Phys keepupright: Difference between revisions
Jump to navigation
Jump to search
m (Add internal names of keyvalue keys) |
Gtamike TSGK (talk | contribs) No edit summary |
||
(7 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{tabs|main=source|source=1|source2=1|phys_keepupright}} | ||
{{CD|CKeepUpright|file1=phys_controller.cpp}} | |||
{{this is a|point entity|name=phys_keepupright|engine=Source}} It is a controller that tries to keep an entity facing a particular direction. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Target Entity|intn=attach1|target_destination|The entity to align to the desired angles.}} | {{KV|Target Entity|intn=attach1|target_destination|The entity to align to the desired angles.}} | ||
{{KV|Angular Limit|intn=angularlimit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} | {{KV|Angular Limit|intn=angularlimit|float|The maximum angular velocity that this controller can compensate for, in degrees per second.}} {{tip| Common Value {{code|90}} }} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
== Flags == | == Flags == | ||
{{fl|1|Start inactive}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|TurnOn|Enable the controller.}} | ||
{{ | {{I|TurnOff|Disable the controller.}} | ||
[[Category:Constraints|C]] | [[Category:Constraints|C]] |
Latest revision as of 12:21, 7 September 2025
![]() |
---|
CKeepUpright |
![]() |
phys_keepupright
is a point entity available in all Source games. It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity (attach1) <targetname>
- The entity to align to the desired angles.
- Angular Limit (angularlimit) <float>
- The maximum angular velocity that this controller can compensate for, in degrees per second.
Tip: Common Value 90
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start inactive : [1]
Inputs
- TurnOn
- Enable the controller.
- TurnOff
- Disable the controller.