Tf projectile spellspawnhorde: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (the unused one is tf_projectile_spellspawnzombie ^^)
m (Setting bug notice hidetested=1 param on page where the bug might not need tested in param specified)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{tf2 point|tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
{{CD|CTFProjectile_SpellSpawnHorde|file1=tf_weapon_spellbook.cpp}}
<!-- and if put in a team using the<code>TeamNum</code> key, will not delete itself for that team it is set to. -->
{{this is a|model entity|game=Team Fortress 2|name=tf_projectile_spellspawnhorde}} Its the spell that spawns [[tf_zombie]] entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.
 
{{bug|hidetested=1|If this entity joins a team through <code>TeamNum</code>, it will not delete itself for that team.}}
==Keyvalues==
{{KV BaseEntity|base=1|tf2=1}}
{{KV BaseAnimating|base=1}}
 
==Inputs==
{{I BaseEntity|base=1|tf2=1}}
{{I BaseAnimating}}
 
==Outputs==
{{O BaseEntity}}

Latest revision as of 07:18, 20 May 2025

C++ Class hierarchy
CTFProjectile_SpellSpawnHorde
CTFProjectile_SpellBats
CTFProjectile_Jar
CTFGrenadePipebombProjectile
CTFWeaponBaseGrenadeProj
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
C++ tf_weapon_spellbook.cpp

tf_projectile_spellspawnhorde is a model entity available in Team Fortress 2 Team Fortress 2. Its the spell that spawns tf_zombie entities, or skeletons, when it touches the ground. When spawned in manually, it deletes itself on contact with world geometry, and will not spawn any of the skeletons.

Icon-Bug.pngBug:If this entity joins a team through TeamNum, it will not delete itself for that team.