Vgui neurotoxin countdown: Difference between revisions
		
		
		
		
		
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 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
		
	
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| {{ | {{CD|CNeurotoxinCountdown|neurotoxin_countdown.cpp}} | ||
| {{This is a|point entity|series=Portal|name=vgui_neurotoxin_countdown}} It is a neurotoxin countdown display. In ''Portal'', the time to countdown (in seconds) is set by using the {{ent|startneurotoxins}} console command. In ''Portal 2'', it is set with the countdown KeyValue. | |||
| {{note|''Portal 2'' does not automatically hurt/kill the player when the timer reaches 0. Use a {{ent|point_hurt}} instead.}} | |||
| {{bug|The game will crash on Linux if a timer attempts to display a very large value. Since large values such as <code>99999</code> are often used in {{portal|3}} to effectively disable neurotoxin, you will need to ensure the displays are always turned off while the value is this high.}} | |||
| == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|Countdown|intn=countdown|integer|Time (in seconds) to countdown.|since={{P2}}}} | |||
| {{KV|countdown|integer|Time (in seconds) to countdown.|since=P2}} | |||
| {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | {{KV|Panel width|intn=width|integer|Width of the panel in units.}} | ||
| {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | {{KV|Panel height|intn=height|integer|Height of the panel in units.}} | ||
| == | == Inputs == | ||
| {{ | {{I|Enable|Make slideshow visible.}} | ||
| {{I|Disable|Make slideshow invisible.}} | |||
Latest revision as of 17:07, 13 May 2025
|  Class hierarchy | 
|---|
| CNeurotoxinCountdown | 
vgui_neurotoxin_countdown  is a   point entity  available in  Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Portal series. It is a neurotoxin countdown display. In Portal, the time to countdown (in seconds) is set by using the startneurotoxins console command. In Portal 2, it is set with the countdown KeyValue.
 Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.
Note:Portal 2 does not automatically hurt/kill the player when the timer reaches 0. Use a point_hurt instead.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Panel width (width) <integer>
- Width of the panel in units.
- Panel height (height) <integer>
- Height of the panel in units.
Inputs
- Enable
- Make slideshow visible.
- Disable
- Make slideshow invisible.

