SFM/Command-line startup options: Difference between revisions

From Valve Developer Community
< SFM
Jump to navigation Jump to search
m (→‎Miscellaneous: added -sfm_startup_script found in ifm.dll)
(+sv_lan 1 is only applied when launched with Steam, steamdb.info/app/1840/config)
 
(4 intermediate revisions by 2 users not shown)
Line 16: Line 16:


'''-sfm_loadsession C:\Steam\steamapps\common\SourceFilmmaker\game\usermod\elements\sessions\Session2.dmx'''
'''-sfm_loadsession C:\Steam\steamapps\common\SourceFilmmaker\game\usermod\elements\sessions\Session2.dmx'''
SFM always launches with these command-line options, as seen with the {{code|sfm_diagnostics}} console command: '''-useqtport -tools -dev -sw -w 1280 -h 720 +mat_hdr_level 3 +mat_queue_mode 0 -insecure'''


You can also use these switches in a command prompt or in a desktop shortcut.
You can also use these switches in a command prompt or in a desktop shortcut.
Line 39: Line 41:
* '''-nop4''' - Disables Perforce in SFM.
* '''-nop4''' - Disables Perforce in SFM.
* '''-noqtpickers'''
* '''-noqtpickers'''
* '''-noqtport''' - Launch SFM without the standard QT Port window, defaulting to the "classic" engine window GUI.
* '''-nostartwizard''' - SFM won't show the "New session"/"Open recent session" window when it starts.
* '''-nostartwizard''' - SFM won't show the "New session"/"Open recent session" window when it starts.
* '''-nosteam''' - Launch SFM without Steam.
* '''-nosteam''' - Launch SFM without Steam.
* '''-notools''' - Launch SFM without [[engine tools]]. Overrides '''-tools'''.
* '''-no3dviewport'''
* '''-no3dviewport'''
* '''-particle_perf'''
* '''-particle_perf'''
Line 49: Line 53:
* '''-rgb'''
* '''-rgb'''
* '''-rgba'''
* '''-rgba'''
* '''-sfm_autolayoff'''
* '''-sfm_autolayoff''' ''filePath'''''\'''''filename'' - requires filepath to work.
* '''-sfm_buildcubemaps''' - Loads a built-in session, {{path|buildcubemaps_session|dmx}}. Otherwise identical to '''-buildcubemaps'''.
* '''-sfm_guardband'''
* '''-sfm_guardband'''
* '''-sfm_layoffframerange'''
* '''-sfm_layoffframerange'''
* '''-sfm_layoffshotlist'''
* '''-sfm_layoffshotlist'''
* '''-sfm_layoffshotrange'''
* '''-sfm_layoffshotrange'''
* '''-sfm_loadsession'''
* '''-sfm_loadsession''' ''filePath'''''\'''''filename'' - requires filepath and extension
* '''-sfm_moviesettings'''
* '''-sfm_moviesettings''' ''filePath'''''\'''''filename'' - requires filepath and extension
* '''-sfm_noautosave''' - Disables autosaving.
* '''-sfm_noautosave''' - Disables autosaving.
* '''-sfm_noload'''
* '''-sfm_noload'''
* '''-sfm_rendersettings'''
* '''-sfm_rendersettings''' ''filePath'''''\'''''filename'' - requires filepath and extension
* '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]].
* '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]].
* '''-sfm_startup_script'''
* '''-sfm_startup_script'''

Latest revision as of 13:50, 3 April 2025

You can launch the SFM directly from Steam, as you would any other game. If you like, when you launch the SFM, you can use certain command-line switches, such as for loading a specific session or for loading a file that specifies certain movie settings or render settings. To do this, in Steam, right-click Source Filmmaker, click Properties, click the SET LAUNCH OPTIONS button, and use one or more of the following command-line switches:

-sfm_loadsession filePath\sessionFile

-sfm_moviesettings filePath\movieSettingsFile

-sfm_rendersettings filePath\renderSettingsFile

where:

  • filePath is the complete path of the file
  • sessionFile is the complete name of the session file, including the extension
  • movieSettingsFile is the complete name of the movie settings file, including the extension
  • renderSettingsFile is the complete name of the render settings file, including the extension

Example:

-sfm_loadsession C:\Steam\steamapps\common\SourceFilmmaker\game\usermod\elements\sessions\Session2.dmx

SFM always launches with these command-line options, as seen with the sfm_diagnostics console command: -useqtport -tools -dev -sw -w 1280 -h 720 +mat_hdr_level 3 +mat_queue_mode 0 -insecure

You can also use these switches in a command prompt or in a desktop shortcut.

Raising shadow map resolution

-sfm_shadowmapres XXXX

The default is 2048, possible values are powers of two: 1024, 2048, 4096, 8192.

Miscellaneous

  • -cmd
  • -dev
  • -fakemocap
  • -game - Sets the "game mod" SFM uses. The default is usermod.
  • -hushasserts
  • -insecure - Disables VAC protection. (Not that SFM uses it, however...)
  • -min
  • -mocap - Makes some mocap features in SFM appear.
  • -monitortexturesize - Size of RT_camera monitor textures. The default is 256.
  • -noassert
  • -nop4 - Disables Perforce in SFM.
  • -noqtpickers
  • -noqtport - Launch SFM without the standard QT Port window, defaulting to the "classic" engine window GUI.
  • -nostartwizard - SFM won't show the "New session"/"Open recent session" window when it starts.
  • -nosteam - Launch SFM without Steam.
  • -notools - Launch SFM without engine tools. Overrides -tools.
  • -no3dviewport
  • -particle_perf
  • -qtresetsettings
  • -qtstylesheet
  • -qtvideo
  • -reflectiontexturesize - Size of water reflection textures. The default is 1024.
  • -rgb
  • -rgba
  • -sfm_autolayoff filePath\filename - requires filepath to work.
  • -sfm_buildcubemaps - Loads a built-in session, 🖿buildcubemaps_session.dmx. Otherwise identical to -buildcubemaps.
  • -sfm_guardband
  • -sfm_layoffframerange
  • -sfm_layoffshotlist
  • -sfm_layoffshotrange
  • -sfm_loadsession filePath\filename - requires filepath and extension
  • -sfm_moviesettings filePath\filename - requires filepath and extension
  • -sfm_noautosave - Disables autosaving.
  • -sfm_noload
  • -sfm_rendersettings filePath\filename - requires filepath and extension
  • -sfm_resolution - Change the maximum resolution SFM can render. You can learn more about this launch option here.
  • -sfm_startup_script
  • -sfmcomicmaker - Enables the unfinished comic-maker in SFM.
  • -sfmscripting
  • -sixense - Requires -mocap to be present to work.
  • -tools
  • -useqtport
  • -usevgui - Allows SFM to use the "classic" engine window GUI.
  • -vccon
  • -vccon2
  • -vguimessages

See also