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Soundscape debug: Difference between revisions

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{{lang|{{PAGENAME}}|$title=soundscape_debug}}[[Category:Console Variables]][[Category: Sound System]]
{{lang}}{{this is a|console variable|name=soundscape_debug}}
[[Image:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]]
[[File:soundscape_debug_1_example.jpg|thumb|Soundscape_debug set to 1, displaying a few in-game soundscape entities in [[Portal]], neither of them active.]]


A [[Convar|console variable]] that (when active) renders [[soundscape]] entities as purple cubes, each of them with a color-coded status line linking it to the camera.
A [[Convar|console variable]] that (when active) renders [[soundscape]] entities as purple cubes, each of them with a color-coded status line linking it to the camera.
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* Red - Inactive.
* Red - Inactive.


== See Also ==
== See also ==
* [[Soundscapes]]
* [[Soundscapes]]
[[Category: Sound System]]

Latest revision as of 13:00, 8 January 2024

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soundscape_debug is a console variable available in all Source Source games.

Soundscape_debug set to 1, displaying a few in-game soundscape entities in Portal, neither of them active.

A console variable that (when active) renders soundscape entities as purple cubes, each of them with a color-coded status line linking it to the camera.

It has three settings (0-2).

soundscape_debug 0
Off. Do not display any soundscape entities. (This is default.)
soundscape_debug 1
Displays all soundscape entities in the PVS.
soundscape_debug 2
Only display currently triggered soundscapes.

The status line is color-coded accordingly:

  • Green - Currently being triggered.
  • Yellow - Still active but not currently triggered.
  • Red - Inactive.

See also