Template:Fl Door: Difference between revisions
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<noinclude>{{lang|Template:Fl Door}} [[Category:Flag Templates|Door]]</noinclude> | |||
{{minititle|BaseDoor}} | {{minititle|BaseDoor}} | ||
{{fl|1|Starts Open|Door behaves more like the doors in {{hl|2}}. Some outputs don't work.|deprecated=1}} | |||
{{fl|4|Non-solid to Player|Sets the [[collision group]] to <code>COLLISION_GROUP_PASSABLE_DOOR</code>, so the player cannot collide with it while other things can. This is not compatible with '''Ignore Debris''' as that also sets a collision group.}} | |||
{{fl|8|Passable|This door is solid to nothing at all.}} | |||
{{fl|32|Toggle|Inputs are interpreted as to open if the door is closed and to close if open, instead of the default behavior where inputs are always interpreted as to open. This sets the delay before reset to -1 (overriding <code>wait</code>), i.e., the door will never reset.}} | |||
{{fl|256|[[Use]] Opens}} | |||
{{fl|512|NPCs Can't|NPCs can't open this door.}} | |||
{{fl|1024|Touch Opens|When a player or NPC touches the door, it will count as an attempt to open it.<br>{{bug|hidetested=1|The door will play it's Locked Sound when touched, even if Touch Opens is disabled}}}} | |||
{{fl|2048|Starts locked|This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it).}} | |||
{{fl|4096|Door Silent|This door makes no noise.}} | |||
{{fl|65536|New Use rules|Door can only be used if it's not moving, is closing, or when it's open.|nofgd=1}} | |||
{{fl|131072|Block Infected nav when closed|only={{l4ds}}}} | |||
{{fl|262144|Block Survivor nav when closed|Blocking survivor will block flow too|only={{l4ds}}}} | |||
Latest revision as of 07:08, 20 May 2025
BaseDoor:
Starts Open : [1]- Deprecated.
Door behaves more like the doors inHalf-Life. Some outputs don't work.
- Non-solid to Player : [4]
- Sets the collision group to
COLLISION_GROUP_PASSABLE_DOOR
, so the player cannot collide with it while other things can. This is not compatible with Ignore Debris as that also sets a collision group.
- Passable : [8]
- This door is solid to nothing at all.
- Toggle : [32]
- Inputs are interpreted as to open if the door is closed and to close if open, instead of the default behavior where inputs are always interpreted as to open. This sets the delay before reset to -1 (overriding
wait
), i.e., the door will never reset.
- Use Opens : [256]
- NPCs Can't : [512]
- NPCs can't open this door.
- Touch Opens : [1024]
- When a player or NPC touches the door, it will count as an attempt to open it.
Bug:The door will play it's Locked Sound when touched, even if Touch Opens is disabled
- Starts locked : [2048]
- This door spawns locked and cannot be opened by the player or NPCs (but buttons can still trigger it).
- Door Silent : [4096]
- This door makes no noise.
- New Use rules : [65536] !FGD
- Door can only be used if it's not moving, is closing, or when it's open.