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Env splash: Difference between revisions

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m (Could smb add a screenshot?)
m (→‎Inputs: Substituted IO templates)
 
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{{base point|env_splash}}  
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:Env splash.png|300px|thumb|right]]
 
{{CD|CEnvSplash|file1=effects.cpp}}
==Entity description==
{{this is a|point entity|name=env_splash}} It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
It creates splash effects when triggered, normally at its origin.<br />
__NOTOC__
{{todo|Add a screenshot of working env_splash}}
==Keyvalues==
 
== Keyvalues ==
{{KV|Scale of the splash|float|Scale of the splash.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV|Scale of the splash|intn=scale|float|Scale of the splash.}}


== Flags ==
==Flags==
* 1 : Automatically find water surface (place entity above water) ***May not work properly with custom water textures***
{{fl|1|Automatically find water surface|place entity above water - Make sure <code>[[%compilewater]]</code> is set!}}
* 2 : Diminish with depth (diminished completely in 10 feet of water)
{{fl|2|Diminish with depth|diminished completely in 10 feet of water}}


== Inputs ==
==Inputs==
{{IO|Splash|Create a splash effect.}}
{{I|Splash|Create a splash effect.}}
{{I Targetname}}


== Outputs ==
== See Also ==
{{O Targetname}}
* {{ent|info_particle_system}}

Latest revision as of 10:54, 21 April 2025

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Env splash.png
C++ Class hierarchy
CEnvSplash
CPointEntity
CBaseEntity
C++ effects.cpp

env_splash is a point entity available in all Source Source games. It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Scale of the splash (scale) <float>
Scale of the splash.

Flags

Automatically find water surface : [1]
place entity above water - Make sure %compilewater is set!
Diminish with depth : [2]
diminished completely in 10 feet of water

Inputs

Splash
Create a splash effect.

See Also