User:Andreasen: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (→‎top: Unicodifying, replaced: [[Image: → [[File:)
 
(25 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Cheeky perfectionist HL2:SP mapper who hasn't finished a map in his life despite having mapped since the days of System Shock 2.
[[File:AndreasensProof.jpg|thumb|right|200px|One of his old works.]]
Apparently has this thing for ladders. :P


* I know I'm probably not suposed to post here but you asked me what i ment about the 2d grids being "all screwed up", so im going to tell you. when i move around in the 3d view all of the lines in the 2d grid just go crazy and when i say go crazy i mean they dont stay straight like they are suposed to. I would be so greatful if you could help me with this. Thank you.
Once a frequent visitor to this wiki, now just pops in now and then when he's got a Hammer problem to solve. If he can't find the answer he needs in this wiki, he writes it, paving the way for all noobs in the same spot as him.
 
Once a random problem gets to him, he doesn't let go easily, and has been known to thoroughly research a subject for weeks, his biggest fault perhaps being his frustrating nit-picking.
 
Strangely, when it comes to designing levels, this dedication doesn't carry him for more than perhaps a day or two before he gets bored with it.
 
Once upon a time he promised to research env_lasers, but it doesn't look like he's going to, ever.
 
 
Number of edits to this wiki: Over 2000.
 
 
If you are still interested in reaching this guy, your best bet is checking out his new account [[User:MossyBucket|MossyBucket]] (though he might be inactive as well).

Latest revision as of 02:15, 7 January 2024

One of his old works.

Once a frequent visitor to this wiki, now just pops in now and then when he's got a Hammer problem to solve. If he can't find the answer he needs in this wiki, he writes it, paving the way for all noobs in the same spot as him.

Once a random problem gets to him, he doesn't let go easily, and has been known to thoroughly research a subject for weeks, his biggest fault perhaps being his frustrating nit-picking.

Strangely, when it comes to designing levels, this dedication doesn't carry him for more than perhaps a day or two before he gets bored with it.

Once upon a time he promised to research env_lasers, but it doesn't look like he's going to, ever.


Number of edits to this wiki: Over 2000.


If you are still interested in reaching this guy, your best bet is checking out his new account MossyBucket (though he might be inactive as well).