Template:KV TFObject: Difference between revisions

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(Undocumented keyvalue)
(intn for Source/TF2 keyvalue templates)
 
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{{ScrollBox|title=TFObject|
{{ScrollBox|title=TFObject|
{{KV|Team|choices|Team}}
{{KV|Team|intn=TeamNum|choices|Team}}
:* 2 : Red
:* 2 : Red
:* 3 : Blue
:* 3 : Blue
{{KV|Starting Upgrade Level|choices|Object spawns in the selected level.}}
{{KV|Starting Upgrade Level|intn=defaultupgrade|choices|Object spawns in the selected level.}}
:* 0 : Level 1
:* 0 : Level 1
:* 1 : Level 2
:* 1 : Level 2
:* 2 : Level 3
:* 2 : Level 3
{{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}}
{{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}}
{{KV|SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}}
{{KV|SolidToPlayer|intn=SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}}
:* 1 : Solid  
:* 1 : Solid  
:* 0 : Non-solid
:* 0 : Non-solid

Latest revision as of 13:54, 9 July 2024

TFObject:
Team (TeamNum) <choices>
Team
  • 2 : Red
  • 3 : Blue
Starting Upgrade Level (defaultupgrade) <choices>
Object spawns in the selected level.
  • 0 : Level 1
  • 1 : Level 2
  • 2 : Level 3
Note.pngNote:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
SolidToPlayer (SolidToPlayer) <choices>
Object is solid or non-solid to players. !FGD
  • 1 : Solid
  • 0 : Non-solid