Ai goal fightfromcover: Difference between revisions
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(i searched the fgds myself, could not find this entity. was it ever used in either game?) |
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{{stub}} | {{stub}} | ||
{{ent not in fgd}} | |||
{{ | {{this is a|point entity|name=ai_goal_fightfromcover|game=Portal 2|game1=Alien Swarm}} Possible left over from Episode 3, seems like a new entity meant to replace [[ai_goal_standoff]]. | ||
[[ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Actor(s) to affect|intn=actor|target_destination}} | |||
{{KV|Target Entity|intn=goal|target_destination|The name of the entity to follow. If blank, and the actor likes the player, then defaults to player}} | |||
{{KV|Directional Marker|intn=DirectionalMarker|target_destination|Specify the entity that indicates the direction of battle}} | |||
{{KV|Generic Hint Type|intn=GenericHintType|string|Behavior looks for 'generic' hints, and requires a text tag to search for}} | |||
{{KV|Zone Width|intn=width|float|Width of the hint search area}} | |||
{{KV|Zone Length|intn=length|float|Length of the hint search area}} | |||
{{KV|Zone Height|intn=height|float|Offset in the direction of the hint search area}} | |||
{{KV|Zone Bias|intn=bias|float|Offset in the direction of the hint search area}} | |||
{{KV|Start Active|intn=startactive|boolean|Self-explanatory.}} | |||
== Inputs == | == Inputs == | ||
{{ | {{I|Activate|Activates the goal entity.}} | ||
{{ | {{I|Deactivate|Deactivates the goal entity.}} | ||
{{ | {{I|SetDirectionalMarker|Specify the entity that indicates the direction of battle|param=string}} | ||
Latest revision as of 02:19, 6 June 2025
ai_goal_fightfromcover
is a point entity available in Portal 2 and
Alien Swarm. Possible left over from Episode 3, seems like a new entity meant to replace ai_goal_standoff.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Actor(s) to affect (actor) <targetname>
- Target Entity (goal) <targetname>
- The name of the entity to follow. If blank, and the actor likes the player, then defaults to player
- Directional Marker (DirectionalMarker) <targetname>
- Specify the entity that indicates the direction of battle
- Generic Hint Type (GenericHintType) <string>
- Behavior looks for 'generic' hints, and requires a text tag to search for
- Zone Width (width) <float>
- Width of the hint search area
- Zone Length (length) <float>
- Length of the hint search area
- Zone Height (height) <float>
- Offset in the direction of the hint search area
- Zone Bias (bias) <float>
- Offset in the direction of the hint search area
- Start Active (startactive) <boolean>
- Self-explanatory.
Inputs
- Activate
- Activates the goal entity.
- Deactivate
- Deactivates the goal entity.
- SetDirectionalMarker <string >
- Specify the entity that indicates the direction of battle