Template:KV Source 2 Light Attenuation: Difference between revisions

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(Split attenuation parameters to a separate template since all lights don't have this)
 
(changed category to source 2 KV templates.)
 
(2 intermediate revisions by 2 users not shown)
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{{ScrollBox|title=Source 2 Light Attenuation|
{{ScrollBox|title=Source 2 Light Attenuation|
{{KV|Linear Attenuation (attenuation1)|float}}
{{KV|Linear Attenuation|intn=attenuation1|float}}
{{KV|Quadratic Attenuation (attenuation2)|float}}
{{KV|Quadratic Attenuation|intn=attenuation2|float}}
{{KV|Light Source Radius (enabled)|float|The radius of the light source in game units.}}
{{KV|Light Source Radius|intn=enabled|float|The radius of the light source in game units.}}
}}
}}


<noinclude>
<noinclude>
[[Category:KeyValue Templates|Source 2 Light Attenuation]]
[[Category:Keyvalue Templates/Source 2|Source 2 Light Attenuation]]
</noinclude>
</noinclude>

Latest revision as of 07:01, 16 February 2025

Source 2 Light Attenuation:
Linear Attenuation (attenuation1) <float>
Quadratic Attenuation (attenuation2) <float>
Light Source Radius (enabled) <float>
The radius of the light source in game units.