note|If you are searching for list of all entities in source games check [[dump_entity_sizes]] page}}


!Comment area!
==See also==
{{wip}}
 
-sample:
 
==Game name==
(entity class count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[entity_class_name]]
[[entity_class_name]]
[[entity_class_name]]
</div>
 
-------------------------------------------------------------------------------------------------------------------- -->
__TOC__
<br />
==Half-Life 2 {{hl2}}==
(581 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_firesmoke]]
[[_plasma]]
[[ai_ally_manager]]
[[ai_ally_speech_manager]]
[[ai_battle_line]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_citizen_response_system]]
[[ai_goal_actbusy]]
[[ai_goal_actbusy_queue]]
[[ai_goal_assault]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_operator]]
[[ai_goal_police]]
[[ai_goal_standoff]]
[[ai_hint]]
[[ai_network]]
[[ai_network_build_helper]]
[[ai_npc_eventresponsesystem]]
[[ai_relationship]]
[[ai_script_conditions]]
[[ai_sound]]
[[ai_speechfilter]]
[[aiscripted_schedule]]
[[aitesthull]]
[[ambient_generic]]
[[apc_missile]]
[[ar2explosion]]
[[assault_assaultpoint]]
[[assault_rallypoint]]
[[basehlcombatweapon]]
[[baseprojectile]]
[[beam]]
[[blob_element]]
[[bodyque]]
[[bounce_bomb]]
[[bullseye_strider_focus]]
[[color_correction]]
[[color_correction_volume]]
[[combine_bouncemine]]
[[combine_mine]]
[[commentary_auto]]
[[concussiveblast]]
[[crane_tip]]
[[crossbow_bolt]]
[[cycler]]
[[cycler_actor]]
[[cycler_blender]]
[[cycler_flex]]
[[cycler_weapon]]
[[cycler_wreckage]]
[[dynamic_prop]]
[[ent_watery_leech]]
[[entity_blocker]]
[[entityflame]]
[[env_alyxemp]]
[[env_ar2explosion]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_citadel_energy_core]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_flare]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_headcrabcanister]]
[[env_hudhint]]
[[env_laser]]
[[env_laserdot]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_rotorwash_emitter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_shake]]
[[env_shooter]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_spark]]
[[env_speaker]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_starfield]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tonemap_controller]]
[[env_tracer]]
[[env_viewpunch]]
[[env_wind]]
[[env_zoom]]
[[event_queue_saveload_proxy]]
[[filter_activator_class]]
[[filter_activator_mass_greater]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_base]]
[[filter_combineball_type]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_multi]]
[[fish]]
[[floorturret_tipcontroller]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_clip_vphysics]]
[[func_combine_ball_spawner]]
[[func_conveyor]]
[[func_door]]
[[func_door_rotating]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_healthcharger]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_lookdoor]]
[[func_monitor]]
[[func_movelinear]]
[[func_occluder]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_precipitation]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_recharge]]
[[func_reflective_glass]]
[[func_rot_button]]
[[func_rotating]]
[[func_smokevolume]]
[[func_tank]]
[[func_tank_combine_cannon]]
[[func_tankairboatgun]]
[[func_tankapcrocket]]
[[func_tanklaser]]
[[func_tankmortar]]
[[func_tankphyscannister]]
[[func_tankpulselaser]]
[[func_tankrocket]]
[[func_tanktrain]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_gib_manager]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_score]]
[[game_text]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[generic_actor]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[grenade_ar2]]
[[grenade_beam]]
[[grenade_beam_chaser]]
[[grenade_helicopter]]
[[grenade_homer]]
[[grenade_pathfollower]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[helicopter_chunk]]
[[hl2_gamerules]]
[[info_apc_missile_hint]]
[[info_camera_link]]
[[info_constraint_anchor]]
[[info_darknessmode_lightsource]]
[[info_hint]]
[[info_intermission]]
[[info_ladder_dismount]]
[[info_landmark]]
[[info_lighting_relative]]
[[info_mass_center]]
[[info_node]]
[[info_node_air]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
[[info_node_link]]
[[info_node_link_controller]]
[[info_npc_spawn_destination]]
[[info_null]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_player_deathmatch]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_projecteddecal]]
[[info_radial_link_controller]]
[[info_snipertarget]]
[[info_target]]
[[info_target_command_point]]
[[info_target_gunshipcrash]]
[[info_target_helicopter_crash]]
[[info_teleport_destination]]
[[info_teleporter_countdown]]
[[info_vehicle_groundspawn]]
[[infodecal]]
[[instanced_scripted_scene]]
[[item_ammo_357]]
[[item_ammo_357_large]]
[[item_ammo_ar2]]
[[item_ammo_ar2_altfire]]
[[item_ammo_ar2_large]]
[[item_ammo_crate]]
[[item_ammo_crossbow]]
[[item_ammo_pistol]]
[[item_ammo_pistol_large]]
[[item_ammo_smg1]]
[[item_ammo_smg1_grenade]]
[[item_ammo_smg1_large]]
[[item_ar2_grenade]]
[[item_battery]]
[[item_box_buckshot]]
[[item_box_flare_rounds]]
[[item_box_lrounds]]
[[item_box_mrounds]]
[[item_box_sniper_rounds]]
[[item_box_srounds]]
[[item_dynamic_resupply]]
[[item_flare_round]]
[[item_healthcharger]]
[[item_healthkit]]
[[item_healthvial]]
[[item_item_crate]]
[[item_large_box_lrounds]]
[[item_large_box_mrounds]]
[[item_large_box_srounds]]
[[item_ml_grenade]]
[[item_rpg_round]]
[[item_sodacan]]
[[item_suit]]
[[item_suitcharger]]
[[keyframe_rope]]
[[keyframe_track]]
[[light]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_achievement]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_playerproxy]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[logic_timer]]
[[lookdoorthinker]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[model_studio]]
[[momentary_door]]
[[momentary_rot_button]]
[[monster_furniture]]
[[monster_generic]]
[[mortarshell]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[npc_alyx]]
[[npc_antlion]]
[[npc_antlion_template_maker]]
[[npc_antlionguard]]
[[npc_apcdriver]]
[[npc_barnacle]]
[[npc_barnacle_tongue_tip]]
[[npc_barney]]
[[npc_blob]]
[[npc_breen]]
[[npc_bullseye]]
[[npc_citizen]]
[[npc_clawscanner]]
[[npc_combine]]
[[npc_combine_camera]]
[[npc_combine_s]]
[[npc_combinedropship]]
[[npc_combinegunship]]
[[npc_concussiongrenade]]
[[npc_contactgrenade]]
[[npc_cranedriver]]
[[npc_crow]]
[[npc_cscanner]]
[[npc_dog]]
[[npc_eli]]
[[npc_enemyfinder]]
[[npc_enemyfinder_combinecannon]]
[[npc_fastzombie]]
[[npc_fastzombie_torso]]
[[npc_fisherman]]
[[npc_furniture]]
[[npc_gman]]
[[npc_grenade_bugbait]]
[[npc_grenade_frag]]
[[npc_handgrenade]]
[[npc_headcrab]]
[[npc_headcrab_black]]
[[npc_headcrab_fast]]
[[npc_headcrab_poison]]
[[npc_heli_avoidbox]]
[[npc_heli_avoidsphere]]
[[npc_heli_nobomb]]
[[npc_helicopter]]
[[npc_helicoptersensor]]
[[npc_ichthyosaur]]
[[npc_kleiner]]
[[npc_launcher]]
[[npc_maker]]
[[npc_manhack]]
[[npc_metropolice]]
[[npc_missiledefense]]
[[npc_monk]]
[[npc_mossman]]
[[npc_newnpc]]
[[npc_pigeon]]
[[npc_poisonzombie]]
[[npc_rollermine]]
[[npc_seagull]]
[[npc_sniper]]
[[npc_stalker]]
[[npc_strider]]
[[npc_template_maker]]
[[npc_turret_ceiling]]
[[npc_turret_floor]]
[[npc_turret_ground]]
[[npc_vehicledriver]]
[[npc_vortigaunt]]
[[npc_zombie]]
[[npc_zombie_torso]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_lengthconstraint]]
[[phys_magnet]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_spring]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_pickup]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_angularvelocitysensor]]
[[point_antlion_repellant]]
[[point_apc_controller]]
[[point_bonusmaps_accessor]]
[[point_bugbait]]
[[point_camera]]
[[point_clientcommand]]
[[point_combine_ball_launcher]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_teleport]]
[[point_template]]
[[point_tesla]]
[[point_velocitysensor]]
[[point_viewcontrol]]
[[prop_combine_ball]]
[[prop_door_rotating]]
[[prop_dropship_container]]
[[prop_dynamic]]
[[prop_dynamic_ornament]]
[[prop_dynamic_override]]
[[prop_physics]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_thumper]]
[[prop_vehicle]]
[[prop_vehicle_airboat]]
[[prop_vehicle_apc]]
[[prop_vehicle_cannon]]
[[prop_vehicle_choreo_generic]]
[[prop_vehicle_crane]]
[[prop_vehicle_driveable]]
[[prop_vehicle_jeep]]
[[prop_vehicle_prisoner_pod]]
[[proto_sniper]]
[[raggib]]
[[reserved_spot]]
[[rope_anchor]]
[[rpg_missile]]
[[scene_manager]]
[[script_intro]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_sequence]]
[[scripted_target]]
[[shadow_control]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[sniperbullet]]
[[soundent]]
[[spark_shower]]
[[sparktrail]]
[[spotlight_end]]
[[spraycan]]
[[squadinsignia]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_autosave]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_physics_trap]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_remove]]
[[trigger_rpgfire]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_teleport]]
[[trigger_togglesave]]
[[trigger_transition]]
[[trigger_vphysics_motion]]
[[trigger_waterydeath]]
[[trigger_weapon_dissolve]]
[[trigger_weapon_strip]]
[[trigger_wind]]
[[vehicle_viewcontroller]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vort_charge_token]]
[[vort_effect_dispel]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_357]]
[[weapon_alyxgun]]
[[weapon_annabelle]]
[[weapon_ar2]]
[[weapon_bugbait]]
[[weapon_citizenpackage]]
[[weapon_citizensuitcase]]
[[weapon_crossbow]]
[[weapon_crowbar]]
[[weapon_cubemap]]
[[weapon_frag]]
[[weapon_physcannon]]
[[weapon_pistol]]
[[weapon_rpg]]
[[weapon_shotgun]]
[[weapon_smg1]]
[[weapon_stunstick]]
[[window_pane]]
[[world_items]]
[[worldspawn]]
</div>
 
==Left 4 Dead {{l4d}}==
(456 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_firesmoke]]
[[_plasma]]
[[ability_lunge]]
[[ability_throw]]
[[ability_tongue]]
[[ability_vomit]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_sound]]
[[ambient_generic]]
[[beam]]
[[beam_spotlight]]
[[boomer]]
[[client_path]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[commentary_dummy]]
[[commentary_zombie_spawner]]
[[cs_gamerules]]
[[cs_ragdoll]]
[[cs_team_manager]]
[[cycler_flex]]
[[dynamic_prop]]
[[entity_blocker]]
[[entityflame]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_dusttrail]]
[[env_dustpuff]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_player_blocker]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_laser]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rock_launcher]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_shake]]
[[env_sporetrail]]
[[env_shooter]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tonemap_controller]]
[[env_tonemap_controller_ghost]]
[[env_tonemap_controller_infected]]
[[env_tracer]]
[[env_viewpunch]]
[[env_weaponfire]]
[[env_wind]]
[[env_zoom]]
[[escape_route]]
[[event_queue_saveload_proxy]]
[[filter_activator_class]]
[[filter_activator_context]]
[[filter_activator_infected_class]]
[[filter_activator_mass_greater]]
[[filter_activator_model]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_multi]]
[[finale_trigger]]
[[fish]]
[[fog_volume]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_button_timed]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_door_rotating]]
[[func_door]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_elevator]]
[[func_fire_extinguisher]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_movelinear]]
[[func_nav_attribute_region]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_stairs_toggle]]
[[func_occluder]]
[[func_orator]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_playerinfected_clip]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_ragdoll_fader]]
[[func_reflective_glass]]
[[func_rot_button]]
[[func_rotating]]
[[func_simpleladder]]
[[func_smokevolume]]
[[func_spawn_volume]]
[[func_tanktrain]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_gib_manager]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_score]]
[[game_text]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[inferno]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[handle_dummy]]
[[handle_test]]
[[hammer_updateignorelist]]
[[hunter]]
[[infected]]
[[info_changelevel]]
[[info_constraint_anchor]]
[[info_director]]
[[info_elevator_floor]]
[[info_game_event_proxy]]
[[info_gamemode]]
[[info_goal_infected_chase]]
[[info_hang_lighting]]
[[info_infected_zoo_maker]]
[[info_infected_zoo_puppet]]
[[info_intermission]]
[[info_ladder]]
[[info_ladder_dismount]]
[[info_landmark]]
[[Info_map_parameters/Left_4_Dead_series|info_map_parameters]]
[[info_map_parameters_versus]]
[[info_mass_center]]
[[info_null]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_player_counterterrorist]]
[[info_player_deathmatch]]
[[info_player_logo]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_player_terrorist]]
[[info_projecteddecal]]
[[info_remarkable]]
[[info_solo_changelevel]]
[[info_survivor_position]]
[[info_target]]
[[info_teleport_destination]]
[[info_transitioning_player]]
[[info_vehicle_groundspawn]]
[[info_view_parameters]]
[[info_survivor_rescue]]
[[info_zombie_spawn]]
[[infodecal]]
[[instanced_scripted_scene]]
[[item_sodacan]]
[[keyframe_rope]]
[[keyframe_track]]
[[logic_timer]]
[[logic_versus_random]]
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[molotov_projectile]]
[[momentary_door]]
[[momentary_rot_button]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_ragdollmagnet]]
[[phys_lengthconstraint]]
[[phys_slideconstraint]]
[[phys_magnet]]
[[phys_spring]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_thruster]]
[[phys_ragdollconstraint]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[pipe_bomb_projectile]]
[[point_deathfall_camera]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_entity_finder]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_pickup]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_angularvelocitysensor]]
[[point_bonusmaps_accessor]]
[[point_broadcastclientcommand]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_surroundtest]]
[[point_teleport]]
[[point_template]]
[[point_velocitysensor]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewcontrol_survivor]]
[[postprocess_controller]]
[[predicted_viewmodel]]
[[prop_car_alarm]]
[[prop_car_glass]]
[[prop_door_rotating]]
[[prop_door_rotating_checkpoint]]
[[prop_dynamic_ornament]]
[[prop_dynamic]]
[[prop_dynamic_override]]
[[prop_fuel_barrel]]
[[prop_fuel_barrel_piece]]
[[prop_glowing_object]]
[[prop_health_cabinet]]
[[Prop_minigun/Left_4_Dead_1|prop_minigun]]
[[prop_mounted_machine_gun]]
[[prop_physics]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[scene_manager]]
[[scripted_scene]]
[[shadow_control]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[smoker]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[survivor_bot]]
[[trigger]]
[[tank]]
[[tank_rock]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[terror_gamerules]]
[[terror_player_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger_auto_crouch]]
[[trigger_autosave]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_escape]]
[[trigger_finale]]
[[trigger_finale_dlc3]]
[[trigger_fog]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_hurt_ghost]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_remove]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_teleport]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_transition]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vomit_particle]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_ammo_spawn]]
[[weapon_autoshotgun]]
[[weapon_autoshotgun_spawn]]
[[weapon_basecsgrenade]]
[[weapon_boomer_claw]]
[[weapon_cs_base]]
[[weapon_csbase_gun]]
[[weapon_first_aid_kit]]
[[weapon_first_aid_kit_spawn]]
[[weapon_gascan]]
[[weapon_hegrenade_spawn]]
[[weapon_hunter_claw]]
[[weapon_hunting_rifle]]
[[weapon_hunting_rifle_spawn]]
[[weapon_molotov]]
[[weapon_molotov_spawn]]
[[weapon_pistol]]
[[weapon_pistol_spawn]]
[[weapon_propanetank]]
[[weapon_pumpshotgun]]
[[weapon_pumpshotgun_spawn]]
[[weapon_oxygentank]]
[[weapon_pain_pills]]
[[weapon_pain_pills_spawn]]
[[weapon_pipe_bomb]]
[[weapon_pipe_bomb_spawn]]
[[weapon_rifle]]
[[weapon_rifle_spawn]]
[[weapon_smg]]
[[weapon_smg_spawn]]
[[weapon_smoker_claw]]
[[weapon_tank_claw]]
[[window_pane]]
[[witch]]
[[world_items]]
[[worldspawn]]
</div>
==Left 4 Dead 2 {{l4d2}}==
(558 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_firesmoke]]
[[_plasma]]
[[ability_charge]]
[[ability_leap]]
[[ability_lunge]]
[[ability_selfdestruct]]
[[ability_spit]]
[[ability_throw]]
[[ability_tongue]]
[[ability_vomit]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_sound]]
[[ambient_generic]]
[[ambient_music]]
[[beam]]
[[beam_spotlight]]
[[boomer]]
[[charger]]
[[client_path]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[commentary_dummy]]
[[commentary_zombie_spawner]]
[[cs_gamerules]]
[[cs_ragdoll]]
[[cs_team_manager]]
[[cycler_flex]]
[[dynamic_prop]]
[[entity_blocker]]
[[entityflame]]
[[env_airstrike_indoors]]
[[env_airstrike_outdoors]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_instructor_hint]]
[[env_laser]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physics_blocker]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_blocker]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rock_launcher]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_shake]]
[[env_shooter]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tilt]]
[[env_tonemap_controller]]
[[env_tonemap_controller_ghost]]
[[env_tonemap_controller_infected]]
[[env_tracer]]
[[env_viewpunch]]
[[env_weaponfire]]
[[env_wind]]
[[env_zoom]]
[[escape_route]]
[[event_queue_saveload_proxy]]
[[filter_activator_class]]
[[filter_activator_context]]
[[filter_activator_infected_class]]
[[filter_activator_mass_greater]]
[[filter_activator_model]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_health]]
[[filter_melee_damage]]
[[filter_multi]]
[[finale_trigger]]
[[fire_cracker_blast]]
[[fish]]
[[fog_volume]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_block_charge]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_button_timed]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_door]]
[[func_door_rotating]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_elevator]]
[[func_extinguisher]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_movelinear]]
[[func_nav_attribute_region]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_connection_blocker]]
[[func_occluder]]
[[func_orator]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_playerghostinfected_clip]]
[[func_playerinfected_clip]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_ragdoll_fader]]
[[func_reflective_glass]]
[[func_rot_button]]
[[func_rotating]]
[[func_simpleladder]]
[[func_smokevolume]]
[[func_tanktrain]]
[[func_timescale]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_gib_manager]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_scavenge_progress_display]]
[[game_score]]
[[game_text]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[grenade_launcher_projectile]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[holiday_gift]]
[[hunter]]
[[infected]]
[[inferno]]
[[info_ambient_mob_end]]
[[info_ambient_mob_start]]
[[info_changelevel]]
[[info_constraint_anchor]]
[[info_director]]
[[info_elevator_floor]]
[[info_game_event_proxy]]
[[info_gamemode]]
[[info_goal_infected_chase]]
[[info_hang_lighting]]
[[info_infected_zoo_maker]]
[[info_infected_zoo_puppet]]
[[info_intermission]]
[[info_item_position]]
[[info_l4d1_survivor_spawn]]
[[info_ladder]]
[[info_ladder_dismount]]
[[info_landmark]]
[[Info_map_parameters/Left_4_Dead_series|info_map_parameters]]
[[info_map_parameters_versus]]
[[info_mass_center]]
[[info_null]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_particle_target]]
[[info_player_deathmatch]]
[[info_player_logo]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_projecteddecal]]
[[info_remarkable]]
[[info_survivor_position]]
[[info_survivor_rescue]]
[[info_target]]
[[info_target_instructor_hint]]
[[info_teleport_destination]]
[[info_transitioning_player]]
[[info_vehicle_groundspawn]]
[[info_view_parameters]]
[[info_zombie_border]]
[[info_zombie_spawn]]
[[infodecal]]
[[insect_swarm]]
[[instanced_scripted_scene]]
[[item_sodacan]]
[[jockey]]
[[keyframe_rope]]
[[keyframe_track]]
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_director_query]]
[[logic_game_event]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[logic_script]]
[[logic_timer]]
[[logic_versus_random]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[molotov_projectile]]
[[momentary_door]]
[[momentary_rot_button]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_lengthconstraint]]
[[phys_magnet]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_spring]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[pipe_bomb_projectile]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_pickup]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_bonusmaps_accessor]]
[[point_broadcastclientcommand]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_deathfall_camera]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_entity_finder]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_message]]
[[point_nav_attribute_region]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_prop_use_target]]
[[point_proximity_sensor]]
[[point_push]]
[[point_script_template]]
[[point_script_use_target]]
[[point_servercommand]]
[[point_spotlight]]
[[point_surroundtest]]
[[point_teleport]]
[[point_template]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewcontrol_survivor]]
[[postprocess_controller]]
[[predicted_viewmodel]]
[[prop_car_alarm]]
[[prop_car_glass]]
[[prop_door_rotating]]
[[prop_door_rotating_checkpoint]]
[[prop_dynamic]]
[[prop_dynamic_ornament]]
[[prop_dynamic_override]]
[[prop_fuel_barrel]]
[[prop_fuel_barrel_piece]]
[[prop_health_cabinet]]
[[Prop_minigun/Left_4_Dead_2|prop_minigun]]
[[prop_minigun_l4d1]]
[[prop_mounted_machine_gun]]
[[prop_physics]]
[[prop_physics2]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[prop_wall_breakable]]
[[raggib]]
[[scene_manager]]
[[script_clip_vphysics]]
[[script_func_button]]
[[script_nav_attribute_region]]
[[script_nav_blocker]]
[[script_trigger_hurt]]
[[script_trigger_multiple]]
[[script_trigger_once]]
[[script_trigger_push]]
[[scripted_item_drop]]
[[scripted_scene]]
[[shadow_control]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[smoker]]
[[sound_mix_layer]]
[[soundent]]
[[spark_shower]]
[[spitter]]
[[spitter_projectile]]
[[spotlight_end]]
[[spraycan]]
[[survivor_bot]]
[[survivor_death_model]]
[[tank]]
[[tank_rock]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[terror_gamerules]]
[[terror_player_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_active_weapon_detect]]
[[trigger_auto_crouch]]
[[trigger_autosave]]
[[trigger_brush]]
[[trigger_callback]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_escape]]
[[trigger_finale]]
[[trigger_fog]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_hurt_ghost]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_remove]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_teleport]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_transition]]
[[trigger_upgrade_laser_sight]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[upgrade_ammo_explosive]]
[[upgrade_ammo_incendiary]]
[[upgrade_laser_sight]]
[[upgrade_spawn]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vomit_particle]]
[[vomitjar_projectile]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_adrenaline]]
[[weapon_adrenaline_spawn]]
[[weapon_ammo_spawn]]
[[weapon_autoshotgun]]
[[weapon_autoshotgun_spawn]]
[[weapon_basecsgrenade]]
[[weapon_boomer_claw]]
[[weapon_chainsaw]]
[[weapon_chainsaw_spawn]]
[[weapon_charger_claw]]
[[weapon_cola_bottles]]
[[weapon_cs_base]]
[[weapon_csbase_gun]]
[[weapon_defibrillator]]
[[weapon_defibrillator_spawn]]
[[weapon_fireworkcrate]]
[[weapon_first_aid_kit]]
[[weapon_first_aid_kit_spawn]]
[[weapon_gascan]]
[[weapon_gascan_spawn]]
[[weapon_gnome]]
[[weapon_grenade_launcher]]
[[weapon_grenade_launcher_spawn]]
[[weapon_hegrenade_spawn]]
[[weapon_hunter_claw]]
[[weapon_hunting_rifle]]
[[weapon_hunting_rifle_spawn]]
[[weapon_item_spawn]]
[[weapon_jockey_claw]]
[[weapon_melee]]
[[weapon_melee_spawn]]
[[weapon_molotov]]
[[weapon_molotov_spawn]]
[[weapon_oxygentank]]
[[weapon_pain_pills]]
[[weapon_pain_pills_spawn]]
[[weapon_pipe_bomb]]
[[weapon_pipe_bomb_spawn]]
[[weapon_pistol]]
[[weapon_pistol_magnum]]
[[weapon_pistol_magnum_spawn]]
[[weapon_pistol_spawn]]
[[weapon_propanetank]]
[[weapon_pumpshotgun]]
[[weapon_pumpshotgun_spawn]]
[[weapon_rifle]]
[[weapon_rifle_ak47]]
[[weapon_rifle_ak47_spawn]]
[[weapon_rifle_desert]]
[[weapon_rifle_desert_spawn]]
[[weapon_rifle_m60]]
[[weapon_rifle_m60_spawn]]
[[weapon_rifle_sg552]]
[[weapon_rifle_sg552_spawn]]
[[weapon_rifle_spawn]]
[[weapon_scavenge_item_spawn]]
[[weapon_shotgun_chrome]]
[[weapon_shotgun_chrome_spawn]]
[[weapon_shotgun_spas]]
[[weapon_shotgun_spas_spawn]]
[[weapon_smg]]
[[weapon_smg_mp5]]
[[weapon_smg_mp5_spawn]]
[[weapon_smg_silenced]]
[[weapon_smg_silenced_spawn]]
[[weapon_smg_spawn]]
[[weapon_smoker_claw]]
[[weapon_sniper_awp]]
[[weapon_sniper_awp_spawn]]
[[weapon_sniper_military]]
[[weapon_sniper_military_spawn]]
[[weapon_sniper_scout]]
[[weapon_sniper_scout_spawn]]
[[weapon_spawn]]
[[weapon_spitter_claw]]
[[weapon_tank_claw]]
[[weapon_upgradepack_explosive]]
[[weapon_upgradepack_explosive_spawn]]
[[weapon_upgradepack_incendiary]]
[[weapon_upgradepack_incendiary_spawn]]
[[weapon_vomitjar]]
[[weapon_vomitjar_spawn]]
[[window_pane]]
[[witch]]
[[world_items]]
[[worldspawn]]
</div>
 
==Team Fortress 2 {{tf2}}==
(688 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_ballplayertoucher]]
[[_firesmoke]]
[[_plasma]]
[[ai_ally_speech_manager]]
[[ai_battle_line]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_goal_assault]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_standoff]]
[[ai_hint]]
[[ai_network]]
[[ai_relationship]]
[[ai_script_conditions]]
[[ai_sound]]
[[ai_speechfilter]]
[[aiscripted_schedule]]
[[aitesthull]]
[[ambient_generic]]
[[archer_proxy]]
[[assault_assaultpoint]]
[[assault_rallypoint]]
[[base_boss]]
[[beam]]
[[bot_action_point]]
[[bot_controller]]
[[bot_generator]]
[[bot_hint_engineer_nest]]
[[bot_hint_sentrygun]]
[[bot_hint_teleporter_exit]]
[[bot_npc_archer]]
[[bot_npc_decoy]]
[[bot_proxy]]
[[bot_roster]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[cycler_actor]]
[[cycler_flex]]
[[dispenser_touch_trigger]]
[[dynamic_prop]]
[[entity_bird]]
[[entity_blocker]]
[[entity_carrier]]
[[entity_croc]]
[[entity_medigun_shield]]
[[entity_revive_marker]]
[[entity_rocket]]
[[entity_saucer]]
[[entity_sign]]
[[entity_soldier_statue]]
[[entity_spawn_manager]]
[[entity_spawn_point]]
[[entityflame]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_laser]]
[[env_laserdot]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_shake]]
[[env_shooter]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_sniperdot]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tonemap_controller]]
[[env_tracer]]
[[env_viewpunch]]
[[env_wind]]
[[env_zoom]]
[[event_queue_saveload_proxy]]
[[eyeball_boss]]
[[filter_activator_class]]
[[filter_activator_mass_greater]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_activator_tfteam]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_multi]]
[[filter_tf_bot_has_tag]]
[[filter_tf_class]]
[[filter_tf_condition]]
[[filter_tf_damaged_by_weapon_in_slot]]
[[filter_tf_player_can_cap]]
[[fish]]
[[func_achievement]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_capturezone]]
[[func_changeclass]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_croc]]
[[func_door]]
[[func_door_rotating]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_fish_pool]]
[[func_flag_alert]]
[[func_flagdetectionzone]]
[[func_forcefield]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_monitor]]
[[func_movelinear]]
[[func_nav_avoid]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_prefer]]
[[func_nav_prerequisite]]
[[func_nobuild]]
[[func_nogrenades]]
[[func_occluder]]
[[func_passtime_goal]]
[[func_passtime_goalie_zone]]
[[func_passtime_no_ball_zone]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_powerupvolume]]
[[func_precipitation]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_reflective_glass]]
[[func_regenerate]]
[[func_respawnflag]]
[[func_respawnroom]]
[[func_respawnroomvisualizer]]
[[func_rot_button]]
[[func_rotating]]
[[func_smokevolume]]
[[func_suggested_build]]
[[func_tanktrain]]
[[func_tfbot_hint]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_upgradestation]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_forcerespawn]]
[[game_gib_manager]]
[[game_intro_viewpoint]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_round_win]]
[[game_score]]
[[game_text]]
[[game_text_tf]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[generic_actor]]
[[ghost]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[halloween_fortune_teller]]
[[halloween_souls_pack]]
[[halloween_zapper]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[headless_hatman]]
[[hightower_teleport_vortex]]
[[info_camera_link]]
[[info_constraint_anchor]]
[[info_hint]]
[[info_intermission]]
[[info_ladder_dismount]]
[[info_landmark]]
[[info_lighting_relative]]
[[info_mass_center]]
[[info_node]]
[[info_node_air]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
[[info_node_link]]
[[info_node_link_controller]]
[[info_npc_spawn_destination]]
[[info_null]]
[[info_observer_point]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_passtime_ball_spawn]]
[[info_player_deathmatch]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_populator]]
[[info_powerup_spawn]]
[[info_projecteddecal]]
[[info_radial_link_controller]]
[[info_target]]
[[info_teleport_destination]]
[[infodecal]]
[[instanced_scripted_scene]]
[[item_ammopack_full]]
[[item_ammopack_medium]]
[[item_ammopack_small]]
[[item_armor]]
[[item_bonuspack]]
[[item_currencypack_custom]]
[[item_currencypack_large]]
[[item_currencypack_medium]]
[[item_currencypack_small]]
[[item_healthammokit]]
[[item_healthkit_full]]
[[item_healthkit_medium]]
[[item_healthkit_small]]
[[item_powerup_crit]]
[[item_powerup_rune]]
[[item_powerup_rune_temp]]
[[item_powerup_uber]]
[[item_sodacan]]
[[item_teamflag]]
[[item_teamflag_return_icon]]
[[keyframe_rope]]
[[keyframe_track]]
[[light]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[logic_timer]]
[[mapobj_cart_dispenser]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[merasmus]]
[[merasmus_dancer]]
[[momentary_door]]
[[momentary_rot_button]]
[[monster_furniture]]
[[monster_generic]]
[[monster_resource]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[npc_concussiongrenade]]
[[npc_contactgrenade]]
[[npc_furniture]]
[[npc_handgrenade]]
[[npc_maker]]
[[npc_template_maker]]
[[npc_vehicledriver]]
[[obj_attachment_sapper]]
[[obj_dispenser]]
[[obj_sentrygun]]
[[obj_teleporter]]
[[passtime_ball]]
[[passtime_logic]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[pd_dispenser]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_lengthconstraint]]
[[phys_magnet]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_spring]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_angularvelocitysensor]]
[[point_bonusmaps_accessor]]
[[point_camera]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_intermission]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_populator_interface]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_teleport]]
[[point_template]]
[[point_tesla]]
[[point_velocitysensor]]
[[point_viewcontrol]]
[[populator_internal_spawn_point]]
[[prop_door_rotating]]
[[prop_dynamic]]
[[prop_dynamic_ornament]]
[[prop_dynamic_override]]
[[prop_physics]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_soccer_ball]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[rd_robot_dispenser]]
[[rope_anchor]]
[[scene_manager]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_sequence]]
[[scripted_target]]
[[shadow_control]]
[[simple_bot]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[tank_boss]]
[[tank_destruction]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_control_point]]
[[team_control_point_master]]
[[team_control_point_round]]
[[team_manager]]
[[team_round_timer]]
[[team_train_watcher]]
[[teleport_vortex]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[tf_ammo_pack]]
[[tf_base_minigame]]
[[tf_bonus_duck_pickup]]
[[tf_bot]]
[[tf_dropped_weapon]]
[[tf_flame]]
[[tf_flame_manager]]
[[tf_gamerules]]
[[tf_gas_manager]]
[[tf_generic_bomb]]
[[tf_glow]]
[[tf_halloween_gift_pickup]]
[[tf_halloween_gift_spawn_location]]
[[tf_halloween_minigame]]
[[tf_halloween_minigame_falling_platforms]]
[[tf_halloween_pickup]]
[[tf_logic_arena]]
[[tf_logic_bonusround]]
[[tf_logic_competitive]]
[[tf_logic_cp_timer]]
[[tf_logic_holiday]]
[[tf_logic_hybrid_ctf_cp]]
[[tf_logic_koth]]
[[tf_logic_mann_vs_machine]]
[[tf_logic_mannpower]]
[[tf_logic_medieval]]
[[tf_logic_minigames]]
[[tf_logic_multiple_escort]]
[[tf_logic_on_holiday]]
[[tf_logic_player_destruction]]
[[tf_logic_robot_destruction]]
[[tf_logic_training_mode]]
[[tf_mann_vs_machine_stats]]
[[tf_merasmus_trick_or_treat_prop]]
[[tf_objective_resource]]
[[tf_pda_expansion_dispenser]]
[[tf_pda_expansion_teleporter]]
[[tf_player_manager]]
[[tf_point_nav_interface]]
[[tf_point_weapon_mimic]]
[[tf_powerup_bottle]]
[[tf_projectile_arrow]]
[[tf_projectile_ball_ornament]]
[[tf_projectile_balloffire]]
[[tf_projectile_cleaver]]
[[tf_projectile_energy_ball]]
[[tf_projectile_energy_ring]]
[[tf_projectile_flare]]
[[tf_projectile_grapplinghook]]
[[tf_projectile_healing_bolt]]
[[tf_projectile_jar]]
[[tf_projectile_jar_gas]]
[[tf_projectile_jar_milk]]
[[tf_projectile_lightningorb]]
[[tf_projectile_mechanicalarmorb]]
[[tf_projectile_pipe]]
[[tf_projectile_pipe_remote]]
[[tf_projectile_rocket]]
[[tf_projectile_sentryrocket]]
[[tf_projectile_spellbats]]
[[tf_projectile_spellfireball]]
[[tf_projectile_spellkartbats]]
[[tf_projectile_spellkartorb]]
[[tf_projectile_spellmeteorshower]]
[[tf_projectile_spellmirv]]
[[tf_projectile_spellpumpkin]]
[[tf_projectile_spellspawnboss]]
[[tf_projectile_spellspawnhorde]]
[[tf_projectile_spellspawnzombie]]
[[tf_projectile_spelltransposeteleport]]
[[tf_projectile_stun_ball]]
[[tf_projectile_syringe]]
[[tf_projectile_throwable]]
[[tf_projectile_throwable_breadmonster]]
[[tf_projectile_throwable_brick]]
[[tf_projectile_throwable_repel]]
[[tf_pumpkin_bomb]]
[[tf_ragdoll]]
[[tf_robot_destruction_robot]]
[[tf_robot_destruction_robot_spawn]]
[[tf_robot_destruction_spawn_group]]
[[tf_spawner]]
[[tf_spell_meteorshowerspawner]]
[[tf_spell_pickup]]
[[tf_target_dummy]]
[[tf_taunt_prop]]
[[tf_team]]
[[tf_teleport_location]]
[[tf_viewmodel]]
[[tf_weapon_base]]
[[tf_weapon_bat]]
[[tf_weapon_bat_fish]]
[[tf_weapon_bat_giftwrap]]
[[tf_weapon_bat_wood]]
[[tf_weapon_bonesaw]]
[[tf_weapon_bottle]]
[[tf_weapon_breakable_sign]]
[[tf_weapon_buff_item]]
[[tf_weapon_builder]]
[[tf_weapon_cannon]]
[[tf_weapon_charged_smg]]
[[tf_weapon_cleaver]]
[[tf_weapon_club]]
[[tf_weapon_compound_bow]]
[[tf_weapon_crossbow]]
[[tf_weapon_drg_pomson]]
[[tf_weapon_fireaxe]]
[[tf_weapon_fists]]
[[tf_weapon_flamethrower]]
[[tf_weapon_flaregun]]
[[tf_weapon_flaregun_revenge]]
[[tf_weapon_grapplinghook]]
[[tf_weapon_grenadelauncher]]
[[tf_weapon_handgun_scout_primary]]
[[tf_weapon_handgun_scout_secondary]]
[[tf_weapon_invis]]
[[tf_weapon_jar]]
[[tf_weapon_jar_gas]]
[[tf_weapon_jar_milk]]
[[tf_weapon_katana]]
[[tf_weapon_knife]]
[[tf_weapon_laser_pointer]]
[[tf_weapon_lunchbox]]
[[tf_weapon_lunchbox_drink]]
[[tf_weapon_mechanical_arm]]
[[tf_weapon_medigun]]
[[tf_weapon_minigun]]
[[tf_weapon_parachute]]
[[tf_weapon_parachute_primary]]
[[tf_weapon_parachute_secondary]]
[[tf_weapon_particle_cannon]]
[[tf_weapon_passtime_gun]]
[[tf_weapon_pda_engineer_build]]
[[tf_weapon_pda_engineer_destroy]]
[[tf_weapon_pda_spy]]
[[tf_weapon_pep_brawler_blaster]]
[[tf_weapon_pipebomblauncher]]
[[tf_weapon_pistol]]
[[tf_weapon_pistol_scout]]
[[tf_weapon_raygun]]
[[tf_weapon_revolver]]
[[tf_weapon_robot_arm]]
[[tf_weapon_rocketlauncher]]
[[tf_weapon_rocketlauncher_airstrike]]
[[tf_weapon_rocketlauncher_directhit]]
[[tf_weapon_rocketlauncher_fireball]]
[[tf_weapon_rocketpack]]
[[tf_weapon_sapper]]
[[tf_weapon_scattergun]]
[[tf_weapon_sentry_revenge]]
[[tf_weapon_shotgun_building_rescue]]
[[tf_weapon_shotgun_hwg]]
[[tf_weapon_shotgun_primary]]
[[tf_weapon_shotgun_pyro]]
[[tf_weapon_shotgun_soldier]]
[[tf_weapon_shovel]]
[[tf_weapon_slap]]
[[tf_weapon_smg]]
[[tf_weapon_sniperrifle]]
[[tf_weapon_sniperrifle_classic]]
[[tf_weapon_sniperrifle_decap]]
[[tf_weapon_soda_popper]]
[[tf_weapon_spellbook]]
[[tf_weapon_stickbomb]]
[[tf_weapon_sword]]
[[tf_weapon_syringegun_medic]]
[[tf_weapon_wrench]]
[[tf_weaponbase_grenade_proj]]
[[tf_weaponbase_melee]]
[[tf_weaponbase_merasmus_grenade]]
[[tf_wearable]]
[[tf_wearable_campaign_item]]
[[tf_wearable_demoshield]]
[[tf_wearable_levelable_item]]
[[tf_wearable_razorback]]
[[tf_wearable_robot_arm]]
[[tf_wearable_vm]]
[[tf_zombie]]
[[tf_zombie_spawner]]
[[training_annotation]]
[[training_prop_dynamic]]
[[trigger]]
[[trigger_add_or_remove_tf_player_attributes]]
[[trigger_add_tf_player_condition]]
[[trigger_apply_impulse]]
[[trigger_autosave]]
[[trigger_bot_tag]]
[[trigger_brush]]
[[trigger_capture_area]]
[[trigger_catapult]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_ignite]]
[[trigger_ignite_arrows]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_particle]]
[[trigger_passtime_ball]]
[[trigger_player_respawn_override]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_rd_vault_trigger]]
[[trigger_remove]]
[[trigger_remove_tf_player_condition]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_stun]]
[[trigger_teleport]]
[[trigger_teleport_relative]]
[[trigger_timer_door]]
[[trigger_togglesave]]
[[trigger_transition]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_ifm_base]]
[[weapon_ifm_base_camera]]
[[weapon_ifm_steadycam]]
[[wearable_item]]
[[wheel_of_doom]]
[[wheel_of_doom_spiral]]
[[window_pane]]
[[world_items]]
[[worldspawn]]
</div>
 
==See Also==
*{{ent|dump_entity_sizes}}
*{{ent|dump_entity_sizes}}
*{{ent|report_entities}}
*{{ent|report_entities}}

Latest revision as of 19:05, 17 May 2024

dumpentityfactories is a console command available in all Source Source games.dumpentityfactories outputs every entity available runtime to the console, which means internal entities are excluded.

"dumpentityfactories"
 game
 - Lists all entity factory names.
Note.pngNote:If you are searching for list of all entities in source games check dump_entity_sizes page

See also