$masks2: Difference between revisions

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(https://i.imgur.com/3Pu7ZBr.png proof of what it does)
m (Replacing with "This is a" template)
 
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{{Shaderparam|$masks2}} Used in {{csgo}} [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers.
{{This is a|shader parameter|name=$masks2|game=Counter-Strike: Global Offensive}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers.


The purpose of each layer is:
The purpose of each layer is:


:'''Red channel''' - Shadow saturation mask
:'''Red channel''' - Shadow saturation mask
:'''Green channel''' - Angle of Anisotropy
:'''Green channel''' - Angle and Amount of Anisotropy
:'''Blue channel''' - [[$envmap]] light scale
:'''Blue channel''' - [[$envmap]] light scale
:'''Alpha channel''' - Retroreflectivity
:'''Alpha channel''' - Retroreflectivity


[[Category:List of Shader Parameters|M]]
[[Category:Shader parameters|m]]

Latest revision as of 10:17, 10 August 2024

$masks2 is a material shader parameter available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.

The purpose of each layer is:

Red channel - Shadow saturation mask
Green channel - Angle and Amount of Anisotropy
Blue channel - $envmap light scale
Alpha channel - Retroreflectivity