Talk:Hammer Hotkey Reference: Difference between revisions

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Currently there is no hot key or key combination to switch to nudgemode (using arrow keys) when the "arrow keys nudge selected objects/vertex" box in the options menu is unchecked.
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==Archives==
being able to nudge obejects/vertices is very necisary, but i find navigating my map with the arrow keys by defualt is more useful for me then having to push space bar. i hope such a hotkey will be implimented, that doesnt require me to go into options and turn it on all the time.
Please '''do not''' edit the archives
* [http://developer.valvesoftware.com/w/index.php?title=Talk:Hammer_Hotkey_Reference&oldid=93091 17 July 2005 to 29 Jun 2008]
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also i would like to see a hot key or combination key, that would allow easy rotaion of a line of vertices, also adding a movable centerpoint would be very useful, such as that in photoshop when you go into freetransform mode with a selected object.
== Invalid Entries? ==
Went through the list today, and I wasn't able to use these key commands:
*Viewports
F6 || Cycles to the next active viewport.
Shift+F6 || Cycles to the previous active viewport.
:Neither F6 nor Shift+F6 seemed to do anything
<br>
*2D Views
Ctrl+Shift+B || Snap selected objects to grid (individually).
:There didn't seem to be any difference between this and Ctrl+B
+/- || Zoom in/out (hold Ctrl to synchronize all 2D views).
:The number pad +/- worked, but not the regular keys
<br>
*Camera Tool
Shift or Alt || Hold Shift or Alt and click and drag left mouse button to create a new camera.
:Shift worked, but not Alt
<br>
*Overlay Tool
Shift || Hold Shift and drag a overlay vertex to snap it to another vertex.
:I'm not exactly sure what this is supposed to do, doesn't seem to be doing anything.
<br>
I tested these shortcuts with the SDK Beta Candidate of the Orange Box Hammer editor (build 4515) using the TF2 preconfig. If I'm missing something, I'm all for an explanation of the proper use, but if know one knows or they are indeed broken, I'll plan on commented out the entries to avoid any future frustrations. --[[User:Brandished|brandished]] 08:47, 2 May 2009 (UTC)
:I just confirmed that the invalid hotkeys were indeed incorrect and the overlay/object snapping were misunderstandings on my part and have since gone ahead and updated the article. --[[User:Brandished|brandished]] 02:03, 14 May 2009 (UTC)


== Bug hunt ==
== Broken Shortcut ==


{|
On my computer, the {{key|Ctrl+H}} shortcut doesn't hollow out objects like it is said [[Hammer_Hotkey_Reference#Carving/Hollowing|here]]. It does something else instead. I have to go to ''Tools&gt;&gt;Make Hollow'' in the menu to hollow a brush. Would someone tell me why the hollow hotkey doesn't work? --[[User:Nathaniel|Nathaniel]] 00:43, 19 October 2010 (UTC)
|F6 || Cycles to the next active viewport.
:Wow. You're right: {{key|Ctrl+H}} seems to instead '''delete everything but the selected objects'''. Nasty shortcut - save your map ''before'' trying that. --[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 01:46, 19 February 2011 (UTC)
|-
|F6 || Cycles to the previous active viewport.
|}
:Does the previous port button even exist?
::The shortcut does.  Albeit the high-lighting for 2d viewports aren't updated properly. --[[User:Demented|Demented]]


{|
== Collapsable tables ==
|Tab || Switch view types (top/side/front).
|}
:When you do this, the new view is miles away from where you were unless you are working at the origin. If it could revolve around any selected objects or something, it would be a lot, lot easier.


{|
We should make each section a table that is collapsed by default to make this page a lot easier to work with, read and comprehend.
|PgUp || Cycle to the previous camera position.
 
|-
 
|PgDn || Cycle to the next camera position.
[[User:PinothyJ|PinothyJ]] 01:56, 25 August 2011 (PDT)…
|}
:The camera gets tilted down a little whenever you switch to it. Do it enough and it will have gone through a full circle! Very annoying.

Latest revision as of 17:09, 15 July 2024

Archives

Please do not edit the archives

Invalid Entries?

Went through the list today, and I wasn't able to use these key commands:

  • Viewports
F6 || Cycles to the next active viewport.
Shift+F6 || Cycles to the previous active viewport. 
Neither F6 nor Shift+F6 seemed to do anything


  • 2D Views
Ctrl+Shift+B || Snap selected objects to grid (individually).
There didn't seem to be any difference between this and Ctrl+B
+/- || Zoom in/out (hold Ctrl to synchronize all 2D views). 
The number pad +/- worked, but not the regular keys


  • Camera Tool
Shift or Alt || Hold Shift or Alt and click and drag left mouse button to create a new camera. 
Shift worked, but not Alt


  • Overlay Tool
Shift || Hold Shift and drag a overlay vertex to snap it to another vertex.
I'm not exactly sure what this is supposed to do, doesn't seem to be doing anything.


I tested these shortcuts with the SDK Beta Candidate of the Orange Box Hammer editor (build 4515) using the TF2 preconfig. If I'm missing something, I'm all for an explanation of the proper use, but if know one knows or they are indeed broken, I'll plan on commented out the entries to avoid any future frustrations. --brandished 08:47, 2 May 2009 (UTC)

I just confirmed that the invalid hotkeys were indeed incorrect and the overlay/object snapping were misunderstandings on my part and have since gone ahead and updated the article. --brandished 02:03, 14 May 2009 (UTC)

Broken Shortcut

On my computer, the Ctrl+H shortcut doesn't hollow out objects like it is said here. It does something else instead. I have to go to Tools>>Make Hollow in the menu to hollow a brush. Would someone tell me why the hollow hotkey doesn't work? --Nathaniel 00:43, 19 October 2010 (UTC)

Wow. You're right: Ctrl+H seems to instead delete everything but the selected objects. Nasty shortcut - save your map before trying that. --MossyBucket (formerly Andreasen) 01:46, 19 February 2011 (UTC)

Collapsable tables

We should make each section a table that is collapsed by default to make this page a lot easier to work with, read and comprehend.


PinothyJ 01:56, 25 August 2011 (PDT)…