Autoexec: Difference between revisions
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{{ | {{LanguageBar|title=Autoexec}} | ||
Autoexec is a [[CFG]] file for launching a game with set [[convar]]s that will get automatically executed on launch. | Autoexec is a [[CFG]] file for launching a game with set [[convar]]s that will get automatically executed on launch by [[valve.rc]]. | ||
To create an autoexec create a text document named 'autoexec' and save it with a .cfg extension | To create an autoexec create a text document named 'autoexec' and save it with a .cfg extension, then place it inside: | ||
For {{gldsrc|4}}: Your game / mod's "{{code|moddir}}" folder, example: {{path|Half-Life/valve/autoexec|cfg}}<br> | |||
For {{src|4}}: Your game / mod's "{{code|cfg}}" folder, example: {{path|Half-Life 2/hl2/cfg/autoexec|cfg}} | |||
Place all the convars inside the file with each convar on a seperate line. For example: | |||
cl_showfps 1 | cl_showfps 1 | ||
maxplayers 1 | maxplayers 1 | ||
sv_cheats 1 | sv_cheats 1 | ||
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}} | }} | ||
[[Category:Plain text files]] | |||
[[Category: | [[Category:Dedicated Server]] |
Latest revision as of 12:43, 6 April 2025
Autoexec is a CFG file for launching a game with set convars that will get automatically executed on launch by valve.rc.
To create an autoexec create a text document named 'autoexec' and save it with a .cfg extension, then place it inside:
For GoldSrc: Your game / mod's "moddir" folder, example:
Half-Life/valve/autoexec.cfg
For Source: Your game / mod's "cfg" folder, example:
Half-Life 2/hl2/cfg/autoexec.cfg
Place all the convars inside the file with each convar on a seperate line. For example:
cl_showfps 1 maxplayers 1 sv_cheats 1

Explain the operation in more detail. * Server execute ...cfg/autoexec.cfg file once, on server startup, before first map is loaded. * From this config file, you can use console variables which would not work while map is loaded or it require map change. - For one example, sv_pure is one of those. This cvar require map change when setting change. -------------------------------------------------------- sv_pure set to 0. Note: Waiting for the next changelevel to apply the current value. -------------------------------------------------------- - Problem is, if there are players on server, before sv_pure setting take effect, players are going to experience lot of bugs and glitch on next map. So, change sv_pure from ...cfg/autoexec.cfg or from launch parameter: +sv_pure 1