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{{source topicon}}[[Category:English]][[Category:Team Fortress 2 Classic]] | |||
This is a list of official maps for {{tf2c|4}}. | This is a list of official maps for {{tf2c|4}}. | ||
{| class="wikitable sortable grid" | {| class="wikitable sortable grid" | ||
Line 7: | Line 6: | ||
! class="header" | File Name | ! class="header" | File Name | ||
! class="header" | Version Added | ! class="header" | Version Added | ||
! class="header" | Environment | |||
! class="header" | Setting | |||
|- | |- | ||
| Badlands (Arena) | | Badlands (Arena) | ||
Line 12: | Line 13: | ||
| <code>arena_badlands</code> | | <code>arena_badlands</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Dusk, Overcast | |||
|- | |- | ||
| Flask | | Flask | ||
| [[TF2 Design Theory#Arena|Arena]] ([[TF2C | | [[TF2 Design Theory#Arena|Arena]] ([[TF2C Design Theory#Four-Team|Four-Team]]) | ||
| <code>arena_flask</code> | | <code>arena_flask</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Desert | |||
| Daytime, Cloudy | |||
|- | |- | ||
| Granary (Arena) | | Granary (Arena) | ||
Line 22: | Line 27: | ||
| <code>arena_granary</code> | | <code>arena_granary</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Farmland | |||
| Daytime, Sunny | |||
|- | |- | ||
| Lumberyard | | Lumberyard | ||
Line 27: | Line 34: | ||
| <code>arena_lumberyard</code> | | <code>arena_lumberyard</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Sunny | |||
|- | |- | ||
| Nucleus (Arena) | | Nucleus (Arena) | ||
Line 32: | Line 41: | ||
| <code>arena_nucleus</code> | | <code>arena_nucleus</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Spytech | |||
| Indoor | |||
|- | |- | ||
| Offblast | | Offblast | ||
Line 37: | Line 48: | ||
| <code>arena_offblast_final</code> | | <code>arena_offblast_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Ravine | | Ravine | ||
Line 42: | Line 55: | ||
| <code>arena_ravine</code> | | <code>arena_ravine</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Sawmill (Arena) | | Sawmill (Arena) | ||
Line 47: | Line 62: | ||
| <code>arena_sawmill</code> | | <code>arena_sawmill</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Cloudy, Raining | |||
|- | |- | ||
| Watchtower | | Watchtower | ||
Line 52: | Line 69: | ||
| <code>arena_watchtower</code> | | <code>arena_watchtower</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Sunny | |||
|- | |- | ||
| Well (Arena) | | Well (Arena) | ||
Line 57: | Line 76: | ||
| <code>arena_well</code> | | <code>arena_well</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Amaranth | | Amaranth | ||
Line 62: | Line 83: | ||
| <code>cp_amaranth</code> | | <code>cp_amaranth</code> | ||
| 1.9.0 | | 1.9.0 | ||
| N/A | |||
| N/A | |||
|- | |- | ||
| Degroot Keep | | Degroot Keep | ||
Line 67: | Line 90: | ||
| <code>cp_degrootkeep</code> | | <code>cp_degrootkeep</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Sunny | |||
|- | |- | ||
| Dustbowl | | Dustbowl | ||
Line 72: | Line 97: | ||
| <code>cp_dustbowl</code> | | <code>cp_dustbowl</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Egypt | | Egypt | ||
Line 77: | Line 104: | ||
| <code>cp_egypt_final</code> | | <code>cp_egypt_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Egyptian | |||
| Daytime, Sunny | |||
|- | |- | ||
| Furnace Creek | | Furnace Creek | ||
Line 82: | Line 111: | ||
| <code>cp_furnace_rc1</code> | | <code>cp_furnace_rc1</code> | ||
| 1.9.0 | | 1.9.0 | ||
| N/A | |||
| N/A | |||
|- | |- | ||
| Gorge (Attack / Defense) | | Gorge (Attack / Defense) | ||
Line 87: | Line 118: | ||
| <code>cp_gorge</code> | | <code>cp_gorge</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine / Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Gravel Pit | | Gravel Pit | ||
Line 92: | Line 125: | ||
| <code>cp_gravelpit</code> | | <code>cp_gravelpit</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Overcast | |||
|- | |- | ||
| Junction | | Junction | ||
Line 97: | Line 132: | ||
| <code>cp_junction_final</code> | | <code>cp_junction_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Spytech | |||
| Indoor | |||
|- | |- | ||
| Mountain Lab | | Mountain Lab | ||
Line 102: | Line 139: | ||
| <code>cp_mountainlab</code> | | <code>cp_mountainlab</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Evening, Overcast | |||
|- | |- | ||
| Steel | | Steel | ||
Line 107: | Line 146: | ||
| <code>cp_steel</code> | | <code>cp_steel</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Evening, Sunny | |||
|- | |- | ||
| 2Fort | | 2Fort | ||
Line 112: | Line 153: | ||
| <code>ctf_2fort</code> | | <code>ctf_2fort</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Farmland | |||
| Daytime, Sunny | |||
|- | |- | ||
| Casbah | | Casbah | ||
Line 117: | Line 160: | ||
| <code>ctf_casbah</code> | | <code>ctf_casbah</code> | ||
| ? | | ? | ||
| Industrial / Oceanside | |||
| Daytime, Sunny | |||
|- | |- | ||
| Double Cross | | Double Cross | ||
Line 122: | Line 167: | ||
| <code>ctf_doublecross</code> | | <code>ctf_doublecross</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Night | |||
|- | |- | ||
| Landfall | | Landfall | ||
| [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] | | [[TF2 Design Theory#CtF — Capture the Flag|Capture the Flag]] | ||
| <code>ctf_landfall</code> | | <code>ctf_landfall</code> | ||
| 1.9.0 - | | 1.9.0 - Predates TF2's Inclusion | ||
| Alpine | |||
| Daytime, Sunny | |||
|- | |- | ||
| Sawmill (Capture the Flag) | | Sawmill (Capture the Flag) | ||
Line 132: | Line 181: | ||
| <code>ctf_sawmill</code> | | <code>ctf_sawmill</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Cloudy, Raining | |||
|- | |- | ||
| Turbine | | Turbine | ||
Line 137: | Line 188: | ||
| <code>ctf_turbine</code> | | <code>ctf_turbine</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Indoor | |||
|- | |- | ||
| Well (Capture the Flag) | | Well (Capture the Flag) | ||
Line 142: | Line 195: | ||
| <code>ctf_well</code> | | <code>ctf_well</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Badlands (Control Points) | | Badlands (Control Points) | ||
Line 147: | Line 202: | ||
| <code>cp_badlands</code> | | <code>cp_badlands</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Dusk, Overcast | |||
|- | |- | ||
| Coldfront | | Coldfront | ||
Line 152: | Line 209: | ||
| <code>cp_coldfront</code> | | <code>cp_coldfront</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Snowy | |||
|- | |- | ||
| Fastlane | | Fastlane | ||
Line 157: | Line 216: | ||
| <code>cp_fastlane</code> | | <code>cp_fastlane</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Foundry | | Foundry | ||
Line 162: | Line 223: | ||
| <code>cp_foundry</code> | | <code>cp_foundry</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Dusk, cloudy | |||
|- | |- | ||
| Freight | | Freight | ||
Line 167: | Line 230: | ||
| <code>cp_freight_final1</code> | | <code>cp_freight_final1</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert / Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Gorge (Control Points) | | Gorge (Control Points) | ||
Line 172: | Line 237: | ||
| <code>cp_5gorge</code> | | <code>cp_5gorge</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine / Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Granary (Control Points) | | Granary (Control Points) | ||
Line 177: | Line 244: | ||
| <code>cp_granary</code> | | <code>cp_granary</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Farmland | |||
| Daytime, Sunny | |||
|- | |- | ||
| Gullywash | | Gullywash | ||
Line 182: | Line 251: | ||
| <code>cp_gullywash_final1</code> | | <code>cp_gullywash_final1</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Powerhouse | | Powerhouse | ||
Line 187: | Line 258: | ||
| <code>cp_powerhouse</code> | | <code>cp_powerhouse</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Tidal | | Tidal | ||
Line 192: | Line 265: | ||
| <code>cp_tidal_v4</code> | | <code>cp_tidal_v4</code> | ||
| 1.9.0 | | 1.9.0 | ||
| Industrial / Oceanside | |||
| Night | |||
|- | |- | ||
| Well | | Well | ||
Line 197: | Line 272: | ||
| <code>cp_well</code> | | <code>cp_well</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Hydro (Domination) | | Hydro (Domination) | ||
| [[TF2C Design Theory#Domination|Domination]] ([[TF2C | | [[TF2C Design Theory#Domination|Domination]] ([[TF2C Design Theory#Four-Team|Four-Team]]) | ||
| <code>dom_hydro</code> | | <code>dom_hydro</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Industrial | |||
| Night | |||
|- | |- | ||
| Oil Canyon | | Oil Canyon | ||
Line 207: | Line 286: | ||
| <code>dom_oilcanyon</code> | | <code>dom_oilcanyon</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Badlands (King of the Hill) | | Badlands (King of the Hill) | ||
Line 212: | Line 293: | ||
| <code>koth_badlands</code> | | <code>koth_badlands</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Dusk, Overcast | |||
|- | |- | ||
| Harvest | | Harvest | ||
Line 217: | Line 300: | ||
| <code>koth_harvest_final</code> | | <code>koth_harvest_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Farmland | |||
| Daytime, Sunny | |||
|- | |- | ||
| Harvest (Event) | | Harvest (Event) | ||
Line 222: | Line 307: | ||
| <code>koth_harvest_event</code> | | <code>koth_harvest_event</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Farmland | |||
| Night | |||
|- | |- | ||
| Highpass | | Highpass | ||
Line 227: | Line 314: | ||
| <code>koth_highpass</code> | | <code>koth_highpass</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert / Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Kong King | | Kong King | ||
Line 232: | Line 321: | ||
| <code>koth_king</code> | | <code>koth_king</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Urban | |||
| Night | |||
|- | |- | ||
| Lakeside | | Lakeside | ||
Line 237: | Line 328: | ||
| <code>koth_lakeside_final</code> | | <code>koth_lakeside_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Egyptian | |||
| Daytime, Sunny | |||
|- | |- | ||
| Nucleus (King of the Hill) | | Nucleus (King of the Hill) | ||
Line 242: | Line 335: | ||
| <code>koth_nucleus</code> | | <code>koth_nucleus</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Indoor | |||
|- | |- | ||
| Sawmill (King of the Hill) | | Sawmill (King of the Hill) | ||
Line 247: | Line 342: | ||
| <code>koth_sawmill</code> | | <code>koth_sawmill</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Cloudy, Raining | |||
|- | |- | ||
| Viaduct | | Viaduct | ||
Line 252: | Line 349: | ||
| <code>koth_viaduct</code> | | <code>koth_viaduct</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Snowy | |||
|- | |- | ||
| Badwater Basin (Payload) | | Badwater Basin (Payload) | ||
Line 257: | Line 356: | ||
| <code>pl_badwater</code> | | <code>pl_badwater</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Barnblitz | | Barnblitz | ||
Line 262: | Line 363: | ||
| <code>pl_barnblitz</code> | | <code>pl_barnblitz</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Snowy | |||
|- | |- | ||
| Frontier | | Frontier | ||
Line 267: | Line 370: | ||
| <code>pl_frontier_final</code> | | <code>pl_frontier_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Sunny | |||
|- | |- | ||
| Gold Rush | | Gold Rush | ||
Line 272: | Line 377: | ||
| <code>pl_goldrush</code> | | <code>pl_goldrush</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Hoodoo | | Hoodoo | ||
Line 277: | Line 384: | ||
| <code>pl_hoodoo_final</code> | | <code>pl_hoodoo_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Thunder Mountain | | Thunder Mountain | ||
Line 282: | Line 391: | ||
| <code>pl_thundermountain</code> | | <code>pl_thundermountain</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine | |||
| Daytime, Raining | |||
|- | |- | ||
| Upward | | Upward | ||
Line 287: | Line 398: | ||
| <code>pl_upward</code> | | <code>pl_upward</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Hightower | | Hightower | ||
Line 292: | Line 405: | ||
| <code>plr_hightower</code> | | <code>plr_hightower</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Dusk, Cloudy | |||
|- | |- | ||
| Nightfall | | Nightfall | ||
Line 297: | Line 412: | ||
| <code>plr_nightfall_final</code> | | <code>plr_nightfall_final</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Alpine / Industrial | |||
| Night, Raining | |||
|- | |- | ||
| Pipeline | | Pipeline | ||
Line 302: | Line 419: | ||
| <code>plr_pipeline</code> | | <code>plr_pipeline</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Night | |||
|- | |- | ||
| Doomsday | | Doomsday | ||
Line 307: | Line 426: | ||
| <code>sd_doomsday</code> | | <code>sd_doomsday</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Hydro (Territorial Control) | | Hydro (Territorial Control) | ||
Line 312: | Line 433: | ||
| <code>tc_hydro</code> | | <code>tc_hydro</code> | ||
| From ''Team Fortress 2'' | | From ''Team Fortress 2'' | ||
| Industrial | |||
| Daytime, Sunny | |||
|- | |- | ||
| Badwater Basin (VIP) | | Badwater Basin (VIP) | ||
Line 317: | Line 440: | ||
| <code>vip_badwater</code> | | <code>vip_badwater</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Desert | |||
| Night | |||
|- | |- | ||
| Blackstone Harbor | | Blackstone Harbor | ||
Line 322: | Line 447: | ||
| <code>vip_harbor</code> | | <code>vip_harbor</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Urban | |||
| Evening | |||
|- | |- | ||
| Mineside | | Mineside | ||
Line 327: | Line 454: | ||
| <code>vip_mineside</code> | | <code>vip_mineside</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Desert | |||
| Daytime, Sunny | |||
|- | |- | ||
| Trainyard | | Trainyard | ||
Line 332: | Line 461: | ||
| <code>vip_trainyard</code> | | <code>vip_trainyard</code> | ||
| 2.0.0 | | 2.0.0 | ||
| Urban / Desert | |||
| Daytime, Sunny | |||
|} | |} |
Latest revision as of 19:50, 8 July 2022
This is a list of official maps for Team Fortress 2 Classic.
Map | Map Type | File Name | Version Added | Environment | Setting |
---|---|---|---|---|---|
Badlands (Arena) | Arena | arena_badlands
|
From Team Fortress 2 | Desert | Dusk, Overcast |
Flask | Arena (Four-Team) | arena_flask
|
2.0.0 | Desert | Daytime, Cloudy |
Granary (Arena) | Arena | arena_granary
|
From Team Fortress 2 | Farmland | Daytime, Sunny |
Lumberyard | Arena | arena_lumberyard
|
From Team Fortress 2 | Alpine | Daytime, Sunny |
Nucleus (Arena) | Arena | arena_nucleus
|
From Team Fortress 2 | Spytech | Indoor |
Offblast | Arena | arena_offblast_final
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Ravine | Arena | arena_ravine
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Sawmill (Arena) | Arena | arena_sawmill
|
From Team Fortress 2 | Alpine | Cloudy, Raining |
Watchtower | Arena | arena_watchtower
|
From Team Fortress 2 | Alpine | Daytime, Sunny |
Well (Arena) | Arena | arena_well
|
From Team Fortress 2 | Industrial | Daytime, Sunny |
Amaranth | Attack/Defend | cp_amaranth
|
1.9.0 | N/A | N/A |
Degroot Keep | Attack/Defend (Medieval) | cp_degrootkeep
|
From Team Fortress 2 | Alpine | Daytime, Sunny |
Dustbowl | Attack/Defend | cp_dustbowl
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Egypt | Attack/Defend | cp_egypt_final
|
From Team Fortress 2 | Egyptian | Daytime, Sunny |
Furnace Creek | Attack/Defend | cp_furnace_rc1
|
1.9.0 | N/A | N/A |
Gorge (Attack / Defense) | Attack/Defend | cp_gorge
|
From Team Fortress 2 | Alpine / Industrial | Daytime, Sunny |
Gravel Pit | Attack/Defend | cp_gravelpit
|
From Team Fortress 2 | Industrial | Daytime, Overcast |
Junction | Attack/Defend | cp_junction_final
|
From Team Fortress 2 | Spytech | Indoor |
Mountain Lab | Attack/Defend | cp_mountainlab
|
From Team Fortress 2 | Alpine | Evening, Overcast |
Steel | Attack/Defend | cp_steel
|
From Team Fortress 2 | Industrial | Evening, Sunny |
2Fort | Capture the Flag | ctf_2fort
|
From Team Fortress 2 | Farmland | Daytime, Sunny |
Casbah | Capture the Flag | ctf_casbah
|
? | Industrial / Oceanside | Daytime, Sunny |
Double Cross | Capture the Flag | ctf_doublecross
|
From Team Fortress 2 | Industrial | Night |
Landfall | Capture the Flag | ctf_landfall
|
1.9.0 - Predates TF2's Inclusion | Alpine | Daytime, Sunny |
Sawmill (Capture the Flag) | Capture the Flag | ctf_sawmill
|
From Team Fortress 2 | Alpine | Cloudy, Raining |
Turbine | Capture the Flag | ctf_turbine
|
From Team Fortress 2 | Industrial | Indoor |
Well (Capture the Flag) | Capture the Flag | ctf_well
|
From Team Fortress 2 | Industrial | Daytime, Sunny |
Badlands (Control Points) | Control Points | cp_badlands
|
From Team Fortress 2 | Desert | Dusk, Overcast |
Coldfront | Control Points | cp_coldfront
|
From Team Fortress 2 | Alpine | Daytime, Snowy |
Fastlane | Control Points | cp_fastlane
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Foundry | Control Points | cp_foundry
|
From Team Fortress 2 | Industrial | Dusk, cloudy |
Freight | Control Points | cp_freight_final1
|
From Team Fortress 2 | Desert / Industrial | Daytime, Sunny |
Gorge (Control Points) | Control Points | cp_5gorge
|
From Team Fortress 2 | Alpine / Industrial | Daytime, Sunny |
Granary (Control Points) | Control Points | cp_granary
|
From Team Fortress 2 | Farmland | Daytime, Sunny |
Gullywash | Control Points | cp_gullywash_final1
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Powerhouse | Control Points | cp_powerhouse
|
From Team Fortress 2 | Industrial | Daytime, Sunny |
Tidal | Control Points | cp_tidal_v4
|
1.9.0 | Industrial / Oceanside | Night |
Well | Control Points | cp_well
|
From Team Fortress 2 | Industrial | Daytime, Sunny |
Hydro (Domination) | Domination (Four-Team) | dom_hydro
|
2.0.0 | Industrial | Night |
Oil Canyon | Domination | dom_oilcanyon
|
2.0.0 | Desert | Daytime, Sunny |
Badlands (King of the Hill) | King of the Hill | koth_badlands
|
From Team Fortress 2 | Desert | Dusk, Overcast |
Harvest | King of the Hill | koth_harvest_final
|
From Team Fortress 2 | Farmland | Daytime, Sunny |
Harvest (Event) | King of the Hill | koth_harvest_event
|
From Team Fortress 2 | Farmland | Night |
Highpass | King of the Hill | koth_highpass
|
From Team Fortress 2 | Desert / Industrial | Daytime, Sunny |
Kong King | King of the Hill | koth_king
|
From Team Fortress 2 | Urban | Night |
Lakeside | King of the Hill | koth_lakeside_final
|
From Team Fortress 2 | Egyptian | Daytime, Sunny |
Nucleus (King of the Hill) | King of the Hill | koth_nucleus
|
From Team Fortress 2 | Industrial | Indoor |
Sawmill (King of the Hill) | King of the Hill | koth_sawmill
|
From Team Fortress 2 | Alpine | Cloudy, Raining |
Viaduct | King of the Hill | koth_viaduct
|
From Team Fortress 2 | Alpine | Daytime, Snowy |
Badwater Basin (Payload) | Payload | pl_badwater
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Barnblitz | Payload | pl_barnblitz
|
From Team Fortress 2 | Alpine | Daytime, Snowy |
Frontier | Payload | pl_frontier_final
|
From Team Fortress 2 | Alpine | Daytime, Sunny |
Gold Rush | Payload | pl_goldrush
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Hoodoo | Payload | pl_hoodoo_final
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Thunder Mountain | Payload | pl_thundermountain
|
From Team Fortress 2 | Alpine | Daytime, Raining |
Upward | Payload | pl_upward
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Hightower | Payload Race | plr_hightower
|
From Team Fortress 2 | Desert | Dusk, Cloudy |
Nightfall | Payload Race | plr_nightfall_final
|
From Team Fortress 2 | Alpine / Industrial | Night, Raining |
Pipeline | Payload Race | plr_pipeline
|
From Team Fortress 2 | Industrial | Night |
Doomsday | Special Delivery | sd_doomsday
|
From Team Fortress 2 | Desert | Daytime, Sunny |
Hydro (Territorial Control) | Territorial Control | tc_hydro
|
From Team Fortress 2 | Industrial | Daytime, Sunny |
Badwater Basin (VIP) | VIP | vip_badwater
|
2.0.0 | Desert | Night |
Blackstone Harbor | VIP | vip_harbor
|
2.0.0 | Urban | Evening |
Mineside | VIP | vip_mineside
|
2.0.0 | Desert | Daytime, Sunny |
Trainyard | VIP | vip_trainyard
|
2.0.0 | Urban / Desert | Daytime, Sunny |