Tf objective resource: Difference between revisions
Jump to navigation
Jump to search
Warning:removing this entity will likely crash the game quickly after the player joins a team or is already in a team at the time of its removal.
Ninjaofsauce (talk | contribs) (quick notes while my brain is working it, in case anyone else goes this way) |
No edit summary |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ent not in fgd|codeonly=1}} | |||
{{CD|CTFObjectiveResource|file1=tf_objective_resource.cpp}} | |||
{{This is a|logical entity|game=Team Fortress 2|name=tf_objective_resource}} | |||
{{warning|removing this entity will likely crash the game quickly after the player joins a team or is already in a team at the time of its removal.}} | |||
This entity manages many HUD elements in the {{tfwiki|Mann vs. Machine}} gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar. |
Latest revision as of 17:31, 22 May 2025

![]() |
---|
CTFObjectiveResource |
![]() |
tf_objective_resource
is a logical entity available in Team Fortress 2.

This entity manages many HUD elements in the Mann vs. Machine gamemode, such as bomb upgrade status, the mission name displayed on the scoreboard, and the wavebar.