Env physimpact: Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
{{  | {{CD|CPhysImpact|file1=physobj.cpp}}  | ||
{{this is a|point entity|name=env_physimpact}} It causes a physics impact on another entity. The direction of the impact is determined by the angles set.  | |||
==Keyvalues==  | ==Keyvalues==  | ||
{{KV|Magnitude   | {{KV Targetname}}  | ||
{{KV|Distance   | {{KV Angles|Direction to project the impact.}}  | ||
{{KV|Point to Entity   | {{KV|Magnitude|intn=magnitude|integer|Strength of the impact.}}  | ||
{{KV|Distance|intn=distance|integer|How far to project the impact (if 0 uses a default value).}}  | |||
{{KV|Point to Entity|intn=directionentityname|target_destination|If set, '''Distance''' and '''Pitch Yaw Roll''' settings are ignored and the direction and distance to the target entity will be used.}}  | |||
==Inputs==  | ==Inputs==  | ||
{{  | {{I|Impact|Trigger the impact}}  | ||
==  | ==Flags==  | ||
{{  | {{fl|1|No fall-off}}  | ||
{{fl|2|Infinite Length}}  | |||
{{fl|4|Ignore Mass}}  | |||
{{fl|8|Ignore Surface Normal When Applying Force{{clarify}}}}  | |||
Latest revision as of 09:53, 21 April 2025
| CPhysImpact | 
env_physimpact  is a   point entity  available in all 
 Source games. It causes a physics impact on another entity. The direction of the impact is determined by the angles set.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - Direction to project the impact.
 
- Magnitude (magnitude) <integer>
 - Strength of the impact.
 
- Distance (distance) <integer>
 - How far to project the impact (if 0 uses a default value).
 
- Point to Entity (directionentityname) <targetname>
 - If set, Distance and Pitch Yaw Roll settings are ignored and the direction and distance to the target entity will be used.
 
Inputs
- Impact
 - Trigger the impact
 
Flags
- No fall-off : [1]
 
- Infinite Length : [2]
 
- Ignore Mass : [4]
 
- Ignore Surface Normal When Applying Force[Clarify] : [8]