$masks2: Difference between revisions
		
		
		
		
		
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| {{This is a|shader parameter|name=$masks2|game=Counter-Strike: Global Offensive}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers. | |||
| The purpose of each layer is: | |||
| :'''Red channel''' - Shadow saturation mask | |||
| :'''Green channel''' - Angle and Amount of Anisotropy | |||
| :'''Blue channel''' - [[$envmap]] light scale | |||
| :'''Alpha channel''' - Retroreflectivity | |||
| [[Category:Shader parameters|m]] | |||
Latest revision as of 10:17, 10 August 2024
$masks2  is a   material shader parameter  available in  Counter-Strike: Global Offensive. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
 Counter-Strike: Global Offensive. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - Shadow saturation mask
- Green channel - Angle and Amount of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity