Day of Defeat: Difference between revisions

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{{lang|Day of Defeat}}
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{{metacritic score|color=lightgreen|gameid=day-of-defeat|platform=pc|score=79}}
{{Background
{{game release|appid=30}}{{packages|list=* [[Package: Counter-Strike 1 Anthology|Counter-Strike 1 Anthology]]
| file = Day of Defeat - Background.jpg{{!}}1280px
* [[Package: Counter-Strike Complete|Counter-Strike Complete]]
| opacity = 0.03125
* [[Package: Valve Complete Pack|Valve Complete Pack]]}}
| gradient-height = 250px
}}
{{Infobox game
|title = Day of Defeat
|image = Software_Cover_-_Day_of_Defeat.jpg
|developer = Day of Defeat Team, {{valve|2}}
|publisher = {{valve|2}}
|series = Day of Defeat series
|releasedates = May 1, 2003 (Mod)<br>May 6, 2003 (Retail)
|genre = FPS, Action, WWII, Class shooter
|mode = [https://en.wikipedia.org/wiki/Multiplayer_video_game Multiplayer]
|platform = Windows, macOS, Linux
|engine = {{goldsrc|4.1}}
|appid = 30
|codelang = C++
|modsupport = Yes (<code>dod_addon</code> folder)
|steamdeck = {{Steamdeck playable|4}}
|distribution = Retail, Steam
|website = [https://web.archive.org/web/20050924143525/http://dayofdefeat.com:80/ dayofdefeat.com] (archived)
|links = [https://store.steampowered.com/app/30/Day_of_Defeat/ Steam page], [https://gamebanana.com/games/11 GameBanana page]
|nextgame = {{dods|2}}
}}
{{dod|4}} ({{dod|3|nt=0}} for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, Germany and Netherlands during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.


{{dod}} Enlist in an intense brand of Axis vs. Allied teamplay set in the WWII European Theatre of Operations. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal. Missions are based on key historical operations. And, as war rages, players must work together with their squad to accomplish a variety of mission-specific objectives.
Like {{cs|1}}, {{dod|3}} started out as an unofficial {{gldsrc|4}} mod before being picked up by Valve for a commercial release. It later received a {{src|4}} remake entitled {{dods|4}} ({{dods|3|nt=1}} for short), which added enhancements such as [[HDR]] lighting, physics, new weapons, and updated versions of classic maps.


Much like {{game name|cs|name=Counter-Strike}}, Day of Defeat started out as a mod and later received a Source update entitled {{game name|dods|name=Day of Defeat: Source}}; while featuring similar gameplay, Day of Defeat: Source added graphical enhancements, [[HDR]] lighting, physics, new weapons, and updated versions of classic maps.
== Maps ==
The following maps are included in version 1.3 of {{dod|2}}.
{{todo|Time limits, when applicable}}
{| class="wikitable sortable"
|-
! Map || Since || Game Mode || Level Designer || In {{dods|2|nt=0}}? || Locale || Notes
|-
| {{mono|dod_anzio}} || Beta 2.0 || Territorial Control || Davide "Chow_Yun_Fat" Pernigo || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} || Inspired by {{w|icon=no|Operation Shingle}}.
|-
| {{mono|dod_avalanche}} || Beta 2.0 || Territorial Control || Iikka "Fingers" Keranen || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} || Inspired by {{w|icon=no|Operation Avalanche}}.
|-
| {{mono|dod_caen}} || Before Alpha 6.0 || Territorial Control || Tim "Waldo" Holt || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Caen}} || Inspired by {{w|icon=no|Operation Goodwood}}.
|-
| {{mono|dod_charlie}} || Version 1.0 || Destroy the Objective || Joel "c0w" Weech || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Omaha Beach}} || Inspired by the {{w|icon=no|Normandy landings}}, particularly their interpretation in the movie ''{{w|icon=no|Saving Private Ryan}}''.
|-
| {{mono|dod_chemille}} || Version 1.0 || Territorial Control || Chris "Narby" Auty || {{no}} (planned, but scrapped) || {{flag|fr}} {{w|icon=no|Chemillé}} ||
|-
| {{mono|dod_donner}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|fr}} Countryside near {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}.
|-
| {{mono|dod_escape}} || Version 1.1 || Destroy the Objective || Arjan "IR" Bak || {{no}} || {{flag|nl}} {{w|icon=no|Arnhem}} || Inspired by {{w|icon=no|Operation Market Garden}}.
|-
| {{mono|dod_falaise}} || Version 1.3 || Territorial Control || Wesley "FuzzDad" Shull || {{no}} || {{flag|fr}} Countryside near {{w|icon=no|Falaise, Calvados|Falaise}} || Inspired by the {{w|icon=no|Falaise Pocket}}.
|-
| {{mono|dod_flash}} || Version 1.0 || Territorial Control || Svante "xerent" Ekholm || {{yes}} || {{flag|de}} German countryside ||
|-
| {{mono|dod_flugplatz}} || Version 1.1 || Territorial Control || Wesley "FuzzDad" Shull || {{no}} || {{flag|de}} German airfield ||
|-
| {{mono|dod_forest}} || Version 1.0 || Territorial Control || Brian "Arcturus" Schurko || {{no}} || {{flag|de}} {{w|icon=no|Hürtgen forest}}<br>or<br>{{flag|fr}} French forest ||There is a certain discrepancy in the map's location: the map's description states that the action takes place in a French forest in August 1944, while the minimap indicates that the action takes place in Hürtgen Forest, where the {{w|icon=no|Battle of Hürtgen Forest|Battle of the Hürtgenwald}} occurred, but in the autumn.
|-
| {{mono|dod_glider}} || Beta 3.0 || Capture/Destroy the Objective || Wesley "Fuzzdad" Shull || {{no}} || {{flag|fr}} {{w|icon=no|Normandy}} || Inspired by the {{w|icon=no|American airborne landings in Normandy}}.<br><br>In beta versions, this map was called {{mono|para_glider}} and was intended for the Paratrooper game mode.<br>In the retail version, it was remade for Capture/Destroy the Objective.
|-
| {{mono|dod_jagd}} || Version 1.0 || Capture/Destroy the Objective || Arjan "IR" Bak || {{yes}} || {{flag|fr}} {{w|icon=no|Villers-Bocage, Calvados|Villers-Bocage}} || Inspired by the {{w|icon=no|Battle of Villers-Bocage}}.
|-
| {{mono|dod_kalt}} || Version 1.0 || Territorial Control || Tim "Waldo" Holt || {{yes}} || {{flag|de}} {{w|icon=no|Kalt, Rhineland-Palatinate|Kalt}} ||
|-
| {{mono|dod_kraftstoff}} || Beta 3.0 || Capture the Objective || Chris "Unreal" Scott || {{no}} (planned, but scrapped) || Allied Territory || In beta versions, this map was called {{mono|para_kraftstoff}} and was intended for the Paratrooper game mode.<br>In the retail version, it was remade for Capture the Objective.
|-
| {{mono|dod_merderet}} || Beta 2.0 || Territorial Control || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{tooltip|Fictional town|Ramelle}} || Inspired by the fictional Battle of Ramelle from the movie ''{{w|icon=no|Saving Private Ryan}}''.<br><br>In beta versions, this map was called {{mono|dod_ramelle}}.
|-
| {{mono|dod_northbound}} || Version 1.3 || Territorial Control || Arttu "skdr" Maki || {{no}} (planned, but scrapped) || Northern Europe ||
|-
| {{mono|dod_saints}} || Version 1.3 || Capture the Objective || Arjan "IR" Bak || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Sicily}} || Inspired by the {{w|icon=no|Allied invasion of Sicily}}.
|-
| {{mono|dod_sturm}} || Version 1.3 || Territorial Control || Arjan "IR" Bak || {{no}} || {{flag|fr}} {{tooltip|Fictional town|Ramelle}} || An upgraded version of {{mono|dod_merderet}}.
|-
| {{mono|dod_switch}} || Version 1.1 || Territorial Control || Jeremy "Izuno" Miller || {{no}} || {{flag|it}} Italy || Inspired by the Allied advance in the Italian mountains during the {{w|icon=no|Allied invasion of Italy|Italian Campaign}}.
|-
| {{mono|dod_vicenza}} || Version 1.0 || Destroy the Objective || Jeremy "Izuno" Miller || {{no}} (planned, but scrapped) || {{flag|it}} {{w|icon=no|Vicenza}} || Inspired by {{w|icon=no|Operation Grapeshot}}.
|-
| {{mono|dod_zalec}} || Version 1.0 || Capture/Destroy the Objective || Patrick "Mojo" Krefting || {{no}} (planned, but scrapped) || Western Front ||
|-
|}
{{confirm|Version info from [https://dayofdefeat.fandom.com/wiki/Day_of_Defeat_Wiki dayofdefeat.fandom.com]; fact check it with the changelogs}}
 
== Release History ==
The information was taken from <code>readme.txt</code> in the game files, as well as from archives of the official Day of Defeat website.
*Alpha 1 (Unknown)
*Alpha 2 (Unknown)
*Alpha 3 (Unknown)
*Alpha 4 (April 8, 2000)
*Alpha 5.0 (Unknown)
*Alpha 5.5 (Unknown)
*Alpha 6.0 (September 27, 2000)
*Alpha 6.5 (October 15, 2000)
*Alpha 6.6 (October 16, 2000)
*Alpha 6.7 (October 28, 2000)
*Alpha 6.8 (November 6, 2000)
*Alpha 6.9 (December 6, 2000)
*Alpha 7.0 (December 21, 2000)
*Alpha 7.1 (December 30, 2000)
*Alpha 7.2 (January 1, 2001)
*Alpha 7.3 (January 5, 2001)
*Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
*Beta 1.0 (January 12, 2001)
*Beta 1.1 (February 13, 2001)
*Beta 1.2 (April 12, 2001)
*Beta 1.2b (April 27, 2001){{Citation needed}}
*Beta 1.3 (June 30, 2001)
*Beta 1.3b (August 1, 2001)
*Beta 2.0 (February 6, 2002)
*Beta 2.1 (May 10, 2002)
*Beta 3.0 (July 11, 2002)
*Beta 3.1 (August 7, 2002)
*Beta 3.1b (August 8, 2002){{Citation needed}}
*Version 1.0 (May 1, 2003)
*Version 1.0b (June 11, 2003)
*Version 1.1 (November 14, 2003)
*Version 1.1b (November 19, 2003)
*Version 1.1c (December 10, 2003)
*Version 1.2 (May 19, 2004)
*Version 1.3 (July 7, 2004)


== See also ==
== See also ==
* [https://www.dayofdefeat.com/ Official website]
* {{dods|4}}
* {{Wiki|Day of Defeat}} on Wikipedia
* [[Day of Defeat.fgd]]
* {{game name|dods|name=Day of Defeat: Source|gl=1}}
 
* [[Day of Defeat.fgd|GoldSrc FGD]]
== External links ==
* {{w|Day of Defeat|Day of Defeat}} on Wikipedia
* [https://www.dayofdefeat.com/manual.html Game manual]
* [https://dodarchive.wunderboy.org/ Modding forums archive]
{{dod games}}


[[Category:Day of Defeat]]
[[Category:Valve Games]]
[[Category:Valve Games]]

Latest revision as of 13:43, 28 August 2025

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Day of Defeat - Background.jpg
Day of Defeat
Software Cover - Day of Defeat.jpg
Developer(s)
Day of Defeat Team, Valve Valve
Publisher(s)
Series
Day of Defeat series
Release date(s)
May 1, 2003 (Mod)
May 6, 2003 (Retail)
Genre(s)
FPS, Action, WWII, Class shooter
Mode(s)
Platform(s)
Windows, macOS, Linux
Engine
Steam AppID
Written in
C++
Mod support
Yes (dod_addon folder)
Steam Deck compatbility
Distribution
Retail, Steam
Official website
dayofdefeat.com (archived)

Day of Defeat Day of Defeat (DoD for short) is a game where players enlists in an intense brand of Axis vs. Allied team play set in France, Italy, Germany and Netherlands during the tail end of WWII. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, each with a unique arsenal of historical weaponry at their disposal; missions are based on key historical operations; and as war rages on, players must work together with their squad to accomplish a variety of mission-specific objectives.

Like Counter-Strike, Day of Defeat started out as an unofficial GoldSrc GoldSrc mod before being picked up by Valve for a commercial release. It later received a Source Source remake entitled Day of Defeat: Source Day of Defeat: Source (DoD:S for short), which added enhancements such as HDR lighting, physics, new weapons, and updated versions of classic maps.

Maps

The following maps are included in version 1.3 of Day of Defeat Day of Defeat.

Todo: Time limits, when applicable
Map Since Game Mode Level Designer In Day of Defeat: Source DoDS? Locale Notes
dod_anzio Beta 2.0 Territorial Control Davide "Chow_Yun_Fat" Pernigo Yes Italiano (it) Anzio Inspired by Operation Shingle.
dod_avalanche Beta 2.0 Territorial Control Iikka "Fingers" Keranen Yes Italiano (it) Salerno Inspired by Operation Avalanche.
dod_caen Before Alpha 6.0 Territorial Control Tim "Waldo" Holt No (planned, but scrapped) Français (fr) Caen Inspired by Operation Goodwood.
dod_charlie Version 1.0 Destroy the Objective Joel "c0w" Weech No (planned, but scrapped) Français (fr) Omaha Beach Inspired by the Normandy landings, particularly their interpretation in the movie Saving Private Ryan.
dod_chemille Version 1.0 Territorial Control Chris "Narby" Auty No (planned, but scrapped) Français (fr) Chemillé
dod_donner Version 1.0 Territorial Control Svante "xerent" Ekholm Yes Français (fr) Countryside near Saint-Lô Inspired by the Battle of Saint-Lô.
dod_escape Version 1.1 Destroy the Objective Arjan "IR" Bak No Nederlands (nl) Arnhem Inspired by Operation Market Garden.
dod_falaise Version 1.3 Territorial Control Wesley "FuzzDad" Shull No Français (fr) Countryside near Falaise Inspired by the Falaise Pocket.
dod_flash Version 1.0 Territorial Control Svante "xerent" Ekholm Yes Deutsch (de) German countryside
dod_flugplatz Version 1.1 Territorial Control Wesley "FuzzDad" Shull No Deutsch (de) German airfield
dod_forest Version 1.0 Territorial Control Brian "Arcturus" Schurko No Deutsch (de) Hürtgen forest
or
Français (fr) French forest
There is a certain discrepancy in the map's location: the map's description states that the action takes place in a French forest in August 1944, while the minimap indicates that the action takes place in Hürtgen Forest, where the Battle of the Hürtgenwald occurred, but in the autumn.
dod_glider Beta 3.0 Capture/Destroy the Objective Wesley "Fuzzdad" Shull No Français (fr) Normandy Inspired by the American airborne landings in Normandy.

In beta versions, this map was called para_glider and was intended for the Paratrooper game mode.
In the retail version, it was remade for Capture/Destroy the Objective.
dod_jagd Version 1.0 Capture/Destroy the Objective Arjan "IR" Bak Yes Français (fr) Villers-Bocage Inspired by the Battle of Villers-Bocage.
dod_kalt Version 1.0 Territorial Control Tim "Waldo" Holt Yes Deutsch (de) Kalt
dod_kraftstoff Beta 3.0 Capture the Objective Chris "Unreal" Scott No (planned, but scrapped) Allied Territory In beta versions, this map was called para_kraftstoff and was intended for the Paratrooper game mode.
In the retail version, it was remade for Capture the Objective.
dod_merderet Beta 2.0 Territorial Control Arjan "IR" Bak No Français (fr) Ramelle Inspired by the fictional Battle of Ramelle from the movie Saving Private Ryan.

In beta versions, this map was called dod_ramelle.
dod_northbound Version 1.3 Territorial Control Arttu "skdr" Maki No (planned, but scrapped) Northern Europe
dod_saints Version 1.3 Capture the Objective Arjan "IR" Bak No (planned, but scrapped) Italiano (it) Sicily Inspired by the Allied invasion of Sicily.
dod_sturm Version 1.3 Territorial Control Arjan "IR" Bak No Français (fr) Ramelle An upgraded version of dod_merderet.
dod_switch Version 1.1 Territorial Control Jeremy "Izuno" Miller No Italiano (it) Italy Inspired by the Allied advance in the Italian mountains during the Italian Campaign.
dod_vicenza Version 1.0 Destroy the Objective Jeremy "Izuno" Miller No (planned, but scrapped) Italiano (it) Vicenza Inspired by Operation Grapeshot.
dod_zalec Version 1.0 Capture/Destroy the Objective Patrick "Mojo" Krefting No (planned, but scrapped) Western Front
Confirm:Version info from dayofdefeat.fandom.com; fact check it with the changelogs

Release History

The information was taken from readme.txt in the game files, as well as from archives of the official Day of Defeat website.

  • Alpha 1 (Unknown)
  • Alpha 2 (Unknown)
  • Alpha 3 (Unknown)
  • Alpha 4 (April 8, 2000)
  • Alpha 5.0 (Unknown)
  • Alpha 5.5 (Unknown)
  • Alpha 6.0 (September 27, 2000)
  • Alpha 6.5 (October 15, 2000)
  • Alpha 6.6 (October 16, 2000)
  • Alpha 6.7 (October 28, 2000)
  • Alpha 6.8 (November 6, 2000)
  • Alpha 6.9 (December 6, 2000)
  • Alpha 7.0 (December 21, 2000)
  • Alpha 7.1 (December 30, 2000)
  • Alpha 7.2 (January 1, 2001)
  • Alpha 7.3 (January 5, 2001)
  • Alpha 7.3b/pre-Beta 1.0 (January 6, 2001)
  • Beta 1.0 (January 12, 2001)
  • Beta 1.1 (February 13, 2001)
  • Beta 1.2 (April 12, 2001)
  • Beta 1.2b (April 27, 2001)[citation needed]
  • Beta 1.3 (June 30, 2001)
  • Beta 1.3b (August 1, 2001)
  • Beta 2.0 (February 6, 2002)
  • Beta 2.1 (May 10, 2002)
  • Beta 3.0 (July 11, 2002)
  • Beta 3.1 (August 7, 2002)
  • Beta 3.1b (August 8, 2002)[citation needed]
  • Version 1.0 (May 1, 2003)
  • Version 1.0b (June 11, 2003)
  • Version 1.1 (November 14, 2003)
  • Version 1.1b (November 19, 2003)
  • Version 1.1c (December 10, 2003)
  • Version 1.2 (May 19, 2004)
  • Version 1.3 (July 7, 2004)

See also

External links