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== | {{CD|CEnvSpark|file1=EnvSpark.cpp}} | ||
{{This is a|point entity|name=env_spark|sprite=1}} It is used to create sparks at its origin. | |||
== | __NOTOC__ | ||
[[File:env_spark.jpg|right|thumb|200px|<code>env_spark</code> with directional, glowing medium-sized sparks. By default, the sparks jump up a bit from the origin of the entity, so if you are attempting to create a sparks like this, you must use the ''Directional'' flag and point the entity downwards.]] | |||
== Flags == | |||
{{fl|64|Start ON}} | |||
{{fl|128|Glow}} | |||
{{fl|256|Silent}} | |||
| | {{fl|512|Directional}} | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Max Delay|intn=MaxDelay|string|The longest delay between sparks (in seconds). If this value is changed with {{ent|AddOutput}}, the change will only take effect after the entity sparks again.}} | |||
{{KV|Magnitude|intn=Magnitude|choices|The amount of the sparks. | |||
:*1: Small | |||
:*2: Medium | |||
| | :*5: Large | ||
:*8: Huge}} | |||
{{KV|Spark Trail Length|intn=TrailLength|choices|Length of the spark trails. Other numbers may be entered to create extremely long or short trails. | |||
:*1: Short | |||
:*2: Medium | |||
:*3: Long}} | |||
== Inputs == | |||
{{I|StartSpark|Start the spark effect.}} | |||
{{I|StopSpark|Stop the spark effect.}} | |||
{{I|ToggleSpark|Toggle the on/off state of the spark effect.}} | |||
{{I|SparkOnce|Spark once.}} | |||
== Outputs == | |||
{{O|OnSpark|nofgd=1|Fired when the sparks emit.}} | |||
[[Category:Special effects]] | |||
==Inputs== | |||
==Outputs== | |||
[[Category: |
Latest revision as of 10:03, 25 September 2024


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CEnvSpark |
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env_spark
is a point entity available in all Source games. It is used to create sparks at its origin.
Flags
- Start ON : [64]
- Glow : [128]
- Silent : [256]
- Directional : [512]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Delay (MaxDelay) <string>
- The longest delay between sparks (in seconds). If this value is changed with AddOutput, the change will only take effect after the entity sparks again.
- Magnitude (Magnitude) <choices>
- The amount of the sparks.
- 1: Small
- 2: Medium
- 5: Large
- 8: Huge
- Spark Trail Length (TrailLength) <choices>
- Length of the spark trails. Other numbers may be entered to create extremely long or short trails.
- 1: Short
- 2: Medium
- 3: Long
Inputs
- StartSpark
- Start the spark effect.
- StopSpark
- Stop the spark effect.
- ToggleSpark
- Toggle the on/off state of the spark effect.
- SparkOnce
- Spark once.
Outputs
- OnSpark !FGD
- Fired when the sparks emit.