Ending a Portal map: Difference between revisions
		
		
		
		
		
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| No edit summary | m (Undo revision 488424 by EnderActually (talk) due to lack of me reading.) Tag: Undo | ||
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| ! || Output named || Target entities || Via this input || Parameter || Delay | ! || Output named || Target entities || Via this input || Parameter || Delay | ||
| |- | |- | ||
| |[[ | |[[File:Io11.png]] || OnTrigger || end_fade || Fade ||   || 0.00 | ||
| |- | |- | ||
| |[[ | |[[File:Io11.png]] || OnTrigger || end_disconnect || Command || disconnect || 2.00 | ||
| |} | |} | ||
Latest revision as of 17:03, 11 September 2025
Introduction
Using this tutorial you can end maps like on Portal's Bonus maps.
Trigger
Create a brush that's the area that you want the map to end. Texture it with a "tools\toolstrigger" texture. Select it and press CTRL+T. make it a "trigger_once".
Entities
Make two entities. Make a "point_clientcommand" and call it "end_disconnect". Make a "env_fade" and call it "end_fade". You may want to place these entities next to the trigger_once brush for convenience.
Trigger's outputs
Make the trigger_once's outputs the following:
| Output named | Target entities | Via this input | Parameter | Delay | |
|---|---|---|---|---|---|
|  | OnTrigger | end_fade | Fade | 0.00 | |
|  | OnTrigger | end_disconnect | Command | disconnect | 2.00 | 
Theory
When you touch the trigger the "env_fade" will make you start to fadeout. After 2 seconds, the fadeout will be complete and the "point_clientcommand" will make you return to the main menu.

























