Weapon garand: Difference between revisions

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[[File:weapon_garand.PNG|thumb|right|500px|The weaponmodel displayed in the Modelviewer.]]
{{ent not in fgd}}
{{ent not in fgd}}
[[File:weapon_garand.PNG|thumb|right|500px]]
{{this is a|model entity|name=weapon_garand|game=Day of Defeat: Source}}
{{dods point|weapon_garand}} The {{Wiki|M1 Garand}} is a semi-automatic rifle used by the Allied [[DODS/Rifleman class|rifleman]]. It's Axis counterpart is the [[weapon_k98|Karabiner 98k]].
 
The {{Wiki|M1 Garand}} is a semi-automatic rifle used by the Allied [[DODS/Rifleman class|rifleman]]. It's Axis counterpart is the [[weapon_k98|Karabiner 98k]].


{{Basicdodsweapon}}
{{Basicdodsweapon}}
[[Category:Day of Defeat: Source Weapons|G]]
[[Category:Day of Defeat: Source Weapons|G]]

Latest revision as of 06:15, 19 May 2025

The weaponmodel displayed in the Modelviewer.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

weapon_garand is a model entity available in Day of Defeat: Source Day of Defeat: Source.

The Wikipedia icon M1 Garand is a semi-automatic rifle used by the Allied rifleman. It's Axis counterpart is the Karabiner 98k.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.