View roll: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(view roll)
 
No edit summary
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Have you ever wanted to add that cool Black Mesa view rolling effect into your mod? Well now you can!
[[File:Viewrolling demonstration.gif|320px|thumb|right|View rolling demonstration.<br>(Click to view if GIF does not play automatically).]]
This page shows you how to add the view rolling effect, which is used in {{hl|2}}, {{bms|2}}, and {{quake|2}} to your mod.


{{note|''Tested on SP 2013, other branches remains untested.''}}
{{note|''Works on all branches.''}}


== The code ==
== The code ==
First, go to '''movevars_shared.cpp''' and search around line 82 for this:
First, go to '''movevars_shared.cpp''' and search around line 82 for this:


<source lang=cpp>
<syntaxhighlight lang=cpp>
ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
</source>
</syntaxhighlight>


Change the 0 to anything between 0 and 10.
Change the 0 to anything between 0 and 10.
Example:
Example:


<source lang=cpp>
<syntaxhighlight lang=cpp>
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
</source>  
</syntaxhighlight>
 
{{tip| If you want users to be able to change the value when <code>sv_cheats</code> is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT}}


After that, compile your mod and you ''should'' have view rolling in your mod.
After that, compile your mod and you ''should'' have view rolling in your mod.
[[Category:Camera]] [[Category:Programming]]

Latest revision as of 08:32, 11 April 2025

View rolling demonstration.
(Click to view if GIF does not play automatically).

This page shows you how to add the view rolling effect, which is used in Half-Life Half-Life, Black Mesa Black Mesa, and Quake Quake to your mod.

Note.pngNote:Works on all branches.

The code

First, go to movevars_shared.cpp and search around line 82 for this:

ConVar sv_rollangle ( "sv_rollangle", "0", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");

Change the 0 to anything between 0 and 10. Example:

ConVar sv_rollangle ( "sv_rollangle", "3", FCVAR_NOTIFY | FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "Max view roll angle");
Tip.pngTip: If you want users to be able to change the value when sv_cheats is enabled, replace FCVAR_DEVELOPMENTONLY with FCVAR_CHEAT

After that, compile your mod and you should have view rolling in your mod.