Env physwire: Difference between revisions
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(-added class hierarchy, cleanup) |
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{ | {{CD|CPhysicsWire|file1=effects.cpp}} | ||
{{this is a|point entity|name=env_physwire}} | |||
Presumably intended to be a pendulum of [[keyframe_rope]]s using [[phys_ballsocket]]s. Currently does not function as almost all of its code is commented out. | Presumably intended to be a pendulum of [[keyframe_rope]]s using [[phys_ballsocket]]s. Currently does not function as almost all of its code is commented out. | ||
== KeyValues == | |||
{{KV Targetname}} | |||
{{KV|Density|intn=density|int|Presumably the number of points of the pendulum}} | {{KV|Density|intn=density|int|Presumably the number of points of the pendulum}} | ||
Latest revision as of 02:06, 26 September 2024

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPhysicsWire |
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env_physwire
is a point entity available in all Source games.
Presumably intended to be a pendulum of keyframe_ropes using phys_ballsockets. Currently does not function as almost all of its code is commented out.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Density (density) <integer>
- Presumably the number of points of the pendulum