Item healthammokit: Difference between revisions
Jump to navigation
Jump to search

IS NEW Puddy (talk | contribs) (Created page with "{{Tf2 point|item_healthammokit}} {{TOC|left}} {{clr}} ==Entity description== Small sized health and ammunition pack (contains 20.5% health and ammo). {{tfitem}}") |
m (Classifying as model entity) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{ | {{CD|CHealthAmmoKit|file1=entity_healthkit.cpp}} | ||
{{ | {{this is a|model entity|game=Team Fortress 2|name=item_healthammokit}} | ||
Small sized health and ammunition pack (contains 20.5% health and ammo). | Small sized health and ammunition pack (contains 20.5% health and ammo). | ||
__NOTOC__ | |||
{{tfitem}} | |||
{{ | == See Also == | ||
* {{ent|item_ammopack_small}} |
Latest revision as of 04:32, 19 May 2025


![]() |
---|
CHealthAmmoKit |
![]() |
item_healthammokit
is a model entity available in Team Fortress 2.
Small sized health and ammunition pack (contains 20.5% health and ammo).
Keywords
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Auto-Materialize (automaterialize) <boolean>
- Whether the pickup will automatically re-materialize after 10 seconds.
- Model (powerup_model) <string>
- Changes the model to something other than the default.
TeamNum:
- Initial Team (TeamNum) <choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls
- 2: RED
- 3: BLU/Robots
- 5: Halloween Bosses (only in
) !FGD
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Toggle
- Toggles the enabled/disabled status of the entity.
Outputs
- OnPlayerTouch !FGD
- Sent when the entity is picked up by a player.