Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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(Created page with "{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see User Inputs and Ou...")
 
 
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{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}


<noinclude>[[Category:Output Templates|BaseEntity]]</noinclude>
== Outputs ==
{{O|OnUser1|to=OnUser4|activator = activator of FireUser1-4 inputs|These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see [[User Inputs and Outputs]].}}
{{O|OnKilled|only={{l4d}}|activator = !caller = none|caller=hide|This output fires when the entity is killed and removed from the game.}}

Latest revision as of 02:44, 22 April 2025

Outputs

OnUser1 to OnUser4
!activator = activator of FireUser1-4 inputs
!caller = this entity
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (only in Left 4 Dead)
!activator = !caller = none
This output fires when the entity is killed and removed from the game.