Func nav connection blocker: Difference between revisions
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(-this entity doesn't seem to be functional. Feel free to prove otherwise) |
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{{ | {{LanguageBar}}{{CD|CFuncNavConnectionBlocker}} | ||
[[File:Toolstrigger.gif|left]] | |||
{{ | {{this is a|brush entity|name=func_nav_connection_blocker|game=Left 4 Dead 2}} It prevents vertical connections to be made through its volume during [[Nav generate|navmesh generation]]. | ||
{{ | {{clr}} | ||
== Example == | |||
It's used only in c5m5_bridge. You can see its brush like in the pictures below when [[convar]] nav_show_connectionblockers is 1 while round starts and the brush uses {{ent|Tool textures|alt=tools/toolstrigger}} texture. Blue lines in the pictures are connections going from upper areas to the lower ones. | |||
[[File:Nav connection blocker effects 0.png|thumb|left|600px|caption|Navmesh generated without func_nav_connection_blocker]] | |||
[[File:Func nav connection blocker effect 1.png|thumb|left|600px|caption|Navmesh generated with func_nav_connection_blocker]] | |||
[[File:Func nav connection blocker effects 2.png|thumb|left|600px|caption|Example showing func_nav_connection_blocker working correctly even with rotated brush models]] | |||
{{clr}} | |||
== See also == | |||
* [[func_nav_attribute_region]] | |||
* [[func_nav_blocker]] | |||
* [[func_nav_avoidance_obstacle]] |
Latest revision as of 17:55, 18 July 2025


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CFuncNavConnectionBlocker |
func_nav_connection_blocker
is a brush entity available in Left 4 Dead 2. It prevents vertical connections to be made through its volume during navmesh generation.
Example
It's used only in c5m5_bridge. You can see its brush like in the pictures below when convar nav_show_connectionblockers is 1 while round starts and the brush uses tools/toolstrigger texture. Blue lines in the pictures are connections going from upper areas to the lower ones.