$masks2: Difference between revisions
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Karl-police (talk | contribs) (Created page with "'''$masks2''' is a material shader parameter available in {{csgo}} Counter-Strike: Global Offensive based Source version, available for the "character" shader.") |
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''' | {{This is a|shader parameter|name=$masks2|game=Counter-Strike: Global Offensive}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers. | ||
The purpose of each layer is: | |||
:'''Red channel''' - Shadow saturation mask | |||
:'''Green channel''' - Angle and Amount of Anisotropy | |||
:'''Blue channel''' - [[$envmap]] light scale | |||
:'''Alpha channel''' - Retroreflectivity | |||
[[Category:Shader parameters|m]] |
Latest revision as of 10:17, 10 August 2024
$masks2
is a material shader parameter available in Counter-Strike: Global Offensive. Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - Shadow saturation mask
- Green channel - Angle and Amount of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity