This article's documentation is for anything that uses the Source engine. Click here for more information.

Move rope: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(move_rope and keyframe_rope are freely interchangeable)
No edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{base point|move_rope}} It is a node entity that marks a point in a rope. Typically, the first node in the rope is a move_rope entity, followed by 1 or more [[keyframe_rope]]s. However, the two are freely interchangeable.
#REDIRECT [[Keyframe rope]]
 
{{preserved entity}}
== Keyvalues ==
{{CD|CRopeKeyframe|file1=rope.cpp}}
{{KV|Position Interpolator|choices|Curve Type. Currently only type 2 (Rope) is fully supported.}}
{{this is a|point entity}}
:* 0 : Linear
:* 1 : Catmull-Rom Spline
:* 2 : Rope
{{KV|UseWind|since=AS|nofgd=1|boolean|When set to yes, the rope sways with the settings specified in the env_wind entity. Replaces "Disable Wind" in games post Alien Swarm.}}
{{KV Targetname}}
{{KV Parentname with warning}}
{{KV KeyFrame}}
{{KV RopeKeyFrame}}
 
== Flags ==
{{Fl RopeKeyFrame}}
 
== Inputs ==
{{I Targetname}}
{{I Parentname}}
{{I RopeKeyFrame}}
 
== Outputs ==
{{O Targetname}}
 
==See Also==
* [[keyframe_rope]]

Latest revision as of 09:33, 4 May 2025

Redirect to:

Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchTeam Fortress 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CRopeKeyframe
CBaseEntity
C++ rope.cpp

This is a point entity available in all Source Source games.