Template:I BaseVehiclePassengerNPC: Difference between revisions
		
		
		
		
		
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{{minititle|BaseVehiclePassengerNPC}}  | {{minititle|BaseVehiclePassengerNPC}}  | ||
{{  | {{I|SetTargetVehicle|Change the target vehicle of this NPC.|param=string}}  | ||
{{  | {{I|EnterVehicle|Tell this NPC to run and get in a role in their target vehicle.|param=integer}}  | ||
{{  | {{I|EnterVehicleForce|Force this NPC to get in a role in their target vehicle.|param=integer}}  | ||
{{  | {{I|ExitVehicle|Tell this NPC to get out of their target vehicle.}}  | ||
{{  | {{I|DriverSetTargetPathCorner|Set the path corner the driver will use for pathing.|param=string}}  | ||
{{  | {{I|DriverSetMaxSpeed|Set the Maxspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).|param=float}}  | ||
{{  | {{I|DriverSetMinSpeed|Set the Minspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).|param=float}}  | ||
{{  | {{I|DriverStartDriving|Tell the driver to start driving (must be in driver role of vehicle).}}  | ||
{{  | {{I|DriverStopDriving|Tell the driver to stop driving (must be in driver role of vehicle).}}  | ||
{{  | {{I|DriverGotoPathCorner|Tell the driver to go to a specific path corner and continue from there (must be in driver role of vehicle).|param=string}}  | ||
{{  | {{I|DriverStartBoost|Tell the driver to apply his boost (must be in driver role of vehicle).}}  | ||
{{  | {{I|DriverStopBoost|Tell the driver to stop applying his boost (must be in driver role of vehicle).}}  | ||
{{  | {{I|DriverLock|Disables the drivers ability to turn and brake.}}  | ||
{{  | {{I|DriverUnlock|Enables the drivers ability to turn and brake.}}  | ||
{{I BaseNPC}}  | {{I BaseNPC}}<noinclude>  | ||
[[Category: Sin Episodes]][[Category:Vehicle Entities]][[Category:Input Templates|BaseVehiclePassengerNPC]]</noinclude>  | |||
<noinclude>  | |||
[[Category: Sin Episodes]][[Category: Vehicle Entities]]  | |||
</noinclude>  | |||
Latest revision as of 11:54, 21 April 2025
BaseVehiclePassengerNPC:
- SetTargetVehicle <string>
 - Change the target vehicle of this NPC.
 
- EnterVehicle <integer>
 - Tell this NPC to run and get in a role in their target vehicle.
 
- EnterVehicleForce <integer>
 - Force this NPC to get in a role in their target vehicle.
 
- ExitVehicle
 - Tell this NPC to get out of their target vehicle.
 
- DriverSetTargetPathCorner <string>
 - Set the path corner the driver will use for pathing.
 
- DriverSetMaxSpeed <float>
 - Set the Maxspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
 
- DriverSetMinSpeed <float>
 - Set the Minspeed (percentage of vehicle's maxspeed) (only used if NPC is in driver role) (0 - 1).
 
- DriverStartDriving
 - Tell the driver to start driving (must be in driver role of vehicle).
 
- DriverStopDriving
 - Tell the driver to stop driving (must be in driver role of vehicle).
 
- DriverGotoPathCorner <string>
 - Tell the driver to go to a specific path corner and continue from there (must be in driver role of vehicle).
 
- DriverStartBoost
 - Tell the driver to apply his boost (must be in driver role of vehicle).
 
- DriverStopBoost
 - Tell the driver to stop applying his boost (must be in driver role of vehicle).
 
- DriverLock
 - Disables the drivers ability to turn and brake.
 
- DriverUnlock
 - Enables the drivers ability to turn and brake.
 
BaseNPC inputs 
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
 
- DisableSpeedModifier !FGD
 
- Break
 - Smash into pieces. If this is not possible, disappear.
 
- BecomeRagdoll   (in all games since 
) - Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
 
- ForceInteractionWithNPC  <string> <string>   (in all games since 
) - Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
 
- ForgetEntity <targetname>
 - Clears out the NPC's knowledge of a named entity.
 
- UpdateEnemyMemory   (in all games since 
) - Update (or create) this NPC's memory of of the given entity.
 
- GagEnable
 
- GagDisable
 - Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
 
- HolsterWeapon   (in all games since 
) 
- UnholsterWeapon   (in all games since 
) - Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
 
- HolsterAndDestroyWeapon   (in all games since 
) - Same as 
HolsterWeapon, except the weapon is destroyed once it has been concealed. 
- IgnoreDangerSounds <float>
 - Ignore danger sounds for the specified number of seconds.
 
- InsideTransition !FGD
 
- OutsideTransition !FGD
 
- SetBodyGroup <integer>
 - HACK: Sets this NPC's body group (from 0–n).
 
- SetEnemyFilter <string>
 
- SetHealth <integer>
 - Set the NPC's health.
 - SetMaxLookDistance  <float> (only in 
) - Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
 
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
 - Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
 - Values for 
dispositionare:D_HT: HateD_FR: FearD_LI: LikeD_NU: Neutral
 
- SetSquad <string>
 - Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
 
- StartScripting
 
- StopScripting
 - Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
 
- Wake
 - Wakes up the NPC if it is sleeping.
 
CBaseCombatCharacter:
- KilledNPC !FGD
 - Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
 
- physdamagescale <float>
 - Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
 
DamageFilter: