Hightower teleport vortex: Difference between revisions
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{{this is a|point entity|game=Team Fortress 2|name=hightower_teleport_vortex}} It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with <tt>SetAdvantageTeam</tt>), it'll send players of that team to destinations suffixed with "_winner." | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Destination base name|string|The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)}} | |||
{{KV|Destination base name|string|The base name of the destination. | |||
{{KV|Lifetime|float|How long the portal should stay open.}} | {{KV|Lifetime|float|How long the portal should stay open.}} | ||
{{KV StartDisabled}} | |||
==Inputs== | ==Inputs== | ||
{{ | {{I|SetAdvantageTeam|Set which team has the advantage.|param=int}} | ||
{{I | {{I|SetModelScale|Scale the size of the vortex.|param=float}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Latest revision as of 07:51, 4 June 2025


hightower_teleport_vortex
is a point entity available in Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Destination base name ([todo internal name (i)]) <string>
- The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetAdvantageTeam <integer >
- Set which team has the advantage.
- SetModelScale <float >
- Scale the size of the vortex.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.