Logic gate (Entity): Difference between revisions
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{{ | {{this is a|point entity|name=logic_gate|game=Strata Source}} This logic entity acts as a simple [[boolean]] value comparator with two inputs. When disabled, this entity will still accept inputs, but not fire outputs! | ||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Start Disabled|intn=StartDisabled|boolean|If it should start disabled}} | |||
{{KV|Comparison Mode|intn=mode|integer choices|The comparison mode to use. Supported comparison modes are:}} | |||
:<ol start=0><li> AND<li> OR<li> NOT<li> NAND<li> NOR<li> XOR<li> XNOR</ol> | |||
== Flags == | |||
{{fl|1|Spawn A enabled}} | |||
== | {{fl|2|Spawn B enabled}} | ||
{{ | {{fl|4|Output on every input (even if result doesn't change)}} | ||
{{ | |||
{{ | |||
==Inputs== | == Inputs == | ||
{{ | {{I|SetStateA|Sets the boolean state of the A value}} | ||
{{ | {{I|SetStateB|Sets the boolean state of the B value}} | ||
{{ | {{I|SetMode|Sets the comparison mode. Input the index of the comparison mode as seen above (Starting from 0)}} | ||
{{ | {{I|GetValue|When fired, the {{code|preset=1|logic_gate}} will call its {{code|preset=1|OutValue}} outputs, using the current result state as the parameter (0, 1). Similar to {{ent|math_counter}})}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{I Toggle}} | {{I Toggle}} | ||
==Outputs== | == Outputs == | ||
{{ | {{O|OnResultTrue|Called when the state is true}} | ||
{{ | {{O|OnResultFalse|Called when the result is false}} | ||
{{ | {{O|OutValue|Called when GetValue is fired. Automatically fills the parameter with the current result state (0, 1). Similar to {{ent|math_counter}}}} | ||
== See also == | == See also == | ||
* | *{{ent|math_counter}} | ||
*[[ | *[[Logic gate]] |
Latest revision as of 12:08, 8 July 2025
logic_gate
is a point entity available in Strata Source. This logic entity acts as a simple boolean value comparator with two inputs. When disabled, this entity will still accept inputs, but not fire outputs!
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- If it should start disabled
- Comparison Mode (mode) <integer choices>
- The comparison mode to use. Supported comparison modes are:
- AND
- OR
- NOT
- NAND
- NOR
- XOR
- XNOR
Flags
- Spawn A enabled : [1]
- Spawn B enabled : [2]
- Output on every input (even if result doesn't change) : [4]
Inputs
- SetStateA
- Sets the boolean state of the A value
- SetStateB
- Sets the boolean state of the B value
- SetMode
- Sets the comparison mode. Input the index of the comparison mode as seen above (Starting from 0)
- GetValue
- When fired, the logic_gate will call its OutValue outputs, using the current result state as the parameter (0, 1). Similar to math_counter)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OnResultTrue
- Called when the state is true
- OnResultFalse
- Called when the result is false
- OutValue
- Called when GetValue is fired. Automatically fills the parameter with the current result state (0, 1). Similar to math_counter