Infra flowmap modify: Difference between revisions
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{{INFRA | {{this is a|point entity|game=INFRA|name=infra_flowmap_modify}} | ||
== Entity Description == | == Entity Description == | ||
Line 13: | Line 13: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|ChangeFlowmap|Executes the change of the flowmap texture.}} | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Latest revision as of 07:55, 21 April 2025
infra_flowmap_modify
is a point entity available in INFRA.
Entity Description
It is a point entity which can change the flowmap texture between two preset options during gameplay.
Keyvalues
- Material ([todo internal name (i)]) <string>
- Will affect all materials that contain this string in their name.
- Old Flowmap ([todo internal name (i)]) <string>
- The flowmap texture to use before this entity is triggered.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- ChangeFlowmap
- Executes the change of the flowmap texture.