Template:KV EnvShooter: Difference between revisions

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{{minititle|EnvShooter}}
 
{{KV|Model (shootmodel)|studio|Thing to shoot out. Can be an [[MDL]] or a [[VMT]].}}
{{KV|Material Sound (shootsounds)|choices|What sounds play when the gibs are interacted with (shooting, walking on, etc). See {{ent|$surfaceprop}}.}}
:{| class=standard-table
! Value || Description
|-
| <code>-1</code> || None
|-
| <code>0</code> || Glass
|-
| <code>1</code> || Wood
|-
| <code>2</code> || Metal
|-
| <code>3</code> || Flesh
|-
| <code>4</code> || Concrete
|}
{{KV|[[Skin]] (skin)|int|Some models have multiple skins. This value selects from the index, starting with 0.}}
{{KV|Model Scale (scale)|float|Multiplies the size of the <code>gib</code> models. Physics will not be scaled up.}}
{{KV|Gib Gravity Scale (gibgravityscale)|float|Scale gravity so that gibs fall faster, slower, or not at all.}}
{{KV|Mass (massoverride)|float|since=episodic|Force gibs to be a certain mass. Default mass is 200.{{confirm}}}}<noinclude>[[Category:Keyvalue Templates|EnvShooter]]</noinclude>

Latest revision as of 18:13, 30 July 2024