Category:CD CTriggerHurt: Difference between revisions

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{{#if:{{{1|}}}|{{{1}}}↳|}}[[CTriggerHurt]]
{{CD/nodepage|CTriggerHurt|CBaseTrigger}}
{{CD {{#switch: CTriggerHurt
 
| Boomer = BossZombiePlayerBot
<includeonly>
| BoomerAssault = Action
 
| BoomerAttack = Action
<onlyinclude>{{{1|}}}[[:Category:CD CTriggerHurt|]][[CTriggerHurt]]
| BoomerBehavior = Action
{{:Category:CD CBaseTrigger|{{{1|}}}:}}</onlyinclude>
| BoomerFilter = INextBotEntityFilter
 
| BoomerHide = Action
</includeonly>
| BoomerIntention = IIntention
 
| BoomerLocomotion = PlayerLocomotion
[[Category:CD template]]
| BoomerRetreatToCover = Action
[[Category:CD CBaseTrigger]]
| BoomerSelfDestruct = Action
| BoomerVomitOnVictim = Action
| BossZombiePlayerBot = NextBotPlayer
| CAISound = CPointEntity
| CAI_BehaviorBase = CAI_Component
| CAI_ChangeHintGroup = CBaseEntity
| CAI_ChangeTarget = CBaseEntity
| CAI_DefMovementSink = IAI_MovementSink
| CAI_Expresser = IResponseFilter
| CAI_ExpresserWithFollowup = CAI_Expresser
| CAI_ProxyMovementSink = CAI_DefMovementSink
| CAbandonmentAwardTemplate = CAwardTemplate
| CAbusiveBehaviorAwardTemplate = CAwardTemplate
| CAchievementMgr = CAutoGameSystemPerFrame
| CAchievementMsgHandler = CGameEventListener
| CAchievementSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CAchievement_AchievedCount = CBaseAchievement
| CActivityDataOps = CDefSaveRestoreOps
| CAimTargetManager = IEntityListener
| CAmbientGeneric = CPointEntity
| CAmbientMobMarker = CPointEntity
| CAmbientMusic = CPointEntity
| CAmbushAwardTemplate = CAwardTemplate
| CAnchorList = CAutoGameSystem
| CAreaPortal = CFuncAreaPortalBase
| CAssaultRifle = CBaseRifle
| CAutoGameSystem = CBaseGameSystem
| CAutoGameSystemPerFrame = CBaseGameSystemPerFrame
| CAutoShotgun = CBaseAutoShotgun
| CAwardTemplate = CGameEventListener
| CBalanceTeamGroup = CSameTeamGroup
| CBaseAbility = CBaseEntity
| CBaseAchievement = CGameEventListener
| CBaseAnimating = CBaseEntity
| CBaseAnimatingOverlay = CBaseAnimating
| CBaseAutoShotgun = CBaseShotgun
| CBaseBackpackItem = CTerrorWeapon
| CBaseBeltItem = CTerrorWeapon
| CBaseButton = CBaseToggle
| CBaseCSGrenade = CTerrorWeapon
| CBaseCSGrenadeProjectile = CBaseGrenade
| CBaseCombatCharacter = CBaseFlex
| CBaseCombatWeapon = CBaseAnimating
| CBaseDMStart = CPointEntity
| CBaseDoor = CBaseToggle
| CBaseEntity = IServerEntity
| CBaseEntityScriptInstanceHelper = IScriptInstanceHelper
| CBaseFilter = CLogicalEntity
| CBaseFire = CBaseEntity
| CBaseFlex = CBaseAnimatingOverlay
| CBaseGameStats_Driver = CAutoGameSystemPerFrame
| CBaseGameSystem = IGameSystem
| CBaseGameSystemPerFrame = IGameSystemPerFrame
| CBaseGrenade = CBaseCombatCharacter
| CBaseMountedWeapon = CDynamicProp
| CBaseMoveBehavior = CPathKeyFrame
| CBaseMultiplayerPlayer = CAI_ExpresserHost
| CBaseParticleEntity = CBaseEntity
| CBasePlatTrain = CBaseToggle
| CBasePlayer = CBaseCombatCharacter
| CBaseProp = CBaseAnimating
| CBasePropDoor = CDynamicProp
| CBaseResourcePrecacher = IResourcePrecacher
| CBaseRifle = CTerrorGun
| CBaseRopePhysics = CSimplePhysics
| CBaseServerVehicle = IServerVehicle
| CBaseShotgun = CTerrorGun
| CBaseSniperRifle = CTerrorGun
| CBaseTeamObjectiveResource = CBaseEntity
| CBaseTerrorIssue = CBaseIssue
| CBaseToggle = CBaseEntity
| CBaseTrigger = CBaseToggle
| CBaseUpgradeItem = CWeaponSpawn
| CBaseVPhysicsTrigger = CBaseEntity
| CBaseViewModel = CBaseAnimatingOverlay
| CBeam = CBaseEntity
| CBeamSpotlight = CBaseEntity
| CBlood = CPointEntity
| CBloodSplat = CPointEntity
| CBoneFollower = CBaseEntity
| CBoomerBlunderAwardTemplate = CAwardTemplate
| CBoomerClaw = CClaw
| CBoomerComboAwardTemplate = CAwardTemplate
| CBotDoorEnumerator = CPushAwayEnumerator
| CBreakModelsPrecached = CAutoGameSystem
| CBreakParser = IVPhysicsKeyHandler
| CBreakable = CBaseEntity
| CBreakableProp = CBaseProp
| CBreakableSurface = CBreakable
| CBroadcastRecipientFilter = CRecipientFilter
| CBubbling = CBaseEntity
| CBulletsTraceFilter = CTraceFilterSimpleList
| CButtonTimed = CBaseButton
| CCSGameMovement = CGameMovement
| CCSGameRules = CTeamplayRules
| CCSGameRulesProxy = CGameRulesProxy
| CCSHLTVDirector = CHLTVDirector
| CCSPlayer = CBaseMultiplayerPlayer
| CCSPlayerMove = CPlayerMove
| CCSRagdoll = CBaseAnimatingOverlay
| CCSTeam = CTeam
| CCSWeaponInfo = FileWeaponInfo_t
| CCarGlassProp = CDynamicProp
| CCarProp = CPhysicsProp
| CCarriedProp = CBaseBackpackItem
| CCarriedPropWeapon = CCarriedProp
| CChainsaw = CTerrorWeapon
| CChangeAllTalkIssue = CBaseTerrorIssue
| CChangeChapterIssue = CBaseTerrorIssue
| CChangeDifficultyIssue = CBaseTerrorIssue
| CChangeLevel = CBaseTrigger
| CChangeMapLaterIssue = CBaseIssue
| CChangeMapNowIssue = CBaseIssue
| CChangeMissionIssue = CBaseTerrorIssue
| CCharge = CBaseAbility
| CChargerClaw = CClaw
| CCheckClient = CAutoGameSystem
| CCheckpointCompleteAwardTemplate = CAwardTemplate
| CChildOperatorDefinition = IParticleOperatorDefinition
| CChoreoEvent = ICurveDataAccessor
| CChoreoScene = ICurveDataAccessor
| CChoreoStringPool = IChoreoStringPool
| CClassPtrSaveRestoreOps = CDefSaveRestoreOps
| CClaw = CTerrorWeapon
| CClawHitAwardTemplate = CAwardTemplate
| CCleanupDefaultRelationShips = CAutoGameSystem
| CClientPath = CBaseEntity
| CColaBottles = CCarriedPropWeapon
| CCollisionEvent = IPhysicsCollisionEvent
| CCollisionProperty = ICollideable
| CColorCorrection = CBaseEntity
| CColorCorrectionSystem = CAutoGameSystem
| CColorCorrectionVolume = CBaseTrigger
| CCombatCharVisCache = CAutoGameSystemPerFrame
| CCommentaryAuto = CBaseEntity
| CCommentaryDummy = CBaseCombatCharacter
| CCommentarySystem = CAutoGameSystemPerFrame
| CCommentaryViewPosition = CSprite
| CCommentaryZombieSpawner = CPointEntity
| CCommentary_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CConceptHistoriesDataOps = CDefSaveRestoreOps
| CConstantForceController = IMotionEvent
| CConstraintAnchor = CPointEntity
| CCopyRecipientFilter = IRecipientFilter
| CDamageCutoutManager = CAutoGameSystem
| CDarkMissionAwardTemplate = CAwardTemplate
| CDataObjectAccessSystem = CAutoGameSystem
| CDeathFallCamera = CBaseEntity
| CDebugHistory = CBaseEntity
| CDecal = CPointEntity
| CDecalEmitterSystem = IDecalEmitterSystem
| CDefSaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CDefSaveRestoreOps = ISaveRestoreOps
| CDefaultAccessor = IConCommandBaseAccessor
| CDefaultParticleSystemQuery = CBaseAppSystem
| CDefaultPlayerPickupVPhysics = IPlayerPickupVPhysics
| CDefaultResponseSystem = CResponseSystem
| CDefaultResponseSystemSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CDetailBlocker = CServerOnlyEntity
| CDevShotSystem = CAutoGameSystemPerFrame
| CDirector = CGameEventListener
| CDirectorComponent = CMemZeroOnNew
| CDirectorItemManager = CDirectorComponent
| CDirectorMusicBanks = CDirectorComponent
| CDirectorSessionManager = CDirectorComponent
| CDirectorVersusMode = CDirectorComponent
| CDirtySpatialPartitionEntityList = CAutoGameSystem
| CDoomsdayAwardTemplate = CAwardTemplate
| CDynamicLight = CBaseEntity
| CDynamicProp = CBreakableProp
| CEarlyMourningAwardTemplate = CAwardTemplate
| CEffectsServer = IEffects
| CEmbers = CBaseEntity
| CEmptyConVar = ConVar
| CEnableMotionFixup = CBaseEntity
| CEntFireAutoCompletionFunctor = ICommandCallback
| CEntityBlocker = CBaseEntity
| CEntityDissolve = CBaseEntity
| CEntityFactoryDictionary = IEntityFactoryDictionary
| CEntityFlame = CBaseEntity
| CEntityListSystem = CAutoGameSystemPerFrame
| CEntityParticleTrail = CBaseParticleEntity
| CEntitySaveRestoreBlockHandler = ISaveRestoreBlockHandler
| CEntitySaveUtils = IEntitySaveUtils
| CEntityTouchManager = IEntityListener
| CEnvAirStrikeIndoorEffect = CBaseAnimating
| CEnvAirStrikeOutdoorEffect = CBaseAnimating
| CEnvBeam = CBeam
| CEnvBeverage = CBaseEntity
| CEnvCredits = CPointEntity
| CEnvDOFController = CPointEntity
| CEnvDetailController = CBaseEntity
| CEnvDustPuff = CPointEntity
| CEnvEffectsScript = CBaseAnimating
| CEnvEntityIgniter = CBaseEntity
| CEnvEntityMaker = CPointEntity
| CEnvExplosion = CPointEntity
| CEnvFade = CLogicalEntity
| CEnvFireSensor = CBaseEntity
| CEnvFireSource = CBaseEntity
| CEnvFunnel = CBaseEntity
| CEnvGlobal = CLogicalEntity
| CEnvGunfire = CPointEntity
| CEnvHudHint = CPointEntity
| CEnvInstructorHint = CPointEntity
| CEnvLaser = CBeam
| CEnvLight = CLight
| CEnvMicrophone = CPointEntity
| CEnvMuzzleFlash = CPointEntity
| CEnvParticleScript = CBaseAnimating
| CEnvPhysicsBlocker = CBaseEntity
| CEnvPlayerSurfaceTrigger = CPointEntity
| CEnvProjectedTexture = CPointEntity
| CEnvQuadraticBeam = CPointEntity
| CEnvRockLauncher = CPointEntity
| CEnvScreenEffect = CPointEntity
| CEnvScreenOverlay = CPointEntity
| CEnvShake = CPointEntity
| CEnvShooter = CGibShooter
| CEnvSoundscape = CServerOnlyEntity
| CEnvSoundscapeProxy = CEnvSoundscape
| CEnvSoundscapeTriggerable = CEnvSoundscape
| CEnvSpark = CPointEntity
| CEnvSplash = CPointEntity
| CEnvTilt = CPointEntity
| CEnvTonemapController = CPointEntity
| CEnvTracer = CPointEntity
| CEnvViewPunch = CPointEntity
| CEnvWeaponfire = CPointEntity
| CEnvWind = CBaseEntity
| CEnvZoom = CPointEntity
| CEnv_Blocker = CBaseEntity
| CEscapeRoute = CBaseEntity
| CEventLog = CGameEventListener
| CEventQueueSaveLoadProxy = CLogicalEntity
| CEventQueue_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CEventsSaveDataOps = ISaveRestoreOps
| CEveryoneExceptUserFilter = CRecipientFilter
| CExplosionAwardTemplate = CAwardTemplate
| CFailableAchievement = CBaseAchievement
| CFallCauserAwardTemplate = CAwardTemplate
| CFilterClass = CBaseFilter
| CFilterContext = CBaseFilter
| CFilterEnemy = CBaseFilter
| CFilterMassGreater = CBaseFilter
| CFilterModel = CBaseFilter
| CFilterMultiple = CBaseFilter
| CFilterName = CBaseFilter
| CFinaleTrigger = CBreakableProp
| CFire = CBaseEntity
| CFireCrackerBlast = CInferno
| CFireSmoke = CBaseFire
| CFireSphere = IPartitionEnumerator
| CFireTrail = CBaseParticleEntity
| CFireworkCrate = CCarriedProp
| CFirstAidKit = CBaseBackpackItem
| CFish = CBaseAnimating
| CFishPool = CBaseEntity
| CFlaggedEntitiesEnum = IPartitionEnumerator
| CFlexCycler = CBaseFlex
| CFlexExpresser = CAI_ExpresserHost
| CFlexExpresserShim = CFlexCycler
| CFogController = CBaseEntity
| CFogSystem = CAutoGameSystem
| CFogTrigger = CBaseTrigger
| CFogVolume = CServerOnlyEntity
| CForgetfulAwardTemplate = CAwardTemplate
| CFourWheelServerVehicle = CBaseServerVehicle
| CFriendlyFireAwardTemplate = CAwardTemplate
| CFuelBarrelPiece = CPhysicsProp
| CFuelBarrelProp = CPhysicsProp
| CFuncAreaPortalBase = CBaseEntity
| CFuncAreaPortalWindow = CFuncAreaPortalBase
| CFuncBrush = CBaseEntity
| CFuncConveyor = CFuncWall
| CFuncElevator = CBaseToggle
| CFuncExtinguisher = CBaseTrigger
| CFuncIllusionary = CBaseEntity
| CFuncLadder = CBaseEntity
| CFuncLadderEndPoint = CBaseEntity
| CFuncMoveLinear = CBaseToggle
| CFuncNavAttributeRegion = CBaseEntity
| CFuncNavBlocker = CBaseEntity
| CFuncNavConnectionBlocker = CBaseEntity
| CFuncNavObstruction = CBaseEntity
| CFuncOccluder = CBaseEntity
| CFuncPlat = CBasePlatTrain
| CFuncPlatRot = CFuncPlat
| CFuncPlayerGhostInfectedClip = CFuncBrush
| CFuncPlayerInfectedClip = CFuncBrush
| CFuncRagdollFader = CBaseEntity
| CFuncReflectiveGlass = CFuncBrush
| CFuncRotating = CBaseEntity
| CFuncSimpleLadder = CBaseEntity
| CFuncSmokeVolume = CBaseParticleEntity
| CFuncTankTrain = CFuncTrackTrain
| CFuncTimescale = CBaseEntity
| CFuncTrackAuto = CFuncTrackChange
| CFuncTrackChange = CFuncPlatRot
| CFuncTrackTrain = CBaseEntity
| CFuncTrain = CBasePlatTrain
| CFuncTrainControls = CBaseEntity
| CFuncVPhysicsClip = CBaseEntity
| CFuncVehicleClip = CBaseEntity
| CFuncWall = CBaseEntity
| CFuncWallToggle = CFuncWall
| CFunc_Dust = CBaseEntity
| CFunc_DustCloud = CFunc_Dust
| CFunc_DustMotes = CFunc_Dust
| CFunc_LOD = CBaseEntity
| CFunctor = IRefCounted
| CFunctorJob = CJob
| CGameDLL_ConVarAccessor = IConCommandBaseAccessor
| CGameEnd = CRulePointEntity
| CGameEventListener = IGameEventListener2
| CGameGibManager = CBaseEntity
| CGameMovement = IGameMovement
| CGamePlayerEquip = CRulePointEntity
| CGamePlayerTeam = CRulePointEntity
| CGamePlayerZone = CRuleBrushEntity
| CGameRules = CMemZeroOnNew
| CGameRulesProxy = CBaseEntity
| CGameScore = CRulePointEntity
| CGameStringPool = CStringPool
| CGameText = CRulePointEntity
| CGameTimescale = CAutoGameSystemPerFrame
| CGameUI = CBaseEntity
| CGameWeaponManager = CBaseEntity
| CGasCan = CCarriedPropWeapon
| CGenericFlexCycler = CFlexCycler
| CGib = CBaseAnimating
| CGibShooter = CBaseEntity
| CGlobalEntityList = CBaseEntityList
| CGlobalState = CAutoGameSystem
| CGnome = CCarriedProp
| CGoodTeammateAwardTemplate = CAwardTemplate
| CGotchaAwardTemplate = CAwardTemplate
| CGrabController = IMotionEvent
| CGreedAwardTemplate = CAwardTemplate
| CGrenadeBlunderAwardTemplate = CAwardTemplate
| CGrenadeExpertAwardTemplate = CAwardTemplate
| CGrenadeLauncher = CTerrorGun
| CGrenadeLauncher_Projectile = CBaseCSGrenadeProjectile
| CGrenadierAwardTemplate = CAwardTemplate
| CGunTarget = CBaseToggle
| CHLTVDirector = CGameEventListener
| CHandleDummy = CBaseEntity
| CHandleTest = CBaseEntity
| CHangRope = CRopePhysics
| CHeadhunterAwardTemplate = CAwardTemplate
| CHelpingHandAwardTemplate = CAwardTemplate
| CHeroAwardTemplate = CAwardTemplate
| CHinderingEscapeAwardTemplate = CAwardTemplate
| CHitAndRunAwardTemplate = CAwardTemplate
| CHitEverybodyAwardTemplate = CAwardTemplate
| CHolidayGift = CItem
| CHulkPhysicsAwardTemplate = CAwardTemplate
| CHulkPunchAwardTemplate = CAwardTemplate
| CHulkRockAwardTemplate = CAwardTemplate
| CHulkShutOutAwardTemplate = CAwardTemplate
| CHulkSlayerAwardTemplate = CAwardTemplate
| CHunterClaw = CClaw
| CHurdleAwardTemplate = CAwardTemplate
| CIKSaveRestoreOps = CClassPtrSaveRestoreOps
| CInfectedZooMaker = CPointEntity
| CInfectedZooPuppet = Infected
| CInferno = CBaseEntity
| CInfoDirector = CPointEntity
| CInfoElevatorFloor = CPointEntity
| CInfoGameEventProxy = CPointEntity
| CInfoGameMode = CBaseEntity
| CInfoGoalInfectedChase = CPointEntity
| CInfoInstructorHintTarget = CPointEntity
| CInfoIntermission = CPointEntity
| CInfoItemPosition = CPointEntity
| CInfoLadderDismount = CBaseEntity
| CInfoMassCenter = CPointEntity
| CInfoOverlayAccessor = CPointEntity
| CInfoParticleTarget = CPointEntity
| CInfoRemarkable = CPointEntity
| CInfoTarget = CPointEntity
| CInfoViewParameters = CBaseEntity
| CInfoZombieSpawn = CPointEntity
| CInsectSwarm = CInferno
| CInstancedResponseSystem = CResponseSystem
| CInstancedSceneEntity = CSceneEntity
| CItSurvivorAwardTemplate = CAwardTemplate
| CItem = CBaseAnimating
| CItemAmmoPack = CBaseBackpackItem
| CItemBaseUpgradePack = CBaseBackpackItem
| CItemDefibrillator = CBaseBackpackItem
| CItemSoda = CBaseAnimating
| CItemUpgradePackExplosive = CItemBaseUpgradePack
| CItemUpgradePackIncendiary = CItemBaseUpgradePack
| CItem_Adrenaline = CBaseBeltItem
| CItem_VomitJar = CBaseCSGrenade
| CJob = CRefCounted1
| CJockeyClaw = CClaw
| CKeepUpright = CPointEntity
| CKeyValuesDumpContextAsDevMsg = IKeyValuesDumpContextAsText
| CKickIssue = CBaseTerrorIssue
| CKickedAwardTemplate = CAwardTemplate
| CKnockdownAwardTemplate = CAwardTemplate
| CL4D1SurvivorSpawn = CBaseEntity
| CL4DGameStats = CBaseGameStats
| CLagCompensationManager = CAutoGameSystemPerFrame
| CLeap = CBaseAbility
| CLeft4DeadAwardTemplate = CAwardTemplate
| CLeftBehindAwardTemplate = CAwardTemplate
| CLight = CPointEntity
| CLightGlow = CBaseEntity
| CLogicActiveAutosave = CLogicAutosave
| CLogicAuto = CBaseEntity
| CLogicAutosave = CLogicalEntity
| CLogicBranch = CLogicalEntity
| CLogicBranchList = CLogicalEntity
| CLogicCase = CLogicalEntity
| CLogicCollisionPair = CLogicalEntity
| CLogicCompare = CLogicalEntity
| CLogicCompareInteger = CLogicalEntity
| CLogicDirectorQuery = CPointEntity
| CLogicGameEvent = CLogicalEntity
| CLogicLineToEntity = CLogicalEntity
| CLogicMeasureMovement = CLogicalEntity
| CLogicNavigation = CLogicalEntity
| CLogicRelay = CLogicalEntity
| CLogicScript = CPointEntity
| CLogicalEntity = CServerOnlyEntity
| CLunge = CBaseAbility
| CMVPAwardTemplate = CAwardTemplate
| CMagnumPistol = CTerrorGun
| CMapInfo = CPointEntity
| CMapInfoVersus = CMapInfo
| CMapLoadEntityFilter = IMapEntityFilter
| CMaterialModifyControl = CBaseEntity
| CMathColorBlend = CLogicalEntity
| CMathCounter = CLogicalEntity
| CMathRemap = CLogicalEntity
| CMeleeWeaponInfoStore = CAutoGameSystem
| CMessage = CPointEntity
| CMessageEntity = CPointEntity
| CModelPrecacheSystem = CAutoGameSystem
| CModelSoundsCache = IBaseCacheInfo
| CModelSoundsCacheSaver = CAutoGameSystem
| CMolotov = CBaseCSGrenade
| CMolotovProjectile = CBaseCSGrenadeProjectile
| CMomentaryRotButton = CRotButton
| CMostHitsAwardTemplate = CAwardTemplate
| CMotorController = IMotionEvent
| CMovableEnum = CFlaggedEntitiesEnum
| CMoveHelperServer = IMoveHelper
| CMoveableCamera = CBaseEntity
| CMovementSpeedMod = CPointEntity
| CMultiSource = CLogicalEntity
| CMultiSpawner = CPointEntity
| CMultiplayRules = CGameRules
| CMultiplayer_Expresser = CAI_ExpresserWithFollowup
| CMurderAwardTemplate = CAwardTemplate
| CNarrowEscapeAwardTemplate = CAwardTemplate
| CNavMesh = CGameEventListener
| CNoSurvivorsAwardTemplate = CAwardTemplate
| CNotifyList = INotify
| CNullEntity = CBaseEntity
| COrnamentProp = CDynamicProp
| COuttroStats = CPointEntity
| COxygenTank = CCarriedProp
| CPASAttenuationFilter = CPASFilter
| CPASFilter = CRecipientFilter
| CPVSFilter = CRecipientFilter
| CPainPills = CBaseBeltItem
| CParryAwardTemplate = CAwardTemplate
| CParticleFire = CBaseParticleEntity
| CParticleLight = CServerOnlyPointEntity
| CParticlePerformanceMonitor = CPointEntity
| CParticleSystem = CBaseEntity
| CParticleSystemQuery = CBaseAppSystem
| CPathCorner = CPointEntity
| CPathCornerCrash = CPathCorner
| CPathKeyFrame = CLogicalEntity
| CPathTrack = CPointEntity
| CPerfectTeamAwardTemplate = CAwardTemplate
| CPhysBallSocket = CPhysConstraint
| CPhysBox = CBreakable
| CPhysBoxMultiplayer = CPhysBox
| CPhysConstraint = CLogicalEntity
| CPhysConstraintEvents = IPhysicsConstraintEvent
| CPhysConstraintSystem = CLogicalEntity
| CPhysConvert = CLogicalEntity
| CPhysExplosion = CPointEntity
| CPhysFixed = CPhysConstraint
| CPhysForce = CPointEntity
| CPhysHinge = CPhysConstraint
| CPhysImpact = CPointEntity
| CPhysLength = CPhysConstraint
| CPhysMagnet = CBaseAnimating
| CPhysMotor = CLogicalEntity
| CPhysObjSaveRestoreOps = CDefSaveRestoreOps
| CPhysPulley = CPhysConstraint
| CPhysSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CPhysSlideConstraint = CPhysConstraint
| CPhysSphere = CPhysicsProp
| CPhysThruster = CPhysForce
| CPhysTorque = CPhysForce
| CPhysics2ActorArraySingleActor = IPhysics2ActorArray
| CPhysics2Prop = CBaseProp
| CPhysics2SingleActor = IPhysics2ActorArray
| CPhysicsCannister = CBaseCombatCharacter
| CPhysicsEntitySolver = CLogicalEntity
| CPhysicsGameTrace = IPhysicsGameTrace
| CPhysicsHook = CBaseGameSystemPerFrame
| CPhysicsNPCSolver = CLogicalEntity
| CPhysicsPlayerCallback = IPhysicsPlayerControllerEvent
| CPhysicsProp = CBreakableProp
| CPhysicsPropRespawnable = CPhysicsProp
| CPhysicsShake = IMotionEvent
| CPhysicsSpring = CBaseEntity
| CPhysicsWind = IMotionEvent
| CPhysicsWire = CBaseEntity
| CPipeBomb = CBaseCSGrenade
| CPipeBombProjectile = CBaseCSGrenadeProjectile
| CPistol = CTerrorGun
| CPlasma = CBaseFire
| CPlatTrigger = CBaseEntity
| CPlayerInfo = IBotController
| CPlayerInfoManager = IPlayerInfoManager
| CPlayerPickupController = CBaseEntity
| CPlayerResource = CBaseEntity
| CPluginBotManager = IBotManager
| CPluginHelpersCheck = IPluginHelpersCheck
| CPointAngleSensor = CPointEntity
| CPointBonusMapsAccessor = CPointEntity
| CPointBroadcastClientCommand = CPointEntity
| CPointClientCommand = CPointEntity
| CPointCommentaryNode = CBaseAnimating
| CPointDevShotCamera = CBaseEntity
| CPointEntity = CBaseEntity
| CPointEntityFinder = CBaseEntity
| CPointGamestatsCounter = CPointEntity
| CPointHurt = CPointEntity
| CPointPlayerMoveConstraint = CBaseEntity
| CPointPropUseTarget = CBaseEntity
| CPointProximitySensor = CPointEntity
| CPointPush = CPointEntity
| CPointScriptTemplate = CPointTemplate
| CPointScriptUseTarget = CBaseEntity
| CPointServerCommand = CPointEntity
| CPointSpotlight = CPointEntity
| CPointTeleport = CBaseEntity
| CPointTemplate = CLogicalEntity
| CPointTemplatePrecacher = CAutoGameSystem
| CPoseController = CBaseEntity
| CPositionInterpolator_CatmullRom = IPositionInterpolator
| CPositionInterpolator_Linear = IPositionInterpolator
| CPositionInterpolator_Rope = IPositionInterpolator
| CPostProcessController = CBaseEntity
| CPostProcessSystem = CAutoGameSystem
| CPounceAwardTemplate = CAwardTemplate
| CPrecacheHandler = IPrecacheHandler
| CPrecacheOtherList = CAutoGameSystem
| CPrecacheRegister = IGameSystem
| CPrecipitation = CBaseEntity
| CPrecipitationBlocker = CBaseEntity
| CPredictedViewModel = CBaseViewModel
| CProjectedDecal = CPointEntity
| CPropBreakableWall = CPropDoorRotatingBreakable
| CPropData = CAutoGameSystem
| CPropDoorRotating = CBasePropDoor
| CPropDoorRotatingBreakable = CPropDoorRotating
| CPropDoorRotatingCheckpoint = CPropDoorRotating
| CPropHealthCabinet = CDynamicProp
| CPropMinigun = CBaseMountedWeapon
| CPropMountedGun = CBaseMountedWeapon
| CPropVehicle = CBaseProp
| CPropVehicleDriveable = CPropVehicle
| CPropaneTank = CCarriedProp
| CProtectorAwardTemplate = CAwardTemplate
| CPumpShotgun = CBaseShotgun
| CPushAwayEnumerator = IPartitionEnumerator
| CPushBlockerEnum = IPartitionEnumerator
| CPushable = CBreakable
| CRagGib = CBaseAnimating
| CRagdoll = IRagdoll
| CRagdoll2 = IRagdoll
| CRagdollBoogie = CBaseEntity
| CRagdollConstraint = CPhysConstraint
| CRagdollLRURetirement = CAutoGameSystemPerFrame
| CRagdollMagnet = CPointEntity
| CRagdollManager = CBaseEntity
| CRagdollProp = CBaseAnimating
| CRagdollPropAttached = CRagdollProp
| CRecipientFilter = IRecipientFilter
| CRedecoratorAwardTemplate = CAwardTemplate
| CRegistry = IRegistry
| CReliableBroadcastRecipientFilter = CBroadcastRecipientFilter
| CRemarkableEntityList = CAutoGameSystem
| CRescuerAwardTemplate = CAwardTemplate
| CRespawnEntitiesFilter = IMapEntityFilter
| CResponseQueueManager = CAutoGameSystemPerFrame
| CResponseSystem = IResponseSystem
| CResponseSystemSaveRestoreOps = CDefSaveRestoreOps
| CRestartGameIssue = CBaseTerrorIssue
| CRestore = IRestore
| CReturnToLobbyIssue = CBaseTerrorIssue
| CRevertSaved = CPointEntity
| CReviveFriendAwardTemplate = CAwardTemplate
| CRifle_AK47 = CBaseRifle
| CRifle_Desert = CBaseRifle
| CRifle_M60 = CBaseRifle
| CRifle_SG552 = CBaseSniperRifle
| CRopeDelegate = CSimplePhysics
| CRopeKeyframe = CBaseEntity
| CRotButton = CBaseButton
| CRotDoor = CBaseDoor
| CRotorWashShooter = CEnvShooter
| CRuleBrushEntity = CRuleEntity
| CRuleEntity = CBaseEntity
| CRulePointEntity = CRuleEntity
| CSMG_MP5 = CTerrorGun
| CSMG_Silenced = CTerrorGun
| CSave = ISave
| CSaveRestoreBlockSet = ISaveRestoreBlockSet
| CSaviorAwardTemplate = CAwardTemplate
| CScavengeProgressDisplay = CBaseEntity
| CScenarioWinAwardTemplate = CAwardTemplate
| CSceneCache = IBaseCacheInfo
| CSceneEntity = CPointEntity
| CSceneFindMarkFilter = IEntityFindFilter
| CSceneFindNearestMarkFilter = IEntityFindFilter
| CSceneListManager = CLogicalEntity
| CSceneManager = CBaseEntity
| CScenePrecacheSystem = CAutoGameSystem
| CSceneTokenProcessor = ISceneTokenProcessor
| CScriptFunctionCriterion = rr2
| CScriptItem = CItem
| CScriptNavBlocker = CFuncNavBlocker
| CScriptTriggerHurt = CTriggerHurt
| CScriptTriggerMultiple = CTriggerMultiple
| CScriptTriggerOnce = CTriggerOnce
| CScriptTriggerPush = CTriggerPush
| CSecurityFailureAwardTemplate = CAwardTemplate
| CSelfDestruct = CBaseAbility
| CServerBenchmark = IServerBenchmark
| CServerDLLSharedAppSystems = IServerDLLSharedAppSystems
| CServerDemoSystem = IServerDemoSystem
| CServerGameClients = IServerGameClients
| CServerGameDLL = IServerGameDLL
| CServerGameEnts = IServerGameEnts
| CServerGameTags = IServerGameTags
| CServerNetworkProperty = IServerNetworkable
| CServerOnlyEntity = CBaseEntity
| CServerOnlyPointEntity = CServerOnlyEntity
| CServerRagdollTrigger = CBaseTrigger
| CServerTools = IServerTools
| CShadowControl = CBaseEntity
| CSharedVarSaveDataOps = CDefSaveRestoreOps
| CSharingAwardTemplate = CAwardTemplate
| CSharpshooterAwardTemplate = CAwardTemplate
| CShotgun_Chrome = CBaseShotgun
| CShotgun_SPAS = CBaseAutoShotgun
| CShower = CPointEntity
| CSimThinkManager = IEntityListener
| CSimplePhysicsBrush = CBaseEntity
| CSimplePhysicsProp = CBaseProp
| CSingleUserPlusObserversFilter = CRecipientFilter
| CSingleUserRecipientFilter = CRecipientFilter
| CSingleplayRules = CGameRules
| CSkeetShootAwardTemplate = CAwardTemplate
| CSkipKeys = IVPhysicsKeyHandler
| CSkyCamera = CLogicalEntity
| CSlideshowDisplay = CBaseEntity
| CSmokeCloudSystem = CAutoGameSystemPerFrame
| CSmokeStack = CBaseParticleEntity
| CSmokerClaw = CClaw
| CSniperAwardTemplate = CAwardTemplate
| CSniperRifle = CBaseSniperRifle
| CSniper_AWP = CBaseSniperRifle
| CSniper_Military = CBaseSniperRifle
| CSniper_Scout = CBaseSniperRifle
| CSolidSetDefaults = IVPhysicsKeyHandler
| CSoundControllerImp = CSoundEnvelopeController
| CSoundEmitterSystem = CBaseGameSystem
| CSoundEnt = CPointEntity
| CSoundMixLayer = CBaseEntity
| CSoundPatchSaveRestoreOps = CClassPtrSaveRestoreOps
| CSoundscapeSystem = CAutoGameSystemPerFrame
| CSpitAbility = CBaseAbility
| CSpitterClaw = CClaw
| CSpitterProjectile = CBaseCSGrenadeProjectile
| CSplitScreenAddedConVar = ConVar
| CSpotlightEnd = CBaseEntity
| CSprayCan = CPointEntity
| CSprite = CBaseEntity
| CSpriteOriented = CSprite
| CSpriteTrail = CSprite
| CSteamJet = CBaseParticleEntity
| CSteamWorksGameStatsUploader = CAutoGameSystem
| CStringTableSaveRestoreOps = CDefSaveRestoreOps
| CStripWeapons = CPointEntity
| CSubMachinegun = CTerrorGun
| CSun = CBaseEntity
| CSurroundTest = CPointEntity
| CSurvivorCamera = CMoveableCamera
| CSurvivorDeathModel = CBaseFlex
| CSurvivorGroupInfo = CAutoGameSystemPerFrame
| CSurvivorKillAwardTemplate = CAwardTemplate
| CSurvivorPosition = CBaseEntity
| CSurvivorRescue = CFlexExpresser
| CTEArmorRicochet = CTEMetalSparks
| CTEBSPDecal = CBaseTempEntity
| CTEBaseBeam = CBaseTempEntity
| CTEBeamEntPoint = CTEBaseBeam
| CTEBeamEnts = CTEBaseBeam
| CTEBeamFollow = CTEBaseBeam
| CTEBeamLaser = CTEBaseBeam
| CTEBeamPoints = CTEBaseBeam
| CTEBeamRing = CTEBaseBeam
| CTEBeamRingPoint = CTEBaseBeam
| CTEBeamSpline = CBaseTempEntity
| CTEBloodSprite = CBaseTempEntity
| CTEBloodStream = CTEParticleSystem
| CTEBreakModel = CBaseTempEntity
| CTEBubbleTrail = CBaseTempEntity
| CTEBubbles = CBaseTempEntity
| CTEBullets = CBaseTempEntity
| CTEClientProjectile = CBaseTempEntity
| CTEDecal = CBaseTempEntity
| CTEDust = CTEParticleSystem
| CTEDynamicLight = CBaseTempEntity
| CTEEffectDispatch = CBaseTempEntity
| CTEEnergySplash = CBaseTempEntity
| CTEExplosion = CTEParticleSystem
| CTEFizz = CBaseTempEntity
| CTEFootprintDecal = CBaseTempEntity
| CTEFoundryHelpers = CBaseTempEntity
| CTEGaussExplosion = CTEParticleSystem
| CTEGlowSprite = CBaseTempEntity
| CTEImpact = CBaseTempEntity
| CTEKillPlayerAttachments = CBaseTempEntity
| CTELargeFunnel = CTEParticleSystem
| CTEMetalSparks = CBaseTempEntity
| CTEMuzzleFlash = CBaseTempEntity
| CTEParticleSystem = CBaseTempEntity
| CTEPhysicsProp = CBaseTempEntity
| CTEPlayerAnimEvent = CBaseTempEntity
| CTEPlayerDecal = CBaseTempEntity
| CTEProjectedDecal = CBaseTempEntity
| CTEShatterSurface = CBaseTempEntity
| CTEShowLine = CTEParticleSystem
| CTESmoke = CBaseTempEntity
| CTESparks = CTEParticleSystem
| CTESprite = CBaseTempEntity
| CTESpriteSpray = CBaseTempEntity
| CTEWorldDecal = CBaseTempEntity
| CTankClaw = CClaw
| CTankRock = CBaseCSGrenadeProjectile
| CTankTargetChange = CPointEntity
| CTankTrainAI = CPointEntity
| CTargetCDAudioRep = CPointEntity
| CTargetChangeGravity = CPointEntity
| CTeam = CBaseEntity
| CTeamNarrowEscapeAwardTemplate = CAwardTemplate
| CTeamRecipientFilter = CRecipientFilter
| CTeamSpawnPoint = CPointEntity
| CTeamVehicleSpawnPoint = CTeamSpawnPoint
| CTeamplayRoundBasedRules = CTeamplayRules
| CTeamplayRoundBasedRulesProxy = CGameRulesProxy
| CTeamplayRules = CMultiplayRules
| CTempEntTester = CPointEntity
| CTempEntsSystem = ITempEntsSystem
| CTemplate_SaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CTemplatesHook = CAutoGameSystem
| CTerrorAddonsEclipseContent = CAutoGameSystemPerFrame
| CTerrorAmmoDefSystem = CAutoGameSystemPerFrame
| CTerrorEventLog = CEventLog
| CTerrorGameMovement = CCSGameMovement
| CTerrorGameRules = CCSGameRules
| CTerrorGameRulesProxy = CCSGameRulesProxy
| CTerrorGameRules_MatchEventsSink = IMatchEventsSink
| CTerrorGun = CTerrorWeapon
| CTerrorMeleeWeapon = CTerrorWeapon
| CTerrorPlayer = CCSPlayer
| CTerrorPlayerAnimState = CMultiPlayerAnimState
| CTerrorPlayerResource = CPlayerResource
| CTerrorUsePushFilter = CTraceFilterEntitiesOnly
| CTerrorViewModel = CPredictedViewModel
| CTerrorWeapon = CWeaponCSBase
| CTerrorWeaponInfo = CCSWeaponInfo
| CTestEffect = CBaseEntity
| CTestTraceline = CPointEntity
| CTest_ProxyToggle_Networkable = CBaseEntity
| CTextureToggle = CPointEntity
| CThinkContextsSaveDataOps = CDefSaveRestoreOps
| CThrow = CBaseAbility
| CThrustController = IMotionEvent
| CTimerEntity = CLogicalEntity
| CTonemapSystem = CAutoGameSystem
| CTonemapTrigger = CBaseTrigger
| CTongue = CBaseAbility
| CTongueChokeAwardTemplate = CAwardTemplate
| CToolFrameworkServer = CAutoGameSystemPerFrame
| CToughGuyAwardTemplate = CAwardTemplate
| CTraceBulletEntityEnumerator = IPartitionEnumerator
| CTraceFilter = ITraceFilter
| CTraceFilterAgainstEntityList = ITraceFilter
| CTraceFilterChain = CTraceFilter
| CTraceFilterDoor = CTraceFilterEntitiesOnly
| CTraceFilterEntitiesOnly = ITraceFilter
| CTraceFilterEntity = CTraceFilterSimple
| CTraceFilterEntityIgnoreOther = CTraceFilterEntity
| CTraceFilterGroundEntities = CTraceFilterWalkableEntities
| CTraceFilterIgnoreActors = CTraceFilterSimple
| CTraceFilterIgnoreMoveableObjects = CTraceFilterSimple
| CTraceFilterIgnoreWeapons = CTraceFilterSkipTwoEntities
| CTraceFilterLOS = CTraceFilterSkipTwoEntities
| CTraceFilterMelee = CTraceFilterEntitiesOnly
| CTraceFilterNoCombatCharacters = CTraceFilterSimple
| CTraceFilterNoIncapacitated = CTraceFilterSimple
| CTraceFilterNoNPCsOrPlayer = CTraceFilterSimple
| CTraceFilterOnlyNPCsAndPlayer = CTraceFilterSimple
| CTraceFilterOnlyPhysicsDamage = CTraceFilterSimple
| CTraceFilterPhysics = CTraceFilterEntitiesOnly
| CTraceFilterPlayerMovement = CTraceFilterSkipTwoEntities
| CTraceFilterPlayersNPCs = ITraceFilter
| CTraceFilterPlayersNPCsPhysicsProps = ITraceFilter
| CTraceFilterPushFinal = CTraceFilterSimple
| CTraceFilterPushMove = CTraceFilterSimple
| CTraceFilterSimple = CTraceFilter
| CTraceFilterSimpleClassnameList = CTraceFilterSimple
| CTraceFilterSimpleList = CTraceFilterSimple
| CTraceFilterSimpleListNoGhosts = CTraceFilterSimpleList
| CTraceFilterSimpleListNoInfectedOrGhosts = CTraceFilterSimpleListNoGhosts
| CTraceFilterSimpleNoInfectedTeamOrGhosts = CTraceFilterSimpleListNoGhosts
| CTraceFilterSkipClassname = CTraceFilterSimple
| CTraceFilterSkipNPCs = CTraceFilterSimple
| CTraceFilterSkipTeam = CTraceFilterSimple
| CTraceFilterSkipTwoClassnames = CTraceFilterSkipClassname
| CTraceFilterSkipTwoEntities = CTraceFilterSimple
| CTraceFilterSkipTwoEntitiesAndTeammates = CTraceFilterSkipTwoEntities
| CTraceFilterTongue = CTraceFilterSimple
| CTraceFilterValidForDecal = CTraceFilterSimple
| CTraceFilterViewOffset = CTraceFilterNoNPCsOrPlayer
| CTraceFilterWalkableEntities = CTraceFilterNoNPCsOrPlayer
| CTraceFilterWorldOnly = ITraceFilter
| CTracePassFilter = CTraceFilter
| CTransitioningPlayer = CBaseCombatCharacter
| CTriggerActiveWeaponDetect = CBaseTrigger
| CTriggerAutoCrouch = CBaseTrigger
| CTriggerBrush = CBaseEntity
| CTriggerCDAudio = CBaseTrigger
| CTriggerCallback = CBaseTrigger
| CTriggerCamera = CBaseEntity
| CTriggerCameraMultiplayer = CMoveableCamera
| CTriggerEscape = CBaseTrigger
| CTriggerGravity = CBaseTrigger
| CTriggerHurt = CBaseTrigger
| CTriggerHurtGhost = CTriggerHurt
| CTriggerImpact = CTriggerMultiple
| CTriggerLook = CTriggerOnce
| CTriggerMultiple = CBaseTrigger
| CTriggerOnce = CTriggerMultiple
| CTriggerPlayerMovement = CBaseTrigger
| CTriggerProximity = CBaseTrigger
| CTriggerPush = CBaseTrigger
| CTriggerRemove = CBaseTrigger
| CTriggerSave = CBaseTrigger
| CTriggerSoundscape = CBaseTrigger
| CTriggerTeleport = CBaseTrigger
| CTriggerToggleSave = CBaseTrigger
| CTriggerTraceEnum = IEntityEnumerator
| CTriggerUpgradeLaserSight = CTriggerWeaponUpgrade
| CTriggerVPhysicsMotion = CBaseVPhysicsTrigger
| CTriggerVolume = CPointEntity
| CTriggerWeaponUpgrade = CBaseTrigger
| CTriggerWind = CBaseVPhysicsTrigger
| CTutorLesson = CBaseTempEntity
| CUpgradeAmmoExplosive = CBaseUpgradeItem
| CUpgradeAmmoIncendiary = CBaseUpgradeItem
| CUpgradeLaserSight = CBaseUpgradeItem
| CUpgradeSpawner = CPointEntity
| CUseTraceFilter = CTraceFilterSimpleListNoGhosts
| CUtlCStringConversion = CUtlCharConversion
| CUtlNoEscConversion = CUtlCharConversion
| CUtlSymbolDataOps = CDefSaveRestoreOps
| CVGuiScreen = CBaseEntity
| CVScriptGameEventListener = CGameEventListener
| CVScriptGameSystem = CAutoGameSystemPerFrame
| CVScriptSaveRestoreBlockHandler = CDefSaveRestoreBlockHandler
| CVariantSaveDataOps = CDefSaveRestoreOps
| CVehicleSoundsParser = IVPhysicsKeyHandler
| CVersusRandom = CLogicalEntity
| CVisibilityMonitor = CAutoGameSystemPerFrame
| CVoiceGameMgrHelper = IVoiceGameMgrHelper
| CVomit = CBaseAbility
| CVomitHitAwardTemplate = CAwardTemplate
| CVomitJarProjectile = CBaseCSGrenadeProjectile
| CVomitParticle = CBaseEntity
| CVomitStopAwardTemplate = CAwardTemplate
| CVoteController = CBaseEntity
| CWC_UpdateIgnoreList = CBaseEntity
| CWaterBullet = CBaseAnimating
| CWaterLODControl = CBaseEntity
| CWaterTraceFilter = CTraceFilter
| CWeaponAmmoSpawn = CWeaponSpawn
| CWeaponCSBase = CBaseCombatWeapon
| CWeaponCSBaseGun = CTerrorWeapon
| CWeaponChainsawSpawn = CWeaponSpawn
| CWeaponExpertAwardTemplate = CAwardTemplate
| CWeaponGrenade_LauncherSpawn = CWeaponSpawn
| CWeaponHEGrenadeSpawn = CWeaponSpawn
| CWeaponLOSFilter = CTraceFilterSkipTwoEntities
| CWeaponList = CAutoGameSystem
| CWeaponMeleeSpawn = CWeaponSpawn
| CWeaponRifle_M60Spawn = CWeaponSpawn
| CWeaponScavengeItemSpawn = CWeaponSpawn
| CWeaponSpawn = CItem
| CWeaponSpawnConfigurable = CWeaponSpawn
| CWeaponSpawnEnum = CFlaggedEntitiesEnum
| CWeaponadrenalineSpawn = CWeaponSpawn
| CWeaponautoshotgunSpawn = CWeaponSpawn
| CWeapondefibrillatorSpawn = CWeaponSpawn
| CWeaponfirst_aid_kitSpawn = CWeaponSpawn
| CWeapongascanSpawn = CWeaponSpawn
| CWeaponhunting_rifleSpawn = CWeaponSpawn
| CWeaponmolotovSpawn = CWeaponSpawn
| CWeaponpain_pillsSpawn = CWeaponSpawn
| CWeaponpipe_bombSpawn = CWeaponSpawn
| CWeaponpistolSpawn = CWeaponSpawn
| CWeaponpistol_magnumSpawn = CWeaponSpawn
| CWeaponpumpshotgunSpawn = CWeaponSpawn
| CWeaponrifleSpawn = CWeaponSpawn
| CWeaponrifle_ak47Spawn = CWeaponSpawn
| CWeaponrifle_desertSpawn = CWeaponSpawn
| CWeaponshotgun_chromeSpawn = CWeaponSpawn
| CWeaponshotgun_spasSpawn = CWeaponSpawn
| CWeaponsmgSpawn = CWeaponSpawn
| CWeaponsmg_silencedSpawn = CWeaponSpawn
| CWeaponsniper_militarySpawn = CWeaponSpawn
| CWeaponupgradepack_explosiveSpawn = CWeaponSpawn
| CWeaponupgradepack_incendiarySpawn = CWeaponSpawn
| CWeaponvomitjarSpawn = CWeaponSpawn
| CWeightButton = CBaseEntity
| CWhiplashAwardTemplate = CAwardTemplate
| CWindowPane = CBaseAnimating
| CWitchHarassmentAwardTemplate = CAwardTemplate
| CWitchSlayerAwardTemplate = CAwardTemplate
| CWorld = CBaseEntity
| CWorldItem = CBaseAnimating
| CZombieBorder = CServerOnlyPointEntity
| Charger = BossZombiePlayerBot
| ChargerAssault = Action
| ChargerAttack = Action
| ChargerBehavior = Action
| ChargerChargeAtVictim = Action
| ChargerEvade = Action
| ChargerIntention = IIntention
| ChargerLocomotion = PlayerLocomotion
| ChargerReturnToNavMesh = Action
| ChasePath = PathFollower
| ChaseVictim = Action
| CheckpointDoorScan = IPartitionEnumerator
| ConCommand = ConCommandBase
| ConVar = ConCommandBase
| ConVar_ServerBounded = ConVar
| DebugMoveTo = Action
| DirectChasePath = ChasePath
| DustTrail = CBaseParticleEntity
| EnsureTeamSize = IPlayerFunctor
| FilterDamageType = CBaseFilter
| FilterHealth = CBaseFilter
| FilterInfectedClass = CBaseFilter
| FilterMeleeDamage = CBaseFilter
| FilterTeam = CBaseFilter
| HulkSmashableEnumerator = IPartitionEnumerator
| Hunter = BossZombiePlayerBot
| HunterAssault = Action
| HunterAttack = Action
| HunterBehavior = Action
| HunterIntention = IIntention
| HunterLeapToCover = Action
| HunterLocomotion = PlayerLocomotion
| HunterLungeAtVictim = Action
| IBody = INextBotComponent
| IEffects = IPredictionSystem
| IGameSystemPerFrame = IGameSystem
| IIntention = INextBotComponent
| IKeyValuesDumpContextAsText = IKeyValuesDumpContext
| ILocomotion = INextBotComponent
| INextBot = INextBotEventResponder
| INextBotComponent = INextBotEventResponder
| IParticleSystemQuery = IAppSystem
| IPositionWatcher = IWatcherCallback
| ISaveRestoreBlockSet = ISaveRestoreBlockHandler
| IServerEntity = IServerUnknown
| IServerTools = IBaseInterface
| IServerUnknown = IHandleEntity
| IServerVehicle = IVehicle
| ITempEntsSystem = IPredictionSystem
| IVPhysicsWatcher = IWatcherCallback
| IVision = INextBotComponent
| Infected = NextBotCombatCharacter
| InfectedAlert = Action
| InfectedAmbientMob = Action
| InfectedAmbientMobPathCost = IPathCost
| InfectedAttack = Action
| InfectedBackOff = Action
| InfectedBehavior = Action
| InfectedBlinded = Action
| InfectedBurn = Action
| InfectedChangePosture = Action
| InfectedChasePath = DirectChasePath
| InfectedDying = Action
| InfectedExecAction = Action
| InfectedFlee = Action
| InfectedFleePathCost = IPathCost
| InfectedIntention = IIntention
| InfectedLeanOnWall = Action
| InfectedLieDown = Action
| InfectedPathCost = IPathCost
| InfectedShamble = Action
| InfectedShoved = Action
| InfectedSitDown = Action
| InfectedStaggerAround = Action
| InfectedStandDazed = Action
| InfectedStandingActivity = Action
| InfectedWander = Action
| InfoChangelevel = CBaseTrigger
| Jockey = BossZombiePlayerBot
| JockeyAssault = Action
| JockeyAttack = Action
| JockeyBehavior = Action
| JockeyIntention = IIntention
| JockeyLeap = Action
| JockeyLocomotion = PlayerLocomotion
| JockeyRidePathCost = IPathCost
| L4D1SurvivorBehavior = Action
| L4D1SurvivorLegsBattleStations = Action
| L4D1SurvivorMinigunAttack = Action
| LostVictim = Action
| MovieExplosion = CBaseParticleEntity
| NextBotCombatCharacter = CBaseCombatCharacter
| NextBotTraceFilterIgnoreActors = CTraceFilterSimple
| NextBotTraceFilterOnlyActors = CTraceFilterSimple
| NextBotTraversableTraceFilter = NextBotTraceFilterIgnoreActors
| NextBotVisionTraceFilter = CTraceFilterSimple
| ParticleSmokeGrenade = CBaseParticleEntity
| PathFollower = Path
| PlayerBody = IBody
| PlayerLocomotion = ILocomotion
| PlayerReporter = CGameEventListener
| PressAltFireButtonReply = INextBotReply
| PressFireButtonReply = INextBotReply
| PressJumpButtonReply = INextBotReply
| PunchVictim = Action
| RocketTrail = CBaseParticleEntity
| SavedMeleeWeaponSpawn = SavedWeaponSpawn
| SavedPropPhysics = SavedEntity
| SavedTerrorGun = SavedWeapon
| SavedTerrorMeleeWeapon = SavedWeapon
| SavedWeapon = SavedEntity
| SavedWeaponSpawn = SavedEntity
| SmokeTrail = CBaseParticleEntity
| Smoker = BossZombiePlayerBot
| SmokerAssault = Action
| SmokerAttack = Action
| SmokerBehavior = Action
| SmokerIntention = IIntention
| SmokerLocomotion = PlayerLocomotion
| SmokerMoveToAttackPosition = Action
| SmokerPathCost = IPathCost
| SmokerRetreatToCover = Action
| SmokerTongueVictim = Action
| Spitter = BossZombiePlayerBot
| SpitterAssault = Action
| SpitterAttack = Action
| SpitterBehavior = Action
| SpitterIntention = IIntention
| SpitterLocomotion = PlayerLocomotion
| SpitterPrepareAmbush = Action
| SpitterWaitInAmbush = Action
| SporeExplosion = CBaseParticleEntity
| SporeTrail = CBaseParticleEntity
| SurvivorAmbushBoomer = SurvivorUseObject
| SurvivorApproachMinigun = Action
| SurvivorAttack = Action
| SurvivorAttractAndGiveItem = Action
| SurvivorAttractForItemGive = Action
| SurvivorBehavior = Action
| SurvivorBody = PlayerBody
| SurvivorBot = NextBotPlayer
| SurvivorBotAttackOnReply = INextBotReply
| SurvivorBotMeleeOnReply = INextBotReply
| SurvivorBotPathCost = IPathCost
| SurvivorBotUseOnReply = INextBotReply
| SurvivorCheckpointLeaving = Action
| SurvivorCheckpointReached = Action
| SurvivorCloseDoor = Action
| SurvivorCollectObject = SurvivorUseObject
| SurvivorDebugApproach = Action
| SurvivorDislodgeVictim = SurvivorUseObject
| SurvivorDispatchEnemy = Action
| SurvivorElevatorEnter = Action
| SurvivorElevatorRide = Action
| SurvivorEngageTheEnemy = Action
| SurvivorEscapeFlames = Action
| SurvivorEscapeLadderAmbush = Action
| SurvivorEscapeSpit = Action
| SurvivorFinale = Action
| SurvivorFinaleBattle = Action
| SurvivorFinaleEscapeToVehicle = Action
| SurvivorFinaleInitiate = Action
| SurvivorFinalePreparation = Action
| SurvivorFinaleRideVehicleAway = Action
| SurvivorGiveItem = Action
| SurvivorGivePillsToFriend = SurvivorUseObject
| SurvivorHealFriend = Action
| SurvivorHealSelf = Action
| SurvivorHelpChokingFriend = Action
| SurvivorHelpPouncedFriend = Action
| SurvivorIntention = IIntention
| SurvivorLegsApproach = Action
| SurvivorLegsApproachElevator = Action
| SurvivorLegsBattleStations = Action
| SurvivorLegsCoverFriendInCombat = Action
| SurvivorLegsCoverOrphan = Action
| SurvivorLegsEnterRescueVehicle = Action
| SurvivorLegsMeetRescueVehicleArrival = Action
| SurvivorLegsMoveOn = Action
| SurvivorLegsMoveToVantagePoint = Action
| SurvivorLegsMoveUp = Action
| SurvivorLegsRegroup = Action
| SurvivorLegsRetreat = Action
| SurvivorLegsStayClose = Action
| SurvivorLegsWait = Action
| SurvivorLiberateBesiegedFriend = Action
| SurvivorLocomotion = PlayerLocomotion
| SurvivorReactToTongueGrab = Action
| SurvivorReactToVomitOnFriend = Action
| SurvivorReactToVomitOnMe = Action
| SurvivorRescueBarricadedFriend = SurvivorUseObject
| SurvivorReviveFriend = SurvivorUseObject
| SurvivorTakePills = Action
| SurvivorTankAttacking = Action
| SurvivorTeamSituation = ITerrorPlayerFunctor
| SurvivorUseObject = Action
| SurvivorVision = IVision
| SurvivorWitchAttacking = Action
| Tank = BossZombiePlayerBot
| TankAttack = Action
| TankBehavior = Action
| TankIdle = Action
| TankIntention = IIntention
| TankLocomotion = PlayerLocomotion
| TerrorNavArea = CNavArea
| TerrorNavMesh = CNavMesh
| TraceFilterIgnoreInfected = CTraceFilterSimple
| WanderingWitchPathCost = IPathCost
| Witch = Infected
| WitchAngry = Action
| WitchAttack = Action
| WitchBehavior = Action
| WitchBody = ZombieBotBody
| WitchBurn = Action
| WitchDying = InfectedDying
| WitchExecAction = Action
| WitchIdle = Action
| WitchIntention = InfectedIntention
| WitchKillIncapVictim = Action
| WitchLocomotion = ZombieBotLocomotion
| WitchRetreat = Action
| WitchSlashEnumerator = IPartitionEnumerator
| WitchVision = ZombieBotVision
| WitchWander = Action
| ZombieBotBody = IBody
| ZombieBotCollisionTraceFilter = CTraceFilterSimple
| ZombieBotLocomotion = ILocomotion
| ZombieBotVision = IVision
| ZombieManager = CMemZeroOnNew
| #default = no superclass found in [[Template:CD superclass]]
}}|{{#if:{{{1|}}}|{{{1}}}:|:}}}}

Latest revision as of 09:25, 4 August 2024


CTriggerHurt is subclass of CBaseTrigger

Available source files

Todo: better links, fix sdk links

Subclasses

Subcategories of this and pages in this category are direct subclasses of CTriggerHurt .


Pages in category "CD CTriggerHurt"

The following 2 pages are in this category, out of 2 total.