Physics impact force: Difference between revisions

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<p>A very rough guide to physics impact force as used on prop_physics entities in Half-Life 2 (Episode 2). I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.</p>
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{{lang|Physics impact force}}
 
<p>A very rough guide to physics impact force as used on {{ent|prop_physics}} entities in {{hl2ep2|2}}. I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.</p>


<p>Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000</p>
<p>Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000</p>
<p>Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire</p>
<p>Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire</p>


# Pistol  > 500
# Pistol  > 500
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# SMG (S) > 30000
# SMG (S) > 30000
# AR2(S)  > 50000
# AR2(S)  > 50000
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{{Uncategorized stub|date=January 2024}}

Latest revision as of 22:51, 21 January 2024

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A very rough guide to physics impact force as used on prop_physics entities in Half-Life 2: Episode Two Half-Life 2: Episode Two. I was unable to test the phys gun in this test. Also all tests were point blank so bear this in mind.

Tested values are as follows: 500,1000, 2000, 3000, 4000,5000, 6000, 7000,8000,9000,1000,11000,12000,13000,14000,15000,20000,25000,30000,35000,40000,45000 and 50000

Note: ">" before a number means more than (P) = Primary Fire (S)= Secondary Fire

  1. Pistol > 500
  2. SMG > 500
  3. AR2(P) > 500
  4. Crowbar > 3000
  5. Grenade throw > 4000
  6. Shotgun(P) > 9000
  7. 357 > 10000
  8. Shotgun(S) > 15000
  9. Crossbow > 20000
  10. Grenade > 30000
  11. RPG > 30000
  12. SMG (S) > 30000
  13. AR2(S) > 50000


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January 2024