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''<nowiki>[this document is intended as a reference template for mod information pages.  it is by no means a requirement to follow this document, but it will serve to reinforce a consistent display of content.]</nowiki>''
{{Orphan|date=January 2024}}


{{AlphaModSmall|engine=Source|download=}}
{{ModStatus|status=Dead|engine=Source|download=}}
<!-- See [[Category talk:HL2 Third Party Mods]] for info on using the above. -->


==Overview==
== Overview ==
Cause And Effect is a story-driven, co-operative total conversion of Half-Life 2. We're aiming to create a world which, in an odd twist, contains zombies, scares you, and remains true to the realistic approach of the other facets of the mod.
{{HL2}} '''Cause and Effect''' is a story-driven, co-operative total conversion of Half-Life 2. We're aiming to create a world which, in an odd twist, contains zombies, scares you, and remains true to the realistic approach of the other facets of this mod.


Your main objective is to escape the city of Braxton, that you, for all intents and purposes, have been imprisoned in by the military and local law enforcement. Using whatever weapons and items you can scavenge from the area, and using the environment to your advantage, you must keep yourself and your friends alive, and get the out of the city. You don't want to be the last one left.
Your main objective is to escape the city of Braxton, that you, for all intents and purposes, have been imprisoned in by the military and local law enforcement. Using whatever weapons and items you can scavenge from the area, and using the environment to your advantage, you must keep yourself and your friends alive, and get the out of the city. You don't want to be the last one left.


== Features ==
;Unique two-tier health system
:Incorporates bodily damage and consciousness into a system akin to real-life.  Think Halo, but more realistic.


;HUD-less
:Instead of textual data or symbols, we will use visual cues and "tangible" indicators to display important information such as ammo and health.


==Features==
;Scavenged weapons
* <b>Unique two-tier health system:</b>  Incorporates bodily damage and consciousness into a system akin to real-life.  Think Halo, but more realistic.
:Not only can you use pistols, knives, and baseball bats, you can also pick up any reasonably-sized object and use it as a weapon.
* <b>HUD-Less:</b>  Instead of textual data or symbols, we will use visual cues and "tangible" indicators to display important information such as ammo and health.
* <b>Scavenged Weapons:</b> Not only can you use pistols, knives, and baseball bats, you can also pick up any reasonably-sized object and use it as a weapon:</b>
* <b>Broad Combat System:</b>  Every weapon has multiple attacks and functions, such as iron sights, push attacks, and scalable melee attacks.
* <b>Tech Items:</b> Items or weapons that have special or specific uses, like a flashlight or a hammer.
* <b>Breakable Weapons:</b>  Most weapons will physically degrade over time, based on how they are used.
* <b>And many more...</b>


;Broad combat system
:Every weapon has multiple attacks and functions, such as iron sights, push attacks, and scalable melee attacks.


;Tech Items
:Items or weapons that have special or specific uses, like a flashlight or a hammer.


==Media==
;Breakable Weapons:
Visit our website to see more!!
:Most weapons will physically degrade over time, based on how they are used.
===Characters===
 
:[http://cae.hl2files.com/img/images/1135088027-soldier1media11uy.jpg Soldier]
;And many more...
:[http://cae.hl2files.com/img/images/1130797350-fat%20zombie.jpg Fat Zombie]
 
===Weapons===
== Media ==
:[http://cae.hl2files.com/img/images/1130796892-screwdriver.jpg Screwdriver]
Visit our website for more media.
:[http://cae.hl2files.com/img/images/1130796353-fireaxe.jpg Fireaxe]
 
===Tech Items===
=== Characters ===
:[http://cae.hl2files.com/img/images/1135088002-caetorch.jpg Flashlight]
[[File:CAEsoldier.jpg|100px|]]
===Concept===
[[File:CAEfat zombie.jpg|100px|]]
:[http://cae.hl2files.com/img/images/1130797376-rambler.jpg Rambler]
 
:[http://cae.hl2files.com/img/images/1130797414-soulshadow.jpg Soul Shadow]
=== Weapons ===
[[File:CAEscrewdriver.jpg|100px|]]
[[File:CAEfireaxe.jpg|100px|]]


=== Equipment ===
[[File:CAEtorch.jpg|100px]]


===Concept===
[[File:CAEconceptrambler.jpg|100px|]]
[[File:CAEconceptsoulshadow.jpg|100px|]]


==Team==
== Development team ==
* Stigmata - Project Leader, Writer, PR  
* Stigmata - Project Leader, Writer, PR  
* zapher - Project Vice-Leader, Webmaster
* zapher - Project Vice-Leader, Webmaster
* Yorick - Project Manager, Writer
* Yorick - Project Manager, Writer
* Crystalman62 - Modeling Leader, Texture Artist, Coder
* [[User:Crystalman62|Crystalman62]] - Lead Modeler / Lead Coder
* Impackte - Prop/Weapon Modeler, Music Composer
* Impackte - Prop/Weapon Modeler, Music Composer
* Blade - Weapon Modeler
* Blade - Weapon Modeler
* Shaddox - Level Designer
* Shaddox - Lead Level Designer
* DaMaN - Level Designer
* DaMaN - Level Designer
* Donkey - 2D Art
* WizardExt - Level Designer
* gallon - Concept Art
* Donkey - 2D Art Lead
* Rufke - 2D Art
* Rufke - 2D Art
* Cade - Music Composer
* Cade - Music Lead
* Mechagodzilla - Concept Art
 


==Other info==
== External links ==
* Website: http://cae.hl2files.com
* [http://cae.hl2files.com/forum/ Cause and Effect Forum]
* Forums: http://cae.hl2files.com/forum/
* [irc://irc.quakenet.org/causeandeffect Cause and Effect IRC Channel]
* IRC Channel: irc://irc.quakenet.org/causeandeffect
[[Category:HL2 Third Party Mods]][[Category:HL1 Third Party Mods]]

Latest revision as of 00:12, 7 January 2024

Skull and crossbones.png

This mod for Source is no longer being developed.

Overview

Half-Life 2 Cause and Effect is a story-driven, co-operative total conversion of Half-Life 2. We're aiming to create a world which, in an odd twist, contains zombies, scares you, and remains true to the realistic approach of the other facets of this mod.

Your main objective is to escape the city of Braxton, that you, for all intents and purposes, have been imprisoned in by the military and local law enforcement. Using whatever weapons and items you can scavenge from the area, and using the environment to your advantage, you must keep yourself and your friends alive, and get the out of the city. You don't want to be the last one left.

Features

Unique two-tier health system
Incorporates bodily damage and consciousness into a system akin to real-life. Think Halo, but more realistic.
HUD-less
Instead of textual data or symbols, we will use visual cues and "tangible" indicators to display important information such as ammo and health.
Scavenged weapons
Not only can you use pistols, knives, and baseball bats, you can also pick up any reasonably-sized object and use it as a weapon.
Broad combat system
Every weapon has multiple attacks and functions, such as iron sights, push attacks, and scalable melee attacks.
Tech Items
Items or weapons that have special or specific uses, like a flashlight or a hammer.
Breakable Weapons
Most weapons will physically degrade over time, based on how they are used.
And many more...

Media

Visit our website for more media.

Characters

CAEsoldier.jpg CAEfat zombie.jpg

Weapons

CAEscrewdriver.jpg CAEfireaxe.jpg

Equipment

CAEtorch.jpg

Concept

CAEconceptrambler.jpg CAEconceptsoulshadow.jpg

Development team

  • Stigmata - Project Leader, Writer, PR
  • zapher - Project Vice-Leader, Webmaster
  • Yorick - Project Manager, Writer
  • Crystalman62 - Lead Modeler / Lead Coder
  • Impackte - Prop/Weapon Modeler, Music Composer
  • Blade - Weapon Modeler
  • Shaddox - Lead Level Designer
  • DaMaN - Level Designer
  • WizardExt - Level Designer
  • gallon - Concept Art
  • Donkey - 2D Art Lead
  • Rufke - 2D Art
  • Cade - Music Lead

External links