Template:Fl npc turret floor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Removed nonsensical bug.)
(anything all games since EP2 also meant it works on base HL2 since Source 2007.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
* Autostart
{{Fl|32|Autostart|Unknown. Possibly deprecated.}}
* Start Inactive
{{Fl|64|Start Inactive|Causes this turret to start deactivated}}
* Fast Retire
{{Fl|128|Fast Retire|Makes this turret return to its dormant state faster after losing a target}}
* Out of Ammo
{{Fl|256|Out of Ammo|Makes this turret unable to shoot at acquired targets}}
* {{EP2 add|Citizen modified (Friendly)}}<noinclude>
{{Fl|512|Citizen modified (Friendly)|This turret will be allied with the player and use a special skin|since={{src07}}}}
<noinclude>
[[Category:Flag Templates|Npc turret floor]]
[[Category:Flag Templates|Npc turret floor]]
</noinclude>
</noinclude>

Latest revision as of 02:20, 10 April 2025

Autostart : [32]
Unknown. Possibly deprecated.
Start Inactive : [64]
Causes this turret to start deactivated
Fast Retire : [128]
Makes this turret return to its dormant state faster after losing a target
Out of Ammo : [256]
Makes this turret unable to shoot at acquired targets
Citizen modified (Friendly) : [512] (in all games since Source 2007)
This turret will be allied with the player and use a special skin