Console Command List/T: Difference between revisions

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<noinclude>[[Category:Console commands|T]][[Category:Lists]][[Category:Lists of console commands and variables]]</noinclude>
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! Command !! Default !! Cheat? !! Help Text  
! Command !! Default !! Cheat? !! Help Text  
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|valign="top"|timerefresh||||Yes||Profile the renderer.
|valign="top"|timerefresh||||Yes||Profile the renderer.
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|-
|valign="top"|toggle||||No||Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power"
|valign="top"|{{ent|toggle}}||||No||Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power"
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|valign="top"|toggle_duck||||No||Toggle the +duck command.
|valign="top"|toggle_duck||||No||Toggle the +duck command.
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|valign="top"|tracer_extra||1||No||None
|valign="top"|tracer_extra||1||No||None
|}
|}
[[Category:Console Commands]]

Latest revision as of 04:48, 28 April 2024

Command Default Cheat? Help Text
template_debug 0 No None
test_CreateEntity Yes None
test_dispatcheffect Yes Test a client-side dispatch effect.
test_EHandle Yes None
test_entity_blocker Yes Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner Yes None
test_Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
test_LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
test_LoopForNumSeconds Test_LoopForNumSeconds <loop name> - loop back to the specified start point for the specified # of seconds.
test_nav_opt 1 None
test_ProxyToggle_EnableProxy Yes None
test_ProxyToggle_EnsureValue Yes None
test_ProxyToggle_SetValue Yes None
test_RandomChance Yes Test_RandomChance <percent chance, 0-100> <token1> <token2...> - roll the dice and maybe run the command following the percentage chance
test_RandomizeInPVS Yes None
test_RandomPlayerPosition Yes None
test_RemoveAllRandomEntities Yes None
Test_RunFrame Yes None
test_SendKey Yes None
test_SpawnRandomEntities Yes None
test_StartLoop Test_StartLoop <loop name> - denote the start of a loop (Defines a named point you can jump to)
test_StartScript Start a test script
test_Wait None
test_WaitForCheckPoint None
testhudanim Yes Test a HUD element animation. Arguments: <anim name>
testscript_debug 0 No Debug test scripts.
texture_budget_background_alpha 128 No How translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction]] 0 No Number between 0 and 1
texture_budget_panel_global 0 No Show global times in the texture budget panel.
texture_budget_panel_height 284 No Height in pixels of the budget panel
texture_budget_panel_width 512 No Width in pixels of the budget panel
texture_budget_panel_x 0 No Number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 No Number of pixels from the top side of the game screen to draw the budget panel
think_limit 0 No Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson Yes Switch to third person camera
timedemo No Play a demo and report performance info.
timedemoquit No Play a demo, report performance info, and then exit
timerefresh Yes Profile the renderer.
toggle No Toggle the command run in conjunction with it; i.e. "toggle sv_infinite_aux_power"
toggle_duck No Toggle the +duck command.
toggle_zoom No Toggle the +zoom command.
toggleconsole No Show/hide the console
trace_report 0 No None
tracer_extra 1 No None