Tf projectile spellbats: Difference between revisions
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{{ | {{CD|CTFProjectile_SpellBats|file1=tf_weapon_spellbook.cpp}} | ||
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellbats}} | |||
[https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale. | [https://wiki.teamfortress.com/wiki/Magic_spells Magic spell] that spawn bats upon impact. It deals damage within a hard coded 250 [[Hammer units|hammer unit]] radius, and has a hard coded 0.01 model scale. | ||
==Keyvalues== | == Keyvalues == | ||
{{KV | {{KV Targetname}} | ||
==See | ==See also== | ||
[https://wiki.teamfortress.com/wiki/Magic_spells Magic spells] | [https://wiki.teamfortress.com/wiki/Magic_spells Magic spells] | ||
Latest revision as of 03:35, 19 May 2025
| CTFProjectile_SpellBats |
tf_projectile_spellbats is a model entity available in
Team Fortress 2.
Magic spell that spawn bats upon impact. It deals damage within a hard coded 250 hammer unit radius, and has a hard coded 0.01 model scale.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities