Template:KV GoalEntity: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Added to Keyvalue Templates category)
m (added language bar.)
 
Line 1: Line 1:
{{minititle|AI_GoalEntity}}
{{lang|{{PAGENAME}}}}[[Category:Keyvalue Templates|GoalEntity]]
{{KV|Actor(s) to affect (actor)|target_name_or_class|The [[targetname]] or [[classname]] of any NPCs that will be included in this goal. [[Wildcards]] are supported.}}
<onlyinclude>{{minititle|AI_GoalEntity}}
{{KV|Search Type (SearchType)|choices|What the '''Actor(s) to affect''' keyvalue targets by.
{{KV|Actor(s) to affect|intn=actor|target_name_or_class|The [[targetname]] or [[classname]] of any NPCs that will be included in this goal. [[Wildcards]] are supported.}}
{{KV|Search Type|intn=SearchType|choices|What the '''Actor(s) to affect''' keyvalue targets by.
:*0: Entity Name
:*0: Entity Name
:*1: Classname}}
:*1: Classname}}
{{KV|Start Active (StartActive)|bool|Set if goal should be active immediately.}}<noinclude>[[Category:Keyvalue Templates|GoalEntity]]</noinclude>
{{KV|Start Active|intn=StartActive|bool|Set if goal should be active immediately.}}</onlyinclude>

Latest revision as of 09:41, 18 May 2022

AI_GoalEntity:

Actor(s) to affect (actor) <target_name_or_class>
The targetname or classname of any NPCs that will be included in this goal. Wildcards are supported.
Search Type (SearchType) <choices>
What the Actor(s) to affect keyvalue targets by.
  • 0: Entity Name
  • 1: Classname
Start Active (StartActive) <boolean>
Set if goal should be active immediately.