Item bonuspack: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{tf2 point|item_bonuspack}}
{{LanguageBar}}
{{TOC|left}}
{{CD|CBonusPack|base=CCurrencyPack|file1=entity_bonuspack.cpp}}
[[Image:RED Power Core.png|thumb|right|200px|A RED power core.]]{{clr}}
[[File:RED Power Core.png|thumb|right|200px|A RED power core.]]
 
{{this is a|model entity|name=item_bonuspack|game=Team Fortress 2}} It is the power core that the players collect in Robot Destruction. It adds one point to the team that picks it up and restores 5 HP (into overheal) and 5 ammo (flat amount).
 
==Entity description==
The power core that the players collect in robot destruction. It adds one point to the team that picks it up.
 
The power core also restores 5 HP (into overheal) and 5 ammo (flat amount).
 
{{tfitem}}
{{tfitem}}

Latest revision as of 06:00, 19 May 2025

English (en)Translate (Translate)
C++ Class hierarchy
CBonusPack
CCurrencyPack
CTFPowerup
CItem
CBaseAnimating
CBaseEntity
C++ entity_bonuspack.cpp
A RED power core.

item_bonuspack is a model entity available in Team Fortress 2 Team Fortress 2. It is the power core that the players collect in Robot Destruction. It adds one point to the team that picks it up and restores 5 HP (into overheal) and 5 ammo (flat amount).

Keywords

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Auto-Materialize (automaterialize) <boolean>
Whether the pickup will automatically re-materialize after 10 seconds.
Model (powerup_model) <string>
Changes the model to something other than the default.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch  !FGD
Sent when the entity is picked up by a player.